My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers Dark Prince Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Skeleton Army Dark Prince Miner Inferno Dragon
Giant Snowball
Bats Wall Breakers Skeleton Army Miner Inferno Dragon
Zap
Bats Wall Breakers Skeleton Army Dark Prince Inferno Dragon
Barbarian Barrel
Wall Breakers Skeleton Army Dark Prince
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Bats Wall Breakers Skeleton Army
Royal Delivery
Bats Mini P.E.K.K.A Wall Breakers Skeleton Army Dark Prince Miner Inferno Dragon
Fireball
Wall Breakers Skeleton Army Inferno Dragon
Poison
Bats Skeleton Army
Lightning
Mini P.E.K.K.A Dark Prince Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Dark Prince Miner Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Wall Breakers The Log Skeleton Army Miner Mini P.E.K.K.A Dark Prince Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Wall Breakers The Log Skeleton Army

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mini P.E.K.K.A Wall Breakers Dark Prince Inferno Dragon
Mini P.E.K.K.A
Bats Dark Prince The Log
Wall Breakers
Miner Bats The Log
Skeleton Army
Dark Prince
Bats Mini P.E.K.K.A Miner
The Log
Mini P.E.K.K.A Wall Breakers Miner
Miner
Bats Wall Breakers Dark Prince The Log Inferno Dragon
Inferno Dragon
Bats Miner

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Mini P.E.K.K.A
The Log Bats Skeleton Army
Wall Breakers
Skeleton Army
Mini P.E.K.K.A The Log Inferno Dragon
Dark Prince
Bats The Log
The Log
Mini P.E.K.K.A Bats Skeleton Army Dark Prince Miner Inferno Dragon
Miner
The Log
Inferno Dragon
Bats Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Bats Dark Prince Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Bats Dark Prince
Mini P.E.K.K.A Skeleton Army Dark Prince The Log
Skeleton Army The Log Bats Dark Prince
Bats Inferno Dragon
The Log
Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Mini P.E.K.K.A Dark Prince Miner
Bats Skeleton Army Dark Prince The Log
Inferno Dragon Bats
Mini P.E.K.K.A Skeleton Army Bats Dark Prince The Log
Skeleton Army Bats Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon
Skeleton Army Mini P.E.K.K.A The Log Inferno Dragon
Bats Mini P.E.K.K.A Skeleton Army Dark Prince
Bats Skeleton Army Dark Prince The Log
The Log Bats Dark Prince Inferno Dragon
Mini P.E.K.K.A Inferno Dragon
Skeleton Army Dark Prince Bats Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Dark Prince
Mini P.E.K.K.A The Log Miner Inferno Dragon
Skeleton Army Bats Mini P.E.K.K.A Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Bats The Log
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon
Bats
Mini P.E.K.K.A Skeleton Army Dark Prince Bats
Mini P.E.K.K.A Skeleton Army Dark Prince Inferno Dragon
Bats Mini P.E.K.K.A Skeleton Army Dark Prince The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Mini P.E.K.K.A Dark Prince
Skeleton Army Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince
Skeleton Army
Skeleton Army Bats Mini P.E.K.K.A Dark Prince The Log Inferno Dragon
Bats Mini P.E.K.K.A Dark Prince The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log Miner
The Log Miner
Dark Prince The Log
Dark Prince The Log
Bats
The Log
The Log
The Log Miner
Bats Mini P.E.K.K.A
Miner Dark Prince The Log
The Log Miner
The Log
The Log
The Log
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince The Log
The Log Miner
The Log
The Log
The Log
The Log Dark Prince
Inferno Dragon
The Log Miner
The Log Miner
Miner The Log
Bats
Bats
Mini P.E.K.K.A
The Log Miner
The Log
Bats Skeleton Army Dark Prince
The Log
Miner Mini P.E.K.K.A Dark Prince
The Log
Dark Prince
Bats The Log
Bats
Dark Prince The Log Miner

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