My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Prince Princess Electro Wizard Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Baby Dragon Prince Princess Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince Sparky
Giant Snowball
Barbarians Baby Dragon Princess
Zap
Prince Princess Sparky
Barbarian Barrel
Barbarians Valkyrie Princess Electro Wizard Magic Archer Sparky
The Log
Barbarians Prince Princess Sparky
Earthquake
Barbarians
Arrows
Princess
Royal Delivery
Barbarians Valkyrie Baby Dragon Prince Princess Electro Wizard Magic Archer Sparky
Fireball
Barbarians Baby Dragon Princess Electro Wizard Magic Archer Sparky
Poison
Barbarians Princess Electro Wizard Magic Archer Sparky
Lightning
Valkyrie Baby Dragon Prince Electro Wizard Magic Archer Sparky
Rocket
Barbarians Valkyrie Prince Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Princess Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Prince Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Valkyrie Baby Dragon Electro Wizard Magic Archer Barbarians Prince Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Princess Valkyrie Baby Dragon Electro Wizard

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Prince Baby Dragon Electro Wizard Magic Archer Sparky
Baby Dragon
Valkyrie Prince Electro Wizard Sparky
Prince
Valkyrie Baby Dragon Princess Electro Wizard Magic Archer
Princess
Prince Sparky
Electro Wizard
Valkyrie Baby Dragon Prince Magic Archer Sparky
Magic Archer
Valkyrie Prince Electro Wizard
Sparky
Valkyrie Baby Dragon Princess Electro Wizard

Defense Synergies 0 10

Barbarians
Valkyrie
Baby Dragon Prince Princess Electro Wizard Magic Archer Sparky
Baby Dragon
Valkyrie Prince
Prince
Valkyrie Baby Dragon Electro Wizard Magic Archer
Princess
Valkyrie
Electro Wizard
Valkyrie Prince Magic Archer
Magic Archer
Valkyrie Prince Electro Wizard
Sparky
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon Electro Wizard Magic Archer Sparky
Barbarians Sparky Valkyrie Prince Electro Wizard
Barbarians Prince Sparky Valkyrie Electro Wizard
Barbarians Prince Sparky Valkyrie Electro Wizard
Barbarians Valkyrie Prince Princess Sparky
Valkyrie Baby Dragon Electro Wizard Magic Archer
Electro Wizard Baby Dragon Princess Magic Archer
Barbarians Valkyrie Baby Dragon Electro Wizard Magic Archer Sparky
Barbarians Sparky Prince Princess
Barbarians Valkyrie Prince Electro Wizard Sparky
Barbarians Valkyrie Electro Wizard Baby Dragon Princess Magic Archer
Baby Dragon Princess Electro Wizard Magic Archer
Barbarians Prince Sparky Valkyrie Electro Wizard
Valkyrie Sparky Barbarians Baby Dragon Prince Princess Electro Wizard Magic Archer
Barbarians Sparky Prince Electro Wizard
Barbarians Prince Electro Wizard Sparky
Barbarians Sparky Valkyrie Prince Electro Wizard
Barbarians Valkyrie Baby Dragon Prince Electro Wizard Magic Archer
Valkyrie Baby Dragon Barbarians Princess Electro Wizard Magic Archer
Barbarians Sparky Prince Electro Wizard
Valkyrie Barbarians Baby Dragon Prince Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince Electro Wizard Sparky
Electro Wizard Valkyrie Baby Dragon Prince Magic Archer
Barbarians Valkyrie Prince Electro Wizard Sparky
Valkyrie Prince Barbarians Electro Wizard Sparky
Barbarians Valkyrie Prince Sparky
Baby Dragon Princess Electro Wizard Magic Archer
Prince Sparky Barbarians Valkyrie Electro Wizard
Barbarians Valkyrie Prince Sparky
Electro Wizard Barbarians Valkyrie Baby Dragon Prince Magic Archer Sparky
Barbarians Sparky
Barbarians Valkyrie Prince Sparky
Barbarians Valkyrie Prince Electro Wizard
Barbarians Prince Valkyrie Sparky
Barbarians Valkyrie Baby Dragon Princess Magic Archer Sparky
Barbarians Electro Wizard Sparky Valkyrie Baby Dragon Prince Magic Archer
Valkyrie Barbarians Baby Dragon Princess Electro Wizard Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Magic Archer Valkyrie Baby Dragon Sparky
Baby Dragon Princess Electro Wizard Magic Archer
Baby Dragon Magic Archer Sparky
Barbarians Valkyrie Prince Sparky
Valkyrie Baby Dragon Magic Archer Sparky
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer Sparky
Baby Dragon Princess Magic Archer
Prince Electro Wizard Sparky
Valkyrie Prince Princess Electro Wizard Magic Archer Sparky
Baby Dragon Princess Magic Archer
Baby Dragon Princess Magic Archer Sparky
Baby Dragon Princess Magic Archer
Princess Baby Dragon Prince Magic Archer Sparky
Baby Dragon Princess Magic Archer Sparky
Magic Archer Baby Dragon Princess Sparky
Sparky
Sparky
Baby Dragon Prince Princess Electro Wizard Magic Archer Sparky
Valkyrie Baby Dragon Princess Magic Archer
Baby Dragon Prince Magic Archer Sparky
Princess
Prince Sparky
Barbarians Baby Dragon
Valkyrie Baby Dragon Princess Magic Archer Sparky
Baby Dragon Princess Electro Wizard Magic Archer Sparky
Baby Dragon Prince Princess Magic Archer Sparky
Baby Dragon Magic Archer Sparky
Baby Dragon Princess Electro Wizard Magic Archer Sparky
Electro Wizard
Sparky
Magic Archer Sparky
Princess Electro Wizard Magic Archer Sparky
Prince Sparky
Princess Magic Archer Sparky
Electro Wizard Barbarians Prince Princess Magic Archer
Baby Dragon Princess Electro Wizard Magic Archer
Valkyrie Baby Dragon Prince Princess Electro Wizard Magic Archer Sparky
Baby Dragon Princess Magic Archer
Sparky
Prince Sparky
Baby Dragon Princess Electro Wizard Magic Archer Sparky
Princess Electro Wizard Magic Archer
Baby Dragon Prince Princess Electro Wizard Magic Archer Sparky

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