My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Dart Goblin Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Dart Goblin Hog Rider
Zap
Skeletons Firecracker Dart Goblin
Barbarian Barrel
Skeletons Ice Spirit Knight Firecracker Dart Goblin
The Log
Skeletons Ice Spirit Firecracker Dart Goblin Hog Rider
Earthquake
Skeletons Firecracker Hog Rider
Arrows
Skeletons Ice Spirit Firecracker Dart Goblin
Royal Delivery
Skeletons Ice Spirit Knight Firecracker Dart Goblin Hog Rider
Fireball
Firecracker Dart Goblin Hog Rider
Poison
Firecracker Dart Goblin
Lightning
Knight
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Arrows Knight Firecracker Dart Goblin Fireball Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Arrows Knight

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider Firecracker Dart Goblin
Arrows
Fireball Hog Rider Knight
Knight
Ice Spirit Firecracker Dart Goblin Hog Rider Arrows Fireball
Firecracker
Knight Hog Rider Ice Spirit Dart Goblin
Dart Goblin
Knight Ice Spirit Firecracker Hog Rider
Fireball
Arrows Hog Rider Knight
Hog Rider
Ice Spirit Arrows Knight Firecracker Fireball Dart Goblin

Defense Synergies 3 11

Skeletons
Dart Goblin Ice Spirit Knight Firecracker
Ice Spirit
Skeletons Knight Firecracker Dart Goblin Fireball
Arrows
Knight Fireball
Knight
Firecracker Dart Goblin Skeletons Ice Spirit Arrows Fireball
Firecracker
Knight Skeletons Ice Spirit Dart Goblin
Dart Goblin
Skeletons Knight Ice Spirit Firecracker
Fireball
Ice Spirit Arrows Knight
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Dart Goblin Fireball
Skeletons Ice Spirit Knight Firecracker Dart Goblin
Skeletons Knight Dart Goblin
Skeletons Knight Firecracker Dart Goblin
Arrows Firecracker Fireball
Arrows Fireball Skeletons Firecracker Dart Goblin
Dart Goblin Ice Spirit Arrows Firecracker Fireball
Arrows Dart Goblin Fireball
Skeletons
Knight Skeletons Ice Spirit Firecracker Dart Goblin
Dart Goblin Skeletons Arrows Knight Firecracker Fireball
Arrows Firecracker Dart Goblin Fireball
Skeletons Ice Spirit Knight Fireball
Fireball Ice Spirit Arrows Firecracker Dart Goblin
Knight
Ice Spirit Fireball
Skeletons Arrows Knight Firecracker Fireball
Ice Spirit Arrows Fireball Knight Firecracker Dart Goblin
Arrows Ice Spirit Knight Firecracker Dart Goblin Fireball
Dart Goblin
Arrows Knight Firecracker Dart Goblin Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball
Fireball Arrows Knight Firecracker
Skeletons Ice Spirit Knight
Knight Fireball
Skeletons Knight
Arrows Firecracker Fireball Skeletons Ice Spirit Dart Goblin
Skeletons Knight Dart Goblin Fireball
Knight
Skeletons Ice Spirit Knight Firecracker Fireball
Skeletons Dart Goblin
Knight Dart Goblin
Arrows Fireball
Skeletons Knight Fireball
Firecracker Dart Goblin Fireball
Skeletons Ice Spirit Knight Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Firecracker Dart Goblin
Arrows Firecracker Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Knight Firecracker Dart Goblin Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Ice Spirit Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Fireball Ice Spirit Firecracker Dart Goblin
Arrows Fireball Firecracker Dart Goblin
Fireball
Firecracker Arrows Knight Dart Goblin Fireball
Fireball Arrows Firecracker Dart Goblin
Knight Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Fireball
Arrows Firecracker Dart Goblin Fireball
Arrows Firecracker Dart Goblin Fireball
Fireball
Arrows Fireball
Arrows Fireball
Arrows Firecracker Ice Spirit Fireball
Arrows Firecracker Fireball Dart Goblin
Fireball Arrows
Fireball Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fireball
Ice Spirit Firecracker Dart Goblin Fireball
Fireball
Arrows Dart Goblin Fireball
Ice Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Ice Spirit Dart Goblin Fireball
Fireball Arrows Firecracker Dart Goblin
Arrows Fireball
Fireball Knight Firecracker Dart Goblin
Arrows Firecracker Dart Goblin Fireball
Arrows Fireball
Firecracker Dart Goblin
Ice Spirit Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Firecracker Dart Goblin Fireball
Fireball Firecracker Dart Goblin

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