My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Hunter Balloon Golem Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Balloon Golem Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Golem Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon Bandit
Giant Snowball
Guards Balloon
Zap
Guards Balloon Bandit
Barbarian Barrel
Valkyrie Guards Hunter Bandit
The Log
Guards Hunter Bandit
Earthquake
Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Hunter Balloon Bandit
Fireball
Hunter Balloon Bandit
Poison
Guards Hunter Balloon
Lightning
Valkyrie Hunter Balloon Bandit
Rocket
Valkyrie Hunter Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Barbarian Barrel Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Guards Bandit Fireball Valkyrie Hunter Balloon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Guards Bandit Fireball

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fireball
Golem
Valkyrie
Balloon Hunter Bandit
Barbarian Barrel
Balloon Hunter Golem Bandit
Guards
Bandit
Hunter
Valkyrie Barbarian Barrel Balloon Golem Bandit
Balloon
Valkyrie Barbarian Barrel Hunter Golem Bandit
Golem
Fireball Barbarian Barrel Hunter Balloon Bandit
Bandit
Valkyrie Barbarian Barrel Guards Hunter Balloon Golem

Defense Synergies 2 8

Fireball
Barbarian Barrel Valkyrie Bandit
Valkyrie
Fireball Hunter Bandit
Barbarian Barrel
Fireball Guards Hunter Bandit
Guards
Hunter Barbarian Barrel
Hunter
Guards Valkyrie Barbarian Barrel Bandit
Balloon
Golem
Bandit
Fireball Valkyrie Barbarian Barrel Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Barbarian Barrel
Hunter Valkyrie Bandit
Hunter Valkyrie Bandit
Hunter Valkyrie Guards Bandit
Fireball Valkyrie Barbarian Barrel
Fireball Barbarian Barrel Valkyrie Guards Hunter Bandit
Hunter Fireball
Fireball Valkyrie Barbarian Barrel Bandit
Hunter
Guards Valkyrie Barbarian Barrel Hunter Bandit
Valkyrie Guards Fireball Barbarian Barrel Hunter Bandit
Hunter Fireball
Hunter Fireball Valkyrie Guards Bandit
Fireball Valkyrie Barbarian Barrel Guards Hunter
Hunter Bandit
Fireball Hunter Bandit
Fireball Valkyrie Hunter
Fireball Valkyrie Barbarian Barrel Guards Hunter Bandit
Valkyrie Barbarian Barrel Hunter Fireball Guards Bandit
Hunter
Valkyrie Fireball Barbarian Barrel Guards Hunter Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Fireball Barbarian Barrel Bandit
Fireball Bandit Valkyrie Barbarian Barrel Hunter
Guards Bandit Valkyrie Hunter
Valkyrie Guards Hunter Fireball Barbarian Barrel Bandit
Valkyrie Guards Hunter Bandit
Fireball Hunter
Guards Fireball Valkyrie Hunter Bandit
Valkyrie Hunter
Fireball Valkyrie Barbarian Barrel Bandit
Guards
Valkyrie Guards Hunter
Fireball Valkyrie Guards
Fireball Valkyrie Guards Hunter Bandit
Fireball Valkyrie
Guards Fireball Valkyrie Barbarian Barrel Hunter
Valkyrie Fireball Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Barrel Guards Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Fireball Valkyrie Barbarian Barrel Guards
Fireball Valkyrie Barbarian Barrel
Fireball Hunter
Fireball Barbarian Barrel Hunter
Fireball Bandit
Fireball Guards
Fireball Valkyrie Barbarian Barrel Bandit
Fireball
Fireball Barbarian Barrel Hunter Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter Bandit
Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel
Fireball Barbarian Barrel Hunter Bandit
Fireball Valkyrie Barbarian Barrel
Fireball
Fireball
Fireball Barbarian Barrel
Fireball Valkyrie Barbarian Barrel Hunter
Fireball Barbarian Barrel Hunter Bandit
Fireball Bandit
Fireball Barbarian Barrel Bandit
Fireball Hunter
Fireball Guards
Fireball
Fireball Hunter Bandit
Fireball
Fireball
Fireball Barbarian Barrel Guards Bandit
Fireball Hunter
Fireball Barbarian Barrel
Fireball Valkyrie Hunter
Fireball
Fireball
Fireball Guards
Fireball
Fireball Barbarian Barrel Bandit

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