My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions Firecracker Inferno Tower
Barbarian Barrel
Firecracker Valkyrie Inferno Tower
The Log
Firecracker
Earthquake
Firecracker Inferno Tower
Arrows
Minions Firecracker
Royal Delivery
Minions Firecracker Valkyrie
Fireball
Minions Firecracker Inferno Tower
Poison
Minions Firecracker Inferno Tower
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Tornado Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Inferno Tower Tornado Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Firecracker Tornado Valkyrie Inferno Tower Lightning Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Firecracker Tornado

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Lightning
Minions
Firecracker Valkyrie
Firecracker
Minions Valkyrie Tornado
Valkyrie
Minions Firecracker Tornado
Inferno Tower
Tornado
Electro Giant Firecracker Valkyrie
Lightning
Electro Giant Arrows
Electro Giant
Tornado Lightning

Defense Synergies 2 12

Arrows
Valkyrie Inferno Tower Tornado Lightning
Minions
Valkyrie Firecracker Inferno Tower
Firecracker
Valkyrie Minions Inferno Tower Tornado
Valkyrie
Minions Firecracker Arrows Inferno Tower Tornado
Inferno Tower
Arrows Minions Firecracker Valkyrie Tornado
Tornado
Arrows Firecracker Valkyrie Inferno Tower Electro Giant
Lightning
Arrows
Electro Giant
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Firecracker Valkyrie Inferno Tower
Inferno Tower Minions Firecracker Valkyrie
Inferno Tower Tornado Minions Valkyrie Lightning
Inferno Tower Minions Firecracker Valkyrie
Lightning Arrows Firecracker Valkyrie Tornado
Arrows Tornado Minions Firecracker Valkyrie
Minions Inferno Tower Tornado Lightning Arrows Firecracker
Lightning Arrows Valkyrie Inferno Tower Electro Giant
Inferno Tower Minions Tornado
Tornado Firecracker Valkyrie Inferno Tower
Minions Valkyrie Arrows Firecracker Tornado Electro Giant
Arrows Minions Inferno Tower Firecracker Tornado
Inferno Tower Minions Valkyrie Lightning
Valkyrie Arrows Minions Firecracker Tornado
Inferno Tower
Inferno Tower Tornado Lightning Electro Giant
Arrows Minions Firecracker Valkyrie Inferno Tower Tornado
Arrows Minions Firecracker Valkyrie Tornado
Arrows Valkyrie Tornado Minions Firecracker
Inferno Tower Tornado
Valkyrie Arrows Minions Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Inferno Tower Electro Giant
Arrows Firecracker Valkyrie Lightning
Minions Valkyrie Inferno Tower Lightning
Valkyrie Lightning Inferno Tower Tornado
Inferno Tower Valkyrie
Arrows Firecracker Electro Giant Minions Tornado
Minions Valkyrie Inferno Tower Lightning
Inferno Tower Valkyrie
Lightning Minions Firecracker Valkyrie Inferno Tower Tornado
Inferno Tower
Minions Valkyrie Inferno Tower
Lightning Arrows Valkyrie Tornado Electro Giant
Lightning Valkyrie Inferno Tower
Firecracker Valkyrie Electro Giant
Inferno Tower Electro Giant Minions Firecracker Valkyrie Tornado Lightning
Arrows Minions Valkyrie Firecracker Inferno Tower Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Tornado
Lightning Arrows
Lightning Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Electro Giant Minions Tornado
Arrows Firecracker Tornado
Arrows Firecracker Tornado Lightning
Arrows Firecracker Tornado Lightning
Lightning Minions Tornado
Firecracker Lightning Arrows Valkyrie Tornado
Lightning Arrows Firecracker Tornado
Lightning Firecracker
Lightning Arrows Minions Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Firecracker
Lightning Arrows Tornado
Minions Lightning
Lightning Arrows Firecracker
Lightning Arrows Firecracker Valkyrie Tornado Electro Giant
Lightning Minions
Lightning Arrows Tornado
Tornado Lightning
Lightning Arrows
Arrows Firecracker Tornado Electro Giant Valkyrie
Arrows Firecracker Tornado Lightning
Lightning Arrows Tornado
Lightning Arrows Firecracker Tornado
Lightning Arrows Firecracker Tornado Electro Giant
Lightning Minions Firecracker Electro Giant
Lightning
Lightning Arrows
Lightning Arrows Firecracker
Arrows Firecracker Lightning
Lightning Minions
Lightning Arrows Firecracker Tornado
Arrows
Lightning Firecracker Valkyrie
Arrows Firecracker Lightning
Lightning Arrows Tornado Electro Giant
Firecracker
Electro Giant Minions Firecracker Tornado Lightning
Firecracker Tornado Lightning
Lightning Firecracker Tornado Electro Giant

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