My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Firecracker Elixir Collector Electro Dragon Golem Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Golem Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Electro Dragon Lumberjack
Zap
Skeletons Firecracker
Barbarian Barrel
Skeletons Firecracker Lumberjack
The Log
Skeletons Firecracker Hog Rider Lumberjack
Earthquake
Skeletons Firecracker Hog Rider Elixir Collector
Arrows
Skeletons Firecracker
Royal Delivery
Skeletons Firecracker Hog Rider Electro Dragon Lumberjack
Fireball
Firecracker Hog Rider Elixir Collector Electro Dragon Lumberjack
Poison
Firecracker Elixir Collector Electro Dragon
Lightning
Elixir Collector Electro Dragon Lumberjack
Rocket
Hog Rider Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Tornado Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Firecracker Tornado Hog Rider Lumberjack Electro Dragon Elixir Collector Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Skeletons Firecracker Tornado Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Firecracker
Hog Rider Tornado Golem Lumberjack
Hog Rider
Firecracker Tornado Lumberjack
Elixir Collector
Tornado
Firecracker Hog Rider Electro Dragon Golem
Electro Dragon
Golem Tornado
Golem
Electro Dragon Firecracker Tornado Lumberjack
Lumberjack
Firecracker Hog Rider Golem

Defense Synergies 0 9

Skeletons
Firecracker Tornado Electro Dragon Lumberjack
Firecracker
Skeletons Tornado Electro Dragon Lumberjack
Hog Rider
Elixir Collector
Tornado
Skeletons Firecracker Electro Dragon
Electro Dragon
Skeletons Firecracker Tornado Lumberjack
Golem
Lumberjack
Skeletons Firecracker Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Lumberjack Skeletons Firecracker Electro Dragon
Tornado Lumberjack Skeletons Electro Dragon
Lumberjack Skeletons Firecracker Electro Dragon
Firecracker Tornado Lumberjack
Tornado Skeletons Firecracker Electro Dragon Lumberjack
Tornado Firecracker Electro Dragon
Electro Dragon
Skeletons Tornado Lumberjack
Tornado Skeletons Firecracker Lumberjack
Skeletons Firecracker Tornado Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon
Lumberjack Skeletons Electro Dragon
Firecracker Tornado Electro Dragon Lumberjack
Lumberjack
Tornado Lumberjack
Skeletons Firecracker Tornado Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon Lumberjack
Tornado Firecracker Electro Dragon Lumberjack
Tornado Lumberjack
Firecracker Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons
Firecracker Electro Dragon Lumberjack
Lumberjack Skeletons Electro Dragon
Lumberjack Tornado
Skeletons Lumberjack
Firecracker Skeletons Tornado Electro Dragon
Skeletons Lumberjack
Lumberjack
Electro Dragon Skeletons Firecracker Tornado
Skeletons
Electro Dragon Lumberjack
Tornado
Skeletons Lumberjack
Firecracker Electro Dragon
Electro Dragon Skeletons Firecracker Tornado Lumberjack
Firecracker Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Electro Dragon
Firecracker
Firecracker
Firecracker Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon Lumberjack
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Firecracker Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Tornado Electro Dragon
Tornado Electro Dragon
Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker
Electro Dragon
Firecracker Electro Dragon
Firecracker
Electro Dragon
Firecracker Tornado Electro Dragon
Firecracker Electro Dragon Lumberjack
Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado
Firecracker Tornado Electro Dragon
Electro Dragon Firecracker Tornado

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