My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Giant Bowler Fisherman Phoenix Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Giant Fisherman Phoenix
Giant Snowball
Bomber Fisherman
Zap
Bomber Fisherman
Barbarian Barrel
Bomber
The Log
Bomber Fisherman
Earthquake
Bomber
Arrows
Bomber
Royal Delivery
Bomber Bowler Fisherman
Fireball
Bomber Bowler Fisherman
Poison
Bomber Fisherman Phoenix
Lightning
Bowler Fisherman Phoenix Monk
Rocket
Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Fisherman Phoenix Giant Bowler Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Fisherman Phoenix

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Giant Zap Mega Knight Monk
Zap
Giant Bomber Bowler Fisherman Phoenix Mega Knight
Giant
Bomber Zap Bowler Fisherman
Bowler
Zap Giant Fisherman
Fisherman
Zap Giant Bowler Mega Knight
Phoenix
Monk Zap
Mega Knight
Bomber Zap Fisherman
Monk
Phoenix Bomber

Defense Synergies 1 8

Bomber
Zap Fisherman
Zap
Mega Knight Bomber Bowler Fisherman Phoenix
Giant
Bowler
Zap
Fisherman
Bomber Zap Mega Knight Monk
Phoenix
Zap Monk
Mega Knight
Zap Fisherman
Monk
Fisherman Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Zap
Bomber Zap Fisherman Phoenix Mega Knight Monk
Bowler Fisherman Mega Knight Bomber
Bomber Bowler Fisherman Phoenix Mega Knight Monk
Bomber Bowler Mega Knight Monk
Bowler Bomber Zap Mega Knight
Zap Phoenix
Bowler Zap Phoenix Mega Knight Monk
Fisherman Phoenix
Bomber Bowler Fisherman Phoenix Mega Knight
Bomber Zap Bowler Fisherman Mega Knight
Zap Phoenix
Bowler Mega Knight Bomber Zap
Bomber Bowler Mega Knight Zap
Phoenix Mega Knight
Monk Zap Bowler Fisherman Mega Knight
Mega Knight Bomber Bowler Fisherman
Mega Knight Bomber Zap Bowler Fisherman
Zap Bomber Bowler Fisherman Mega Knight
Fisherman Phoenix
Bomber Bowler Mega Knight Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Bowler Fisherman
Bomber Zap Bowler Fisherman Phoenix Mega Knight Monk
Mega Knight Zap Bowler Fisherman
Bowler Mega Knight Zap Fisherman Phoenix Monk
Bowler Fisherman Phoenix Mega Knight
Zap Monk
Bowler Phoenix
Mega Knight Fisherman Phoenix
Zap Mega Knight Phoenix Monk
Phoenix
Mega Knight Bowler Phoenix
Mega Knight Monk Zap Bowler Phoenix
Bowler Mega Knight
Bomber Bowler Mega Knight
Phoenix Bomber Zap Bowler Fisherman Monk
Bowler Mega Knight Bomber Zap Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Zap Bowler Fisherman
Bomber Zap Bowler Mega Knight
Zap Monk
Bomber Bowler
Zap Bowler
Monk Zap Fisherman
Bowler Fisherman
Monk Zap Bowler Fisherman
Monk Zap
Bowler Fisherman
Fisherman Monk
Zap Fisherman
Bomber Zap Bowler
Bowler Mega Knight
Monk
Bomber Fisherman
Bomber Zap Bowler Fisherman Mega Knight Monk
Bomber Zap Bowler Mega Knight Monk
Bowler Mega Knight Monk
Bowler Fisherman Monk
Zap Monk
Zap Bomber Bowler Mega Knight
Fisherman
Zap Bowler Fisherman Monk
Zap Bowler Fisherman Mega Knight Monk
Zap Fisherman
Zap
Zap
Bowler
Bomber Zap Mega Knight
Zap Monk
Mega Knight
Bowler Monk
Zap
Zap Monk
Bowler Mega Knight
Bomber Zap Bowler
Monk Zap
Mega Knight
Zap Bowler
Zap
Zap Bowler Mega Knight Monk

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