My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Giant Giant Skeleton X-Bow Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant X-Bow Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Giant Skeleton X-Bow Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Giant Giant Skeleton Bandit
Giant Snowball
Skeletons Goblins Mega Minion
Zap
Skeletons Goblins X-Bow Bandit
Barbarian Barrel
Skeletons Goblins Giant Skeleton X-Bow Bandit
The Log
Skeletons Goblins Giant Skeleton X-Bow Bandit
Earthquake
Skeletons X-Bow
Arrows
Skeletons Goblins
Royal Delivery
Skeletons Goblins Mega Minion Giant Skeleton Bandit
Fireball
Mega Minion X-Bow Bandit
Poison
Mega Minion X-Bow
Lightning
Mega Minion X-Bow Bandit
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Mega Minion Bandit Fireball Giant Giant Skeleton X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Goblins Mega Minion Bandit

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Giant X-Bow
Mega Minion
Giant Fireball Giant Skeleton X-Bow
Fireball
X-Bow Mega Minion Giant
Giant
Mega Minion Goblins Fireball Bandit
Giant Skeleton
Mega Minion X-Bow Bandit
X-Bow
Fireball Goblins Mega Minion Giant Skeleton Bandit
Bandit
Giant Giant Skeleton X-Bow

Defense Synergies 2 12

Skeletons
X-Bow Mega Minion Giant Skeleton Bandit
Goblins
Mega Minion Giant Skeleton X-Bow Bandit
Mega Minion
Skeletons Goblins Giant Skeleton X-Bow Bandit
Fireball
X-Bow Bandit
Giant
Giant Skeleton
Skeletons Goblins Mega Minion
X-Bow
Skeletons Fireball Goblins Mega Minion Bandit
Bandit
Skeletons Goblins Mega Minion Fireball X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball X-Bow
Skeletons Goblins Mega Minion X-Bow Bandit
Skeletons Goblins Mega Minion Giant Skeleton Bandit
Skeletons Goblins Mega Minion Bandit
Fireball Giant Skeleton X-Bow
Fireball Skeletons Goblins Mega Minion X-Bow Bandit
Mega Minion Fireball X-Bow
Fireball Giant Skeleton X-Bow Bandit
Skeletons Goblins X-Bow
Skeletons Goblins Giant Skeleton Bandit
Goblins Skeletons Mega Minion Fireball Giant Skeleton X-Bow Bandit
Mega Minion Fireball
Skeletons Fireball Giant Skeleton X-Bow Bandit
Fireball Goblins Mega Minion X-Bow
X-Bow Bandit
Fireball X-Bow Bandit
Skeletons Goblins Fireball X-Bow
Fireball Goblins Mega Minion X-Bow Bandit
Mega Minion Fireball Giant Skeleton Bandit
Goblins Fireball Giant Skeleton Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Fireball Giant Skeleton X-Bow Bandit
Fireball Bandit Mega Minion X-Bow
Giant Skeleton Bandit Skeletons Goblins
Giant Skeleton Fireball X-Bow Bandit
Giant Skeleton Skeletons Bandit
Fireball Skeletons
Skeletons Goblins Mega Minion Fireball Giant Skeleton Bandit
Giant Skeleton
Giant Skeleton Skeletons Goblins Mega Minion Fireball X-Bow Bandit
Skeletons Mega Minion
Mega Minion Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Skeletons Fireball Bandit
Fireball
Skeletons Goblins Mega Minion Fireball Giant Skeleton X-Bow
Mega Minion Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton X-Bow Bandit
Fireball X-Bow Bandit
Fireball Giant Skeleton X-Bow Bandit
Fireball Giant Skeleton
Fireball
Fireball Mega Minion
Fireball X-Bow
Fireball X-Bow Bandit
Goblins Fireball X-Bow
Fireball X-Bow Bandit
Fireball
Fireball Bandit
Fireball X-Bow Bandit
Fireball X-Bow
X-Bow Fireball Bandit
Fireball X-Bow Bandit
Fireball
Mega Minion Fireball X-Bow Bandit
Fireball X-Bow
Fireball Giant Skeleton X-Bow
Fireball
X-Bow
Fireball X-Bow
Fireball
Mega Minion
Fireball X-Bow Bandit
Fireball X-Bow Bandit
Fireball X-Bow Bandit
Fireball X-Bow
Mega Minion Fireball
Mega Minion Fireball
Fireball X-Bow Bandit
Fireball
Giant Skeleton
Fireball
Fireball X-Bow Bandit
Fireball Mega Minion
Fireball
Fireball Mega Minion
Fireball
Fireball Giant Skeleton
Mega Minion
Fireball Giant Skeleton
Fireball
Fireball Giant Skeleton X-Bow Bandit

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