My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Archer Queen

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Dark Prince Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Dark Prince Goblin Drill
Giant Snowball
Goblins Bats Minions Goblin Drill
Zap
Goblins Bats Minions Firecracker Dark Prince Goblin Drill
Barbarian Barrel
Goblins Firecracker Dark Prince Goblin Drill
The Log
Goblins Firecracker Dark Prince Goblin Drill
Earthquake
Firecracker Goblin Drill
Arrows
Goblins Bats Minions Firecracker Goblin Drill
Royal Delivery
Goblins Bats Minions Firecracker Dark Prince Goblin Drill Bowler
Fireball
Minions Firecracker Goblin Drill Bowler
Poison
Bats Minions Firecracker Goblin Drill
Lightning
Dark Prince Bowler
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Dark Prince Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Arrows Minions Firecracker Dark Prince Goblin Drill Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Bats Arrows Minions

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Goblin Drill
Bats
Minions Firecracker Dark Prince Goblin Drill Bowler
Arrows
Dark Prince Goblin Drill Bowler
Minions
Bats Firecracker Dark Prince Goblin Drill Bowler
Firecracker
Bats Minions Dark Prince Goblin Drill Bowler
Dark Prince
Bats Arrows Minions Firecracker Goblin Drill
Goblin Drill
Goblins Bats Arrows Minions Firecracker Dark Prince
Bowler
Bats Arrows Minions Firecracker

Defense Synergies 0 14

Goblins
Firecracker
Bats
Minions Firecracker Dark Prince Goblin Drill Bowler
Arrows
Dark Prince Bowler
Minions
Bats Firecracker Dark Prince Goblin Drill Bowler
Firecracker
Goblins Bats Minions Dark Prince
Dark Prince
Bats Arrows Minions Firecracker Bowler
Goblin Drill
Bats Minions
Bowler
Bats Arrows Minions Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Firecracker
Goblins Bats Minions Firecracker Dark Prince Goblin Drill
Bowler Goblins Bats Minions Dark Prince Goblin Drill
Goblins Bats Minions Firecracker Dark Prince Goblin Drill Bowler
Arrows Firecracker Dark Prince Bowler
Arrows Bowler Goblins Bats Minions Firecracker Dark Prince
Bats Minions Arrows Firecracker
Bowler Arrows
Goblins Minions Goblin Drill
Goblins Firecracker Dark Prince Bowler
Goblins Bats Minions Arrows Firecracker Dark Prince Goblin Drill Bowler
Arrows Minions Bats Firecracker
Goblin Drill Bowler Bats Minions Dark Prince
Bowler Goblins Bats Arrows Minions Firecracker Dark Prince Goblin Drill
Goblin Drill
Goblin Drill Bowler
Goblins Bats Arrows Minions Firecracker Dark Prince Goblin Drill Bowler
Arrows Goblins Bats Minions Firecracker Dark Prince Goblin Drill Bowler
Arrows Goblin Drill Bats Minions Firecracker Dark Prince Bowler
Goblin Drill
Dark Prince Bowler Goblins Bats Arrows Minions Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Dark Prince Bowler
Arrows Firecracker Bowler
Goblins Bats Minions Dark Prince Bowler
Dark Prince Bowler Bats
Dark Prince Goblin Drill Bowler
Arrows Firecracker Bats Minions
Dark Prince Goblins Bats Minions Bowler
Dark Prince
Goblins Bats Minions Firecracker Dark Prince
Goblin Drill
Bats Minions Dark Prince Bowler
Arrows Dark Prince Bowler
Dark Prince Bowler
Firecracker Bowler
Goblins Bats Minions Firecracker Dark Prince Goblin Drill Bowler
Bats Arrows Minions Bowler Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Goblin Drill
Arrows Firecracker Bowler
Arrows Goblin Drill
Arrows Firecracker Dark Prince
Arrows Firecracker Dark Prince Bowler
Arrows Firecracker Bats Minions
Arrows Firecracker Bowler
Arrows Firecracker Bowler
Arrows Firecracker
Goblins Bats Minions Bowler
Firecracker Arrows Dark Prince Bowler
Arrows Firecracker
Firecracker Bowler
Arrows Minions Firecracker
Arrows Firecracker
Arrows Firecracker Goblin Drill Bowler
Arrows Firecracker Bowler
Arrows
Bats Minions
Arrows Firecracker Dark Prince Bowler
Arrows Firecracker Bowler
Minions Bowler
Arrows
Bowler
Arrows Goblin Drill
Arrows Firecracker Dark Prince Bowler
Arrows Firecracker Bowler
Arrows Bowler
Arrows Firecracker
Bats Arrows Firecracker
Bats Minions Firecracker
Bowler
Arrows
Arrows Firecracker
Arrows Firecracker Bowler
Bats Minions Dark Prince
Arrows Firecracker
Arrows
Firecracker Dark Prince Bowler
Arrows Firecracker Bowler
Arrows
Firecracker Dark Prince
Bats Minions Firecracker Bowler
Firecracker Bats
Firecracker Dark Prince Bowler

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