My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Elite Barbarians Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Elite Barbarians Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Royal Giant Wall Breakers
Barbarian Barrel
Knight Firecracker Elite Barbarians Wall Breakers Ice Wizard Electro Wizard
The Log
Firecracker Royal Giant Elite Barbarians Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Elite Barbarians Wall Breakers Ice Wizard Electro Wizard
Fireball
Firecracker Elite Barbarians Wall Breakers Ice Wizard Electro Wizard
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Knight Elite Barbarians Ice Wizard Electro Wizard
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Ice Wizard Electro Wizard Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers Elite Barbarians The Log Ice Wizard Electro Wizard
Firecracker
Knight Royal Giant Elite Barbarians Wall Breakers
Royal Giant
Firecracker Ice Wizard Elite Barbarians The Log Electro Wizard
Elite Barbarians
Knight Firecracker Royal Giant The Log
Wall Breakers
Knight Firecracker The Log Electro Wizard
The Log
Knight Royal Giant Elite Barbarians Wall Breakers
Ice Wizard
Royal Giant Knight
Electro Wizard
Knight Royal Giant Wall Breakers

Defense Synergies 4 6

Knight
Firecracker Ice Wizard Electro Wizard The Log
Firecracker
Knight The Log Ice Wizard Electro Wizard
Royal Giant
Elite Barbarians
The Log
Wall Breakers
The Log
Firecracker Knight Elite Barbarians Ice Wizard Electro Wizard
Ice Wizard
Knight Firecracker The Log
Electro Wizard
Knight Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker The Log Electro Wizard
Elite Barbarians Knight Firecracker The Log Ice Wizard Electro Wizard
Knight Elite Barbarians Ice Wizard Electro Wizard
Elite Barbarians Knight Firecracker Ice Wizard Electro Wizard
Firecracker Elite Barbarians The Log
The Log Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker Ice Wizard
The Log Electro Wizard
Elite Barbarians Ice Wizard
Knight Elite Barbarians Firecracker Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Knight Firecracker The Log
Firecracker Ice Wizard Electro Wizard
Knight Elite Barbarians The Log Ice Wizard Electro Wizard
Firecracker The Log Electro Wizard
Elite Barbarians Knight Electro Wizard
Elite Barbarians The Log Electro Wizard
Knight Firecracker Elite Barbarians Electro Wizard
Knight Firecracker Elite Barbarians The Log Ice Wizard Electro Wizard
The Log Knight Firecracker Ice Wizard Electro Wizard
Elite Barbarians Electro Wizard
Knight Firecracker Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Elite Barbarians Electro Wizard
Electro Wizard Knight Firecracker Elite Barbarians The Log
Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians The Log Electro Wizard
Knight Elite Barbarians
Firecracker Ice Wizard Electro Wizard
Knight Elite Barbarians Ice Wizard Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Firecracker Elite Barbarians The Log
Knight Elite Barbarians
Elite Barbarians The Log Electro Wizard
Elite Barbarians Knight
Firecracker
Elite Barbarians Electro Wizard Knight Firecracker The Log
Firecracker Elite Barbarians The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker The Log Ice Wizard Electro Wizard
The Log
Knight Firecracker The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Elite Barbarians Electro Wizard
Firecracker Knight The Log Electro Wizard
Firecracker
Knight Firecracker Elite Barbarians The Log
Firecracker
Firecracker Elite Barbarians The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log Electro Wizard
Firecracker The Log
The Log
The Log
The Log
Firecracker The Log Ice Wizard
Firecracker The Log Ice Wizard Electro Wizard
The Log
Firecracker The Log
Elite Barbarians Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker
Elite Barbarians
The Log
Firecracker Electro Wizard
Firecracker The Log
Electro Wizard
Firecracker Ice Wizard Electro Wizard
The Log
Knight Firecracker Electro Wizard
The Log Firecracker
Firecracker Elite Barbarians
Firecracker Elite Barbarians The Log Electro Wizard
Firecracker Electro Wizard
Firecracker The Log Electro Wizard

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