My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Electro Dragon Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Electro Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill Electro Dragon Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill Graveyard
Giant Snowball
Fire Spirit Goblin Drill Electro Dragon Graveyard
Zap
Fire Spirit Goblin Drill Graveyard
Barbarian Barrel
Electro Spirit Fire Spirit Ice Spirit Goblin Drill Graveyard
The Log
Electro Spirit Fire Spirit Ice Spirit Goblin Drill Graveyard
Earthquake
Goblin Drill Graveyard
Arrows
Electro Spirit Fire Spirit Ice Spirit Goblin Drill Graveyard
Royal Delivery
Electro Spirit Fire Spirit Ice Spirit Goblin Drill Electro Dragon Graveyard
Fireball
Goblin Drill Electro Dragon
Poison
Goblin Drill Electro Dragon Graveyard
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Ice Spirit Fireball Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Ice Spirit Fireball Electro Dragon Electro Giant

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Ice Spirit Goblin Drill Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Ice Spirit Fireball Goblin Drill Electro Dragon Graveyard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Fire Spirit Ice Spirit Fireball

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Goblin Drill Electro Giant
Fire Spirit
Goblin Drill
Ice Spirit
Goblin Drill Graveyard
Fireball
Goblin Drill Graveyard Electro Spirit
Goblin Drill
Fire Spirit Fireball Electro Spirit Ice Spirit
Electro Dragon
Graveyard
Electro Giant
Electro Spirit
Graveyard
Fireball Ice Spirit Electro Dragon

Defense Synergies 0 8

Electro Spirit
Goblin Drill
Fire Spirit
Ice Spirit Goblin Drill
Ice Spirit
Fire Spirit Fireball Goblin Drill Electro Dragon
Fireball
Ice Spirit Goblin Drill
Goblin Drill
Electro Spirit Fire Spirit Ice Spirit Fireball Electro Dragon
Electro Dragon
Ice Spirit Goblin Drill
Electro Giant
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Electro Dragon
Ice Spirit Goblin Drill Electro Dragon
Fire Spirit Goblin Drill Electro Dragon
Goblin Drill Electro Dragon
Fireball
Fireball Electro Spirit Fire Spirit Electro Dragon
Electro Spirit Fire Spirit Ice Spirit Fireball Electro Dragon
Electro Spirit Fireball Electro Dragon Electro Giant
Goblin Drill
Fire Spirit Ice Spirit
Electro Spirit Fireball Goblin Drill Electro Dragon Electro Giant
Fireball Electro Dragon
Goblin Drill Fire Spirit Ice Spirit Fireball Electro Dragon
Fire Spirit Fireball Electro Spirit Ice Spirit Goblin Drill Electro Dragon
Goblin Drill
Ice Spirit Fireball Goblin Drill Electro Giant
Fireball Goblin Drill Electro Dragon
Fire Spirit Ice Spirit Fireball Electro Spirit Goblin Drill Electro Dragon
Goblin Drill Electro Spirit Fire Spirit Ice Spirit Fireball Electro Dragon
Goblin Drill
Electro Spirit Fire Spirit Fireball Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Electro Giant
Fireball Electro Dragon
Ice Spirit Electro Dragon
Fireball
Goblin Drill
Fire Spirit Fireball Electro Giant Electro Spirit Ice Spirit Electro Dragon
Fireball
Electro Dragon Electro Spirit Ice Spirit Fireball
Goblin Drill
Electro Dragon
Fireball Electro Giant
Fireball
Fireball Electro Dragon Electro Giant
Electro Dragon Electro Giant Electro Spirit Ice Spirit Fireball Goblin Drill
Electro Spirit Fireball Electro Dragon Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Goblin Drill Electro Dragon
Fireball Electro Dragon
Fireball Goblin Drill Electro Dragon
Fireball
Fireball Fire Spirit
Fireball Electro Giant Electro Spirit Fire Spirit Ice Spirit Electro Dragon
Fire Spirit
Fireball Fire Spirit Ice Spirit Electro Dragon
Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon
Fireball Electro Dragon
Fireball Fire Spirit Electro Dragon
Fire Spirit Fireball
Fireball Electro Dragon
Fireball
Fireball Goblin Drill Electro Dragon
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Electro Dragon
Fire Spirit Fireball Electro Dragon Electro Giant
Fireball
Fireball
Fireball Goblin Drill Electro Dragon
Electro Giant Electro Spirit Fire Spirit Ice Spirit Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Dragon
Fireball
Fire Spirit Fireball Electro Dragon Electro Giant
Electro Dragon Electro Spirit Ice Spirit Fireball Electro Giant
Fireball
Fireball Electro Dragon
Electro Spirit Ice Spirit Fireball Electro Dragon
Fireball
Electro Spirit Fire Spirit Ice Spirit Fireball Electro Dragon
Fireball Fire Spirit Electro Dragon
Fireball
Fireball Electro Dragon
Fireball Electro Dragon
Fireball Electro Giant
Electro Dragon
Electro Dragon Electro Giant Electro Spirit Ice Spirit Fireball
Fireball Electro Dragon
Electro Dragon Fireball Electro Giant

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