My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Miner Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Wall Breakers Miner Bandit
Giant Snowball
Skeletons Goblin Gang Wall Breakers Miner
Zap
Skeletons Goblin Gang Firecracker Wall Breakers Bandit
Barbarian Barrel
Skeletons Goblin Gang Firecracker Wall Breakers Bandit
The Log
Skeletons Goblin Gang Firecracker Wall Breakers Bandit
Earthquake
Skeletons Goblin Gang Firecracker
Arrows
Skeletons Goblin Gang Firecracker Wall Breakers
Royal Delivery
Skeletons Goblin Gang Firecracker Wall Breakers Miner Bandit
Fireball
Goblin Gang Firecracker Wall Breakers Bandit
Poison
Goblin Gang Firecracker
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Wall Breakers Arrows Goblin Gang Firecracker Miner Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Wall Breakers Arrows Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Wall Breakers Miner Bandit Mega Knight
Goblin Gang
Miner Firecracker Bandit
Firecracker
Miner Goblin Gang Wall Breakers Bandit Mega Knight
Wall Breakers
Miner Arrows Firecracker Mega Knight
Miner
Goblin Gang Firecracker Wall Breakers Arrows Bandit Mega Knight
Bandit
Arrows Goblin Gang Firecracker Miner Mega Knight
Mega Knight
Arrows Firecracker Wall Breakers Miner Bandit

Defense Synergies 1 10

Skeletons
Firecracker Bandit
Arrows
Mega Knight Bandit
Goblin Gang
Firecracker Miner Bandit
Firecracker
Skeletons Goblin Gang Bandit Mega Knight
Wall Breakers
Miner
Goblin Gang Mega Knight
Bandit
Skeletons Arrows Goblin Gang Firecracker Mega Knight
Mega Knight
Arrows Firecracker Miner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Skeletons Goblin Gang Firecracker Bandit Mega Knight
Goblin Gang Mega Knight Skeletons Bandit
Skeletons Goblin Gang Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Skeletons Firecracker Bandit Mega Knight
Arrows Goblin Gang Firecracker
Arrows Bandit Mega Knight
Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Miner Bandit Mega Knight
Goblin Gang Skeletons Arrows Firecracker Bandit Mega Knight
Arrows Goblin Gang Firecracker
Mega Knight Skeletons Goblin Gang Bandit
Mega Knight Arrows Goblin Gang Firecracker
Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Skeletons Arrows Goblin Gang Firecracker
Arrows Mega Knight Goblin Gang Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Goblin Gang Mega Knight Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Bandit
Bandit Arrows Goblin Gang Firecracker Miner Mega Knight
Goblin Gang Bandit Mega Knight Skeletons
Goblin Gang Mega Knight Bandit
Skeletons Goblin Gang Bandit Mega Knight
Arrows Firecracker Skeletons Goblin Gang
Goblin Gang Skeletons Bandit
Mega Knight
Mega Knight Skeletons Firecracker Bandit
Skeletons Goblin Gang
Mega Knight
Mega Knight Arrows
Mega Knight Skeletons Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Skeletons Firecracker
Arrows Mega Knight Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Miner Bandit
Arrows Miner Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Miner Firecracker Bandit
Goblin Gang
Firecracker Miner Arrows Bandit
Arrows Firecracker
Firecracker Miner Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Miner Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Mega Knight
Arrows Firecracker Miner Bandit
Arrows Miner Bandit Mega Knight
Miner Arrows Firecracker Bandit
Arrows Firecracker
Firecracker
Arrows Miner Bandit Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker
Goblin Gang Bandit
Arrows Firecracker
Arrows
Miner Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Goblin Gang Firecracker
Firecracker
Firecracker Miner Bandit Mega Knight

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