My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Mediocre
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Phoenix Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Elixir Golem Phoenix Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards Clone Phoenix
Giant Snowball
Guards Clone
Zap
Guards Clone
Barbarian Barrel
Heal Spirit Elixir Golem Guards Clone
The Log
Heal Spirit Elixir Golem Guards Clone
Earthquake
Elixir Golem Guards Clone
Arrows
Heal Spirit Guards Clone
Royal Delivery
Heal Spirit Elixir Golem Guards Clone
Fireball
Elixir Golem Clone
Poison
Elixir Golem Guards Clone Phoenix
Lightning
Phoenix Archer Queen
Rocket
Phoenix Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Elixir Golem Rage Guards Clone

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Rage Elixir Golem Guards Clone Phoenix Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Heal Spirit Rage Elixir Golem

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Elixir Golem Guards
Elixir Golem
Heal Spirit Rage Mirror
Mirror
Phoenix Elixir Golem
Rage
Elixir Golem Phoenix
Guards
Heal Spirit Clone
Clone
Guards Phoenix
Phoenix
Mirror Rage Clone
Archer Queen

Defense Synergies 0 1

Heal Spirit
Elixir Golem
Mirror
Rage
Guards
Archer Queen
Clone
Phoenix
Archer Queen
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Phoenix
Guards Phoenix
Guards
Phoenix
Phoenix
Phoenix Archer Queen
Guards Phoenix
Guards
Phoenix
Guards
Guards
Phoenix
Guards
Guards
Phoenix
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Phoenix
Guards
Guards Phoenix
Guards Phoenix
Guards Phoenix
Phoenix
Phoenix
Guards Phoenix
Guards Phoenix
Guards Phoenix Archer Queen
Guards
Guards Phoenix Archer Queen
Phoenix Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Guards
Archer Queen
Guards
Guards
Archer Queen
Archer Queen
Archer Queen
Guards Archer Queen
Archer Queen
Archer Queen

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