My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Flying Machine Zappies Giant Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Guards
Giant Snowball
Flying Machine Zappies Guards
Zap
Flying Machine Zappies Guards
Barbarian Barrel
Elixir Golem Valkyrie Zappies Guards
The Log
Elixir Golem Zappies Guards
Earthquake
Elixir Golem Zappies Guards
Arrows
Flying Machine Zappies Guards
Royal Delivery
Elixir Golem Valkyrie Flying Machine Zappies Guards Mother Witch
Fireball
Elixir Golem Flying Machine Zappies Mother Witch
Poison
Elixir Golem Flying Machine Zappies Guards Mother Witch
Lightning
Valkyrie Mother Witch
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Guards Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Earthquake Elixir Golem Guards Valkyrie Flying Machine Zappies Mother Witch Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Earthquake Elixir Golem Guards Valkyrie

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Earthquake
Elixir Golem Giant Mother Witch
Elixir Golem
Earthquake Flying Machine Zappies Mother Witch
Valkyrie
Flying Machine Zappies Giant Mother Witch
Flying Machine
Elixir Golem Valkyrie Zappies Giant
Zappies
Elixir Golem Valkyrie Flying Machine Giant
Giant
Earthquake Valkyrie Flying Machine Zappies Guards Mother Witch
Guards
Giant
Mother Witch
Earthquake Elixir Golem Valkyrie Giant

Defense Synergies 0 9

Earthquake
Zappies
Elixir Golem
Valkyrie
Flying Machine Zappies Mother Witch
Flying Machine
Valkyrie Zappies Guards
Zappies
Earthquake Valkyrie Flying Machine Guards Mother Witch
Giant
Guards
Flying Machine Zappies Mother Witch
Mother Witch
Valkyrie Zappies Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Flying Machine Zappies
Valkyrie Flying Machine Zappies
Valkyrie Zappies
Valkyrie Zappies Guards
Earthquake Valkyrie
Earthquake Valkyrie Flying Machine Zappies Guards Mother Witch
Flying Machine Zappies
Earthquake Valkyrie Flying Machine
Zappies
Guards Valkyrie Zappies
Valkyrie Guards Mother Witch Earthquake Flying Machine Zappies
Flying Machine Zappies
Earthquake Valkyrie Flying Machine Zappies Guards
Valkyrie Earthquake Zappies Guards
Zappies
Zappies
Valkyrie Zappies
Valkyrie Flying Machine Zappies Guards
Earthquake Valkyrie Flying Machine Zappies Guards Mother Witch
Zappies
Valkyrie Earthquake Flying Machine Zappies Guards Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zappies
Valkyrie Flying Machine
Zappies Guards Valkyrie
Valkyrie Guards Zappies
Valkyrie Zappies Guards
Mother Witch Flying Machine Zappies
Guards Valkyrie Flying Machine Zappies
Valkyrie Zappies
Valkyrie Flying Machine Zappies
Zappies Guards
Valkyrie Flying Machine Zappies Guards
Valkyrie Guards
Valkyrie Zappies Guards
Valkyrie Flying Machine Zappies
Zappies Guards Valkyrie Flying Machine
Valkyrie Earthquake Flying Machine Zappies Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie Flying Machine Guards
Flying Machine
Earthquake Flying Machine
Earthquake Valkyrie Flying Machine Guards
Earthquake Valkyrie
Mother Witch Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Flying Machine
Guards
Earthquake Valkyrie Flying Machine
Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake
Earthquake Flying Machine
Earthquake Valkyrie Flying Machine Mother Witch
Earthquake
Earthquake Flying Machine
Earthquake Mother Witch Valkyrie
Earthquake Flying Machine
Flying Machine
Flying Machine Mother Witch
Flying Machine Zappies Guards
Earthquake
Zappies
Earthquake
Earthquake Flying Machine Zappies Guards
Flying Machine Zappies
Valkyrie Flying Machine
Earthquake Flying Machine
Flying Machine
Flying Machine Zappies Guards
Flying Machine Zappies
Flying Machine

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