My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Royal Giant Bowler Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Royal Giant Wall Breakers
Barbarian Barrel
Knight Firecracker Wall Breakers Ice Wizard Electro Wizard
The Log
Firecracker Royal Giant Wall Breakers
Earthquake
Firecracker
Arrows
Firecracker Wall Breakers
Royal Delivery
Knight Firecracker Wall Breakers Bowler Ice Wizard Electro Wizard
Fireball
Firecracker Wall Breakers Bowler Ice Wizard Electro Wizard
Poison
Firecracker Ice Wizard Electro Wizard
Lightning
Knight Bowler Ice Wizard Electro Wizard
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bowler The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Bowler Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Knight Firecracker Ice Wizard Electro Wizard Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Knight Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Wall Breakers The Log Ice Wizard Electro Wizard
Firecracker
Knight Royal Giant Wall Breakers Bowler
Royal Giant
Firecracker Ice Wizard Bowler The Log Electro Wizard
Wall Breakers
Knight Firecracker The Log Electro Wizard
Bowler
Firecracker Royal Giant The Log Ice Wizard Electro Wizard
The Log
Knight Royal Giant Wall Breakers Bowler
Ice Wizard
Royal Giant Knight Bowler
Electro Wizard
Knight Royal Giant Wall Breakers Bowler

Defense Synergies 5 8

Knight
Firecracker Ice Wizard Electro Wizard Bowler The Log
Firecracker
Knight The Log Ice Wizard Electro Wizard
Royal Giant
Wall Breakers
Bowler
The Log Knight Ice Wizard Electro Wizard
The Log
Firecracker Bowler Knight Ice Wizard Electro Wizard
Ice Wizard
Knight Firecracker Bowler The Log
Electro Wizard
Knight Firecracker Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker The Log Electro Wizard
Knight Firecracker The Log Ice Wizard Electro Wizard
Bowler Knight Ice Wizard Electro Wizard
Knight Firecracker Bowler Ice Wizard Electro Wizard
Firecracker Bowler The Log
Bowler The Log Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker Ice Wizard
Bowler The Log Electro Wizard
Ice Wizard
Knight Firecracker Bowler Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Knight Firecracker Bowler The Log
Firecracker Ice Wizard Electro Wizard
Bowler Knight The Log Ice Wizard Electro Wizard
Bowler Firecracker The Log Electro Wizard
Knight Electro Wizard
Bowler The Log Electro Wizard
Knight Firecracker Bowler Electro Wizard
Knight Firecracker Bowler The Log Ice Wizard Electro Wizard
The Log Knight Firecracker Bowler Ice Wizard Electro Wizard
Electro Wizard
Bowler Knight Firecracker The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Bowler Electro Wizard
Electro Wizard Knight Firecracker Bowler The Log
Knight Bowler The Log Electro Wizard
Bowler Knight The Log Electro Wizard
Knight Bowler
Firecracker Ice Wizard Electro Wizard
Knight Bowler Ice Wizard Electro Wizard
Knight
Electro Wizard Knight Firecracker The Log
Knight Bowler
Bowler The Log Electro Wizard
Bowler Knight
Firecracker Bowler
Electro Wizard Knight Firecracker Bowler The Log
Bowler Firecracker The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Bowler The Log Ice Wizard Electro Wizard
The Log
Knight Firecracker The Log
Firecracker Bowler The Log
Firecracker Ice Wizard
Firecracker Bowler The Log
The Log Firecracker Bowler Ice Wizard
The Log Firecracker
Bowler Electro Wizard
Firecracker Knight Bowler The Log Electro Wizard
Firecracker
Knight Firecracker Bowler The Log
Firecracker
Firecracker The Log
Firecracker Bowler The Log
Firecracker Bowler The Log
Firecracker Bowler The Log Electro Wizard
Firecracker Bowler The Log
Bowler The Log
Bowler The Log
The Log
Firecracker The Log Bowler Ice Wizard
Firecracker The Log Bowler Ice Wizard Electro Wizard
Bowler The Log
Firecracker The Log
Firecracker Ice Wizard Electro Wizard
Electro Wizard Firecracker
Bowler
The Log
Firecracker Electro Wizard
Firecracker Bowler The Log
Electro Wizard
Firecracker Ice Wizard Electro Wizard
The Log
Knight Firecracker Bowler Electro Wizard
The Log Firecracker Bowler
Firecracker
Firecracker Bowler The Log Electro Wizard
Firecracker Electro Wizard
Firecracker Bowler The Log Electro Wizard

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