My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker P.E.K.K.A Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider P.E.K.K.A Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Royal Ghost Magic Archer
The Log
Firecracker Hog Rider
Earthquake
Firecracker Hog Rider
Arrows
Firecracker
Royal Delivery
Knight Firecracker Hog Rider P.E.K.K.A Royal Ghost Magic Archer
Fireball
Firecracker Hog Rider Magic Archer
Poison
Firecracker Magic Archer
Lightning
Knight Magic Archer
Rocket
Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Knight Firecracker Royal Ghost Fireball Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Knight Firecracker Royal Ghost

Attack Synergies 9 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Fireball Hog Rider P.E.K.K.A Knight Royal Ghost Magic Archer
Knight
Firecracker Hog Rider Zap Fireball Magic Archer
Firecracker
Zap Knight Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Knight Magic Archer
Hog Rider
Zap Knight Firecracker Fireball Magic Archer
P.E.K.K.A
Zap Magic Archer Firecracker
Royal Ghost
Zap Magic Archer
Magic Archer
P.E.K.K.A Zap Knight Fireball Hog Rider Royal Ghost

Defense Synergies 3 7

Zap
Fireball Knight Firecracker P.E.K.K.A Royal Ghost Magic Archer
Knight
Firecracker Magic Archer Zap Fireball
Firecracker
Knight Zap P.E.K.K.A
Fireball
Zap Knight
Hog Rider
P.E.K.K.A
Zap Firecracker
Royal Ghost
Zap
Magic Archer
Knight Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Fireball Magic Archer
P.E.K.K.A Zap Knight Firecracker
P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker
Firecracker Fireball P.E.K.K.A
Fireball Zap Firecracker Royal Ghost Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Fireball P.E.K.K.A Magic Archer
P.E.K.K.A
Knight Firecracker Royal Ghost
Zap Knight Firecracker Fireball Royal Ghost Magic Archer
Zap Firecracker Fireball Magic Archer
P.E.K.K.A Zap Knight Fireball
Fireball Zap Firecracker P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Knight
Zap Fireball P.E.K.K.A
Knight Firecracker Fireball P.E.K.K.A
Fireball Zap Knight Firecracker Royal Ghost Magic Archer
Zap Knight Firecracker Fireball Royal Ghost Magic Archer
P.E.K.K.A
Royal Ghost Knight Firecracker Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Fireball P.E.K.K.A Royal Ghost
Fireball Zap Knight Firecracker Royal Ghost Magic Archer
P.E.K.K.A Zap Knight
P.E.K.K.A Zap Knight Fireball
P.E.K.K.A Knight
Firecracker Fireball Zap Magic Archer
P.E.K.K.A Knight Fireball
P.E.K.K.A Knight
Zap P.E.K.K.A Knight Firecracker Fireball Magic Archer
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Knight Fireball
Firecracker Fireball Magic Archer
Zap Knight Firecracker Fireball P.E.K.K.A Magic Archer
Zap Firecracker Fireball P.E.K.K.A Royal Ghost Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Firecracker Royal Ghost
Firecracker Fireball Zap Royal Ghost Magic Archer
Fireball Magic Archer
Knight Firecracker Fireball
Fireball Zap Firecracker Magic Archer
Firecracker Fireball Zap Magic Archer
Firecracker Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball Zap Firecracker
Fireball
Firecracker Zap Knight Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Knight Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Magic Archer Firecracker Fireball
Fireball
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Zap Fireball
Zap Firecracker Fireball Magic Archer
Firecracker Fireball Zap Royal Ghost Magic Archer
Fireball Zap Magic Archer
Fireball Zap Firecracker Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Firecracker Fireball
Fireball
Zap Fireball Magic Archer
Zap Firecracker Fireball Magic Archer
P.E.K.K.A
Firecracker Fireball Magic Archer
Zap Fireball Magic Archer
Fireball Zap Firecracker Magic Archer
Fireball
Fireball Knight Firecracker Magic Archer
Zap Firecracker Fireball Magic Archer
Zap Fireball
Firecracker P.E.K.K.A
Zap Firecracker Fireball Magic Archer
Firecracker Zap Fireball Magic Archer
Zap Firecracker Fireball Royal Ghost Magic Archer

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