My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Skeleton Barrel Rascals Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Skeleton Barrel Rascals

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Skeleton Barrel Fisherman
Giant Snowball
Spear Goblins Skeleton Barrel Fisherman
Zap
Spear Goblins Skeleton Barrel Fisherman
Barbarian Barrel
Electro Spirit Spear Goblins Skeleton Barrel Rascals Electro Wizard
The Log
Electro Spirit Spear Goblins Skeleton Barrel Rascals Fisherman
Earthquake
Spear Goblins
Arrows
Electro Spirit Spear Goblins Skeleton Barrel Rascals
Royal Delivery
Electro Spirit Spear Goblins Skeleton Barrel Rascals Fisherman Electro Wizard
Fireball
Skeleton Barrel Rascals Fisherman Electro Wizard
Poison
Spear Goblins Skeleton Barrel Rascals Fisherman Electro Wizard
Lightning
Fisherman Electro Wizard
Rocket
Rascals

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Skeleton Barrel

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Zap Skeleton Barrel Fisherman Fireball Electro Wizard Rascals

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Spear Goblins Zap Skeleton Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball
Spear Goblins
Skeleton Barrel Zap Rascals
Zap
Fireball Electro Wizard Electro Spirit Spear Goblins Skeleton Barrel Fisherman
Skeleton Barrel
Spear Goblins Fireball Zap Rascals Fisherman
Rascals
Spear Goblins Skeleton Barrel Electro Wizard
Fireball
Zap Skeleton Barrel Electro Spirit Electro Wizard
Fisherman
Zap Skeleton Barrel
Electro Wizard
Zap Rascals Fireball

Defense Synergies 2 11

Electro Spirit
Zap Fisherman Electro Wizard
Spear Goblins
Zap Rascals Electro Wizard
Zap
Fireball Electro Wizard Electro Spirit Spear Goblins Skeleton Barrel Rascals Fisherman
Skeleton Barrel
Zap Fireball
Rascals
Spear Goblins Zap
Fireball
Zap Skeleton Barrel Electro Wizard
Fisherman
Electro Spirit Zap
Electro Wizard
Zap Electro Spirit Spear Goblins Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Skeleton Barrel Fireball Electro Wizard
Zap Rascals Fisherman Electro Wizard
Fisherman Rascals Electro Wizard
Rascals Fisherman Electro Wizard
Fireball
Fireball Electro Spirit Spear Goblins Zap Rascals Electro Wizard
Electro Wizard Electro Spirit Spear Goblins Zap Rascals Fireball
Electro Spirit Zap Skeleton Barrel Rascals Fireball Electro Wizard
Rascals Fisherman
Spear Goblins Rascals Fisherman Electro Wizard
Electro Wizard Electro Spirit Spear Goblins Zap Rascals Fireball Fisherman
Spear Goblins Zap Rascals Fireball Electro Wizard
Zap Rascals Fireball Electro Wizard
Fireball Electro Spirit Zap Rascals Electro Wizard
Rascals Electro Wizard
Zap Rascals Fireball Fisherman Electro Wizard
Rascals Fireball Fisherman Electro Wizard
Fireball Electro Spirit Spear Goblins Zap Rascals Fisherman Electro Wizard
Zap Electro Spirit Spear Goblins Rascals Fireball Fisherman Electro Wizard
Fisherman Electro Wizard
Rascals Electro Spirit Spear Goblins Fireball Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Spear Goblins Zap Fireball Fisherman Electro Wizard
Fireball Electro Wizard Zap Skeleton Barrel Fisherman
Spear Goblins Zap Rascals Fisherman Electro Wizard
Zap Rascals Fireball Fisherman Electro Wizard
Rascals Fisherman
Fireball Electro Spirit Zap Skeleton Barrel Rascals Electro Wizard
Rascals Spear Goblins Fireball Electro Wizard
Rascals Fisherman
Zap Electro Wizard Electro Spirit Spear Goblins Fireball
Rascals
Zap Fireball Electro Wizard
Rascals Fireball
Rascals Fireball
Rascals Electro Wizard Electro Spirit Spear Goblins Zap Fireball Fisherman
Electro Spirit Zap Rascals Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Rascals
Fireball Zap Skeleton Barrel Fisherman Electro Wizard
Skeleton Barrel Fireball
Skeleton Barrel Rascals Fireball
Fireball Zap
Fireball Electro Spirit Spear Goblins Zap Skeleton Barrel
Fireball Zap Skeleton Barrel
Fireball Zap Skeleton Barrel Fisherman
Fireball Fisherman Electro Wizard
Zap Skeleton Barrel Fireball Fisherman Electro Wizard
Fireball Zap
Skeleton Barrel Fireball Fisherman
Skeleton Barrel Fireball Fisherman
Zap Skeleton Barrel Fireball Fisherman
Spear Goblins Zap Skeleton Barrel Fireball
Skeleton Barrel Fireball
Fireball
Fisherman
Zap Skeleton Barrel Fireball Fisherman Electro Wizard
Zap Skeleton Barrel Fireball
Fireball
Fireball
Fisherman
Zap Skeleton Barrel Fireball
Zap Electro Spirit Fireball
Fisherman
Fireball Zap Skeleton Barrel Fisherman Electro Wizard
Fireball Zap Skeleton Barrel Fisherman
Fireball Zap Skeleton Barrel Fisherman
Zap Fireball Electro Wizard
Zap Electro Wizard Electro Spirit Skeleton Barrel Fireball
Fireball
Zap Fireball
Zap Electro Spirit Fireball Electro Wizard
Fireball
Zap Skeleton Barrel Electro Wizard Electro Spirit Spear Goblins Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Rascals Electro Wizard
Zap Skeleton Barrel Fireball
Zap Fireball
Zap Electro Spirit Rascals Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Skeleton Barrel Fireball Electro Wizard

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