My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Balloon Prince Bowler Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Prince
Giant Snowball
Barbarians Hog Rider Balloon
Zap
Balloon Prince
Barbarian Barrel
Barbarians Electro Wizard
The Log
Barbarians Hog Rider Prince
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Barbarians Hog Rider Balloon Prince Bowler Electro Wizard
Fireball
Barbarians Hog Rider Balloon Bowler Electro Wizard
Poison
Barbarians Balloon Electro Wizard
Lightning
Balloon Prince Bowler Electro Wizard
Rocket
Barbarians Hog Rider Balloon Prince Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Freeze Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Hog Rider Freeze Electro Wizard Barbarians Balloon Prince Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Hog Rider Freeze Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Balloon Freeze Prince Bowler
Barbarians
Hog Rider Balloon
Hog Rider
Arrows Freeze Barbarians Balloon Prince Bowler Electro Wizard
Freeze
Hog Rider Balloon Arrows
Balloon
Arrows Freeze Barbarians Hog Rider Electro Wizard
Prince
Arrows Hog Rider Bowler Electro Wizard
Bowler
Arrows Hog Rider Prince Electro Wizard
Electro Wizard
Hog Rider Balloon Prince Bowler

Defense Synergies 0 7

Arrows
Barbarians Prince Bowler
Barbarians
Arrows
Hog Rider
Freeze
Electro Wizard
Balloon
Prince
Arrows Bowler Electro Wizard
Bowler
Arrows Prince Electro Wizard
Electro Wizard
Freeze Prince Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Prince Bowler Freeze Electro Wizard
Barbarians Prince Bowler Electro Wizard
Arrows Barbarians Prince Bowler
Arrows Freeze Bowler Electro Wizard
Electro Wizard Arrows Freeze
Bowler Arrows Barbarians Electro Wizard
Barbarians Prince
Barbarians Prince Bowler Electro Wizard
Barbarians Electro Wizard Arrows Freeze Bowler
Arrows Electro Wizard
Barbarians Prince Bowler Freeze Electro Wizard
Bowler Arrows Barbarians Freeze Prince Electro Wizard
Barbarians Prince Electro Wizard
Barbarians Freeze Prince Bowler Electro Wizard
Barbarians Arrows Prince Bowler Electro Wizard
Arrows Barbarians Prince Bowler Electro Wizard
Arrows Freeze Barbarians Bowler Electro Wizard
Barbarians Prince Electro Wizard
Bowler Arrows Barbarians Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Prince Bowler Electro Wizard
Electro Wizard Arrows Prince Bowler
Barbarians Prince Bowler Electro Wizard
Prince Bowler Barbarians Electro Wizard
Barbarians Prince Bowler
Arrows Freeze Electro Wizard
Prince Barbarians Bowler Electro Wizard
Barbarians Prince
Freeze Electro Wizard Barbarians Prince
Barbarians
Barbarians Prince Bowler
Arrows Barbarians Prince Bowler Electro Wizard
Barbarians Prince Bowler
Barbarians Bowler
Barbarians Electro Wizard Freeze Prince Bowler
Arrows Bowler Barbarians Freeze Electro Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Bowler Electro Wizard
Arrows
Arrows Barbarians Freeze Prince
Arrows Bowler
Arrows Freeze
Arrows Bowler
Arrows Freeze Bowler
Arrows
Prince Bowler Electro Wizard
Arrows Prince Bowler Electro Wizard
Arrows
Bowler
Arrows Freeze
Arrows Prince
Arrows Bowler
Arrows Bowler
Arrows Freeze
Arrows Prince Bowler Electro Wizard
Arrows Bowler
Prince Bowler
Arrows
Prince Bowler
Arrows Barbarians
Arrows Freeze Bowler
Arrows Bowler Electro Wizard
Arrows Prince Bowler
Arrows
Arrows Electro Wizard
Electro Wizard Freeze
Bowler
Arrows
Arrows Freeze Electro Wizard
Prince
Arrows Bowler
Electro Wizard Barbarians Freeze Prince
Arrows Electro Wizard
Freeze
Arrows
Prince Bowler Electro Wizard
Arrows Bowler
Arrows
Prince
Freeze Bowler Electro Wizard
Electro Wizard
Freeze Prince Bowler Electro Wizard

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