My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Skeleton Barrel Firecracker Giant Skeleton Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Heal Spirit Mini P.E.K.K.A Giant Skeleton Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Skeletons Skeleton Barrel Clone
Zap
Skeletons Skeleton Barrel Firecracker Clone
Barbarian Barrel
Skeletons Skeleton Barrel Firecracker Heal Spirit Clone Giant Skeleton Magic Archer
The Log
Skeletons Skeleton Barrel Firecracker Heal Spirit Mini P.E.K.K.A Clone Giant Skeleton
Earthquake
Skeletons Firecracker Clone
Arrows
Skeletons Skeleton Barrel Firecracker Heal Spirit Clone
Royal Delivery
Skeletons Skeleton Barrel Firecracker Heal Spirit Mini P.E.K.K.A Clone Giant Skeleton Magic Archer
Fireball
Skeleton Barrel Firecracker Clone Magic Archer
Poison
Skeleton Barrel Firecracker Clone Magic Archer
Lightning
Mini P.E.K.K.A Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Heal Spirit Mini P.E.K.K.A Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Skeleton Barrel Firecracker Clone Mini P.E.K.K.A Magic Archer Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Heal Spirit Skeleton Barrel Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Skeleton Barrel
Firecracker Clone Heal Spirit Mini P.E.K.K.A Giant Skeleton Magic Archer
Firecracker
Skeleton Barrel Mini P.E.K.K.A Giant Skeleton
Heal Spirit
Skeleton Barrel Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Skeleton Barrel Firecracker Heal Spirit Giant Skeleton Magic Archer
Clone
Skeleton Barrel Giant Skeleton Magic Archer
Giant Skeleton
Clone Skeleton Barrel Firecracker Heal Spirit Mini P.E.K.K.A Magic Archer
Magic Archer
Skeleton Barrel Mini P.E.K.K.A Clone Giant Skeleton

Defense Synergies 0 8

Skeletons
Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer
Skeleton Barrel
Firecracker
Skeletons Mini P.E.K.K.A Giant Skeleton
Heal Spirit
Mini P.E.K.K.A
Skeletons Firecracker Magic Archer
Clone
Giant Skeleton
Skeletons Firecracker Magic Archer
Magic Archer
Skeletons Mini P.E.K.K.A Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Magic Archer
Mini P.E.K.K.A Skeletons Firecracker
Mini P.E.K.K.A Skeletons Giant Skeleton
Mini P.E.K.K.A Skeletons Firecracker
Firecracker Mini P.E.K.K.A Giant Skeleton
Skeletons Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Giant Skeleton Magic Archer
Mini P.E.K.K.A Skeletons
Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton
Skeletons Firecracker Giant Skeleton Magic Archer
Firecracker Magic Archer
Mini P.E.K.K.A Skeletons Giant Skeleton
Firecracker Mini P.E.K.K.A Magic Archer
Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Firecracker Mini P.E.K.K.A
Firecracker Magic Archer
Firecracker Giant Skeleton Magic Archer
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Giant Skeleton
Skeleton Barrel Firecracker Mini P.E.K.K.A Magic Archer
Giant Skeleton Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Skeletons Mini P.E.K.K.A
Firecracker Skeletons Skeleton Barrel Magic Archer
Mini P.E.K.K.A Skeletons Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Skeletons Firecracker Mini P.E.K.K.A Magic Archer
Skeletons
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Skeletons
Firecracker Magic Archer
Skeletons Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer
Firecracker Mini P.E.K.K.A Giant Skeleton Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Firecracker Giant Skeleton
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Giant Skeleton Magic Archer
Skeleton Barrel Firecracker Giant Skeleton
Firecracker Magic Archer
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Firecracker Skeleton Barrel Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Skeleton Barrel Firecracker Magic Archer
Magic Archer Skeleton Barrel Firecracker
Mini P.E.K.K.A
Skeleton Barrel Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Barrel Firecracker Magic Archer
Giant Skeleton Magic Archer
Skeleton Barrel
Firecracker Magic Archer
Firecracker Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Firecracker Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker
Mini P.E.K.K.A
Magic Archer
Firecracker Magic Archer
Giant Skeleton
Firecracker Magic Archer
Skeleton Barrel Magic Archer
Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Magic Archer
Skeleton Barrel Firecracker Magic Archer
Giant Skeleton
Firecracker
Firecracker Giant Skeleton Magic Archer
Firecracker Magic Archer
Skeleton Barrel Firecracker Giant Skeleton Magic Archer

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