My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

X-Bow P.E.K.K.A Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin X-Bow P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Cannon Dart Goblin
Zap
Cannon Dart Goblin X-Bow
Barbarian Barrel
Cannon Dart Goblin X-Bow Royal Ghost
The Log
Cannon Dart Goblin X-Bow
Earthquake
Cannon X-Bow
Arrows
Dart Goblin
Royal Delivery
Dart Goblin P.E.K.K.A Royal Ghost
Fireball
Cannon Dart Goblin X-Bow
Poison
Cannon Dart Goblin X-Bow
Lightning
Cannon X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Royal Ghost Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Royal Ghost Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Dart Goblin Royal Ghost Goblin Machine X-Bow P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Cannon Dart Goblin

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
P.E.K.K.A X-Bow
Cannon
Dart Goblin
X-Bow P.E.K.K.A The Log
X-Bow
The Log Arrows Dart Goblin
P.E.K.K.A
Arrows Dart Goblin The Log
The Log
X-Bow Dart Goblin P.E.K.K.A
Royal Ghost
Goblin Machine

Defense Synergies 3 9

Arrows
Cannon P.E.K.K.A
Cannon
The Log Arrows Dart Goblin X-Bow Royal Ghost
Dart Goblin
Cannon X-Bow P.E.K.K.A The Log
X-Bow
The Log Cannon Dart Goblin
P.E.K.K.A
The Log Arrows Dart Goblin
The Log
Cannon X-Bow P.E.K.K.A Dart Goblin Royal Ghost
Royal Ghost
Cannon The Log
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin X-Bow The Log
P.E.K.K.A Cannon Dart Goblin X-Bow The Log
Cannon P.E.K.K.A Dart Goblin
Cannon P.E.K.K.A Dart Goblin
Arrows X-Bow P.E.K.K.A The Log
Arrows The Log Cannon Dart Goblin X-Bow Royal Ghost
Dart Goblin Arrows Cannon X-Bow
Arrows Cannon Dart Goblin X-Bow P.E.K.K.A The Log
Cannon P.E.K.K.A X-Bow
Cannon Dart Goblin Royal Ghost
Dart Goblin Arrows Cannon X-Bow The Log Royal Ghost
Arrows Dart Goblin
Cannon P.E.K.K.A X-Bow The Log
Arrows Cannon Dart Goblin X-Bow P.E.K.K.A The Log Royal Ghost
P.E.K.K.A Cannon X-Bow
Cannon X-Bow P.E.K.K.A The Log
Arrows Cannon X-Bow P.E.K.K.A
Arrows Cannon Dart Goblin X-Bow The Log Royal Ghost
Arrows The Log Cannon Dart Goblin Royal Ghost
P.E.K.K.A Cannon Dart Goblin
Royal Ghost Arrows Cannon Dart Goblin P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

X-Bow P.E.K.K.A Royal Ghost
Arrows X-Bow The Log Royal Ghost
P.E.K.K.A The Log
P.E.K.K.A X-Bow The Log
P.E.K.K.A Cannon
Arrows Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A
P.E.K.K.A X-Bow The Log
P.E.K.K.A Cannon Dart Goblin
P.E.K.K.A Dart Goblin
P.E.K.K.A Arrows The Log
P.E.K.K.A Cannon
Cannon Dart Goblin
Dart Goblin X-Bow P.E.K.K.A The Log
Arrows Cannon Dart Goblin P.E.K.K.A The Log Royal Ghost
Arrows Cannon
Cannon P.E.K.K.A
P.E.K.K.A Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin X-Bow The Log Royal Ghost
Arrows Dart Goblin X-Bow The Log Royal Ghost
Arrows Dart Goblin X-Bow The Log
Arrows Dart Goblin The Log
Arrows The Log
Arrows Dart Goblin Goblin Machine
Arrows Dart Goblin The Log
Arrows X-Bow The Log Dart Goblin
Arrows The Log Dart Goblin X-Bow
X-Bow
Arrows Dart Goblin X-Bow The Log Goblin Machine
Arrows Dart Goblin
Dart Goblin The Log
Arrows Dart Goblin X-Bow
Arrows Dart Goblin X-Bow The Log
X-Bow Arrows Dart Goblin The Log
Arrows Dart Goblin X-Bow The Log
Arrows
Arrows Dart Goblin X-Bow The Log Goblin Machine
Arrows Dart Goblin X-Bow The Log Goblin Machine
X-Bow The Log
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Goblin Machine
Arrows X-Bow The Log Dart Goblin Royal Ghost
Arrows X-Bow The Log
Arrows Dart Goblin X-Bow The Log
Arrows Dart Goblin X-Bow
Dart Goblin
Arrows Dart Goblin X-Bow The Log
Arrows
P.E.K.K.A
Arrows The Log
Dart Goblin X-Bow
Arrows Dart Goblin
Arrows The Log
Dart Goblin
Arrows The Log Dart Goblin
Arrows
Dart Goblin P.E.K.K.A
Dart Goblin The Log
Dart Goblin
Dart Goblin X-Bow The Log Royal Ghost
P.E.K.K.A
Dart Goblin

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