My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Three Musketeers Dark Prince Goblin Giant Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Heal Spirit Dark Prince Goblin Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Three Musketeers Dark Prince Phoenix
Giant Snowball
Goblin Gang Three Musketeers
Zap
Goblin Gang Three Musketeers Dark Prince Goblin Giant
Barbarian Barrel
Knight Goblin Gang Heal Spirit Three Musketeers Dark Prince
The Log
Goblin Gang Heal Spirit Three Musketeers Dark Prince
Earthquake
Goblin Gang
Arrows
Goblin Gang Heal Spirit
Royal Delivery
Knight Goblin Gang Heal Spirit Three Musketeers Dark Prince
Fireball
Goblin Gang Three Musketeers
Poison
Goblin Gang Three Musketeers Phoenix
Lightning
Knight Three Musketeers Dark Prince Phoenix
Rocket
Three Musketeers Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Heal Spirit Dark Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Knight Goblin Gang Dark Prince Phoenix Lightning Goblin Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Knight Goblin Gang Dark Prince

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Three Musketeers Heal Spirit
Goblin Gang
Knight Three Musketeers Dark Prince Goblin Giant
Heal Spirit
Knight Three Musketeers Dark Prince Goblin Giant
Three Musketeers
Knight Goblin Gang Heal Spirit Dark Prince
Dark Prince
Goblin Gang Heal Spirit Three Musketeers Lightning Goblin Giant
Lightning
Dark Prince Goblin Giant
Goblin Giant
Goblin Gang Heal Spirit Dark Prince Lightning
Phoenix

Defense Synergies 1 3

Knight
Goblin Gang Three Musketeers Phoenix
Goblin Gang
Knight Dark Prince
Heal Spirit
Three Musketeers
Knight
Dark Prince
Goblin Gang
Lightning
Goblin Giant
Phoenix
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Goblin Giant
Knight Goblin Gang Three Musketeers Dark Prince Phoenix
Goblin Gang Three Musketeers Knight Dark Prince Lightning
Three Musketeers Knight Goblin Gang Dark Prince Phoenix
Lightning Dark Prince
Goblin Gang Dark Prince
Three Musketeers Lightning Goblin Gang Phoenix
Lightning Goblin Giant Phoenix
Three Musketeers Goblin Gang Phoenix
Knight Goblin Gang Dark Prince Phoenix
Goblin Gang Knight Dark Prince Goblin Giant
Three Musketeers Goblin Gang Phoenix
Knight Goblin Gang Three Musketeers Dark Prince Lightning
Three Musketeers Goblin Gang Dark Prince
Knight Goblin Gang Three Musketeers Phoenix
Goblin Gang Three Musketeers Lightning
Three Musketeers Knight Goblin Gang Dark Prince
Knight Goblin Gang Three Musketeers Dark Prince
Knight Dark Prince
Three Musketeers Phoenix
Goblin Gang Dark Prince Knight Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Dark Prince
Knight Goblin Gang Lightning Phoenix
Goblin Gang Knight Dark Prince Lightning Goblin Giant
Goblin Gang Dark Prince Lightning Knight Goblin Giant Phoenix
Knight Goblin Gang Three Musketeers Dark Prince Goblin Giant Phoenix
Goblin Gang Three Musketeers Goblin Giant
Goblin Gang Dark Prince Knight Lightning Goblin Giant Phoenix
Knight Dark Prince Goblin Giant Phoenix
Lightning Knight Dark Prince Phoenix
Goblin Gang Three Musketeers Goblin Giant Phoenix
Knight Dark Prince Phoenix
Lightning Dark Prince Goblin Giant Phoenix
Dark Prince Lightning Knight Goblin Gang Three Musketeers Goblin Giant
Three Musketeers
Goblin Gang Phoenix Knight Three Musketeers Dark Prince Lightning Goblin Giant
Dark Prince Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Lightning Goblin Giant
Lightning Knight Dark Prince
Dark Prince
Goblin Giant
Lightning
Lightning
Lightning Goblin Gang Three Musketeers
Lightning Knight Dark Prince
Lightning
Lightning Knight Three Musketeers
Lightning
Lightning
Lightning Three Musketeers
Lightning Three Musketeers
Lightning Three Musketeers
Lightning
Lightning Three Musketeers Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Dark Prince
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Goblin Gang Dark Prince
Lightning Three Musketeers
Lightning Knight Goblin Gang Three Musketeers Dark Prince
Lightning
Lightning
Three Musketeers Dark Prince
Goblin Gang Lightning
Lightning
Lightning Dark Prince Goblin Giant

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