My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Zlé
F2P skóre
Dobré

3 problems Prečo?

Karty chýbajúce v tvojej kolekcii

Magic Archer

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Nemáš silnú jednotku proti zemi!

Nemáš žiadnu jednotku, čo útočí silne na zem. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Bowler Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows Rocket Tornado

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider
Zap
Skeletons
Barbarian Barrel
Skeletons Knight Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Bowler Electro Wizard
Fireball
Hog Rider Bowler Electro Wizard
Poison
Electro Wizard
Lightning
Knight Bowler Electro Wizard
Rocket
Hog Rider Bowler

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Tornado Bowler

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Rocket Tornado Bowler

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Knight Tornado Hog Rider Electro Wizard Bowler Rocket

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Knight Tornado

Attack Synergies 3 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Arrows
Hog Rider Knight Bowler
Knight
Hog Rider Arrows Electro Wizard
Hog Rider
Arrows Knight Rocket Tornado Bowler Electro Wizard
Rocket
Tornado Hog Rider
Tornado
Rocket Hog Rider Bowler
Bowler
Arrows Hog Rider Tornado Electro Wizard
Electro Wizard
Knight Hog Rider Bowler

Defense Synergies 3 11

Skeletons
Knight Tornado Bowler Electro Wizard
Arrows
Knight Tornado Bowler
Knight
Electro Wizard Skeletons Arrows Tornado Bowler
Hog Rider
Rocket
Tornado
Tornado
Rocket Bowler Skeletons Arrows Knight Electro Wizard
Bowler
Tornado Skeletons Arrows Knight Electro Wizard
Electro Wizard
Knight Skeletons Tornado Bowler

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bowler Knight Electro Wizard
Skeletons Knight Electro Wizard
Rocket Tornado Bowler Skeletons Knight Electro Wizard
Skeletons Knight Bowler Electro Wizard
Arrows Rocket Tornado Bowler
Arrows Tornado Bowler Skeletons Electro Wizard
Rocket Tornado Electro Wizard Arrows
Rocket Bowler Arrows Electro Wizard
Skeletons Tornado
Knight Tornado Skeletons Bowler Electro Wizard
Electro Wizard Skeletons Arrows Knight Tornado Bowler
Arrows Tornado Electro Wizard
Bowler Skeletons Knight Rocket Electro Wizard
Rocket Bowler Arrows Tornado Electro Wizard
Knight Electro Wizard
Rocket Tornado Bowler Electro Wizard
Skeletons Arrows Knight Tornado Bowler Electro Wizard
Arrows Knight Tornado Bowler Electro Wizard
Arrows Tornado Knight Bowler Electro Wizard
Tornado Electro Wizard
Bowler Arrows Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Bowler Electro Wizard
Electro Wizard Arrows Knight Rocket Bowler
Skeletons Knight Rocket Bowler Electro Wizard
Rocket Bowler Knight Tornado Electro Wizard
Skeletons Knight Bowler
Arrows Rocket Skeletons Tornado Electro Wizard
Rocket Skeletons Knight Bowler Electro Wizard
Knight
Rocket Electro Wizard Skeletons Knight Tornado
Skeletons
Knight Bowler
Rocket Arrows Tornado Bowler Electro Wizard
Rocket Bowler Skeletons Knight
Bowler
Electro Wizard Skeletons Knight Rocket Tornado Bowler
Arrows Bowler Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket
Arrows Tornado Bowler Electro Wizard
Rocket Arrows
Arrows Knight Rocket
Rocket Arrows Bowler
Arrows Rocket Tornado
Arrows Tornado Bowler
Arrows Tornado Bowler
Arrows Tornado
Rocket Tornado Bowler Electro Wizard
Rocket Arrows Knight Tornado Bowler Electro Wizard
Arrows Rocket Tornado
Rocket Knight Bowler
Arrows Rocket
Arrows
Rocket Arrows Bowler
Arrows Rocket Bowler
Arrows Rocket Tornado
Rocket
Rocket Arrows Bowler Electro Wizard
Rocket Arrows Tornado Bowler
Rocket Bowler
Rocket Arrows Tornado
Rocket Tornado Bowler
Rocket Arrows
Arrows Tornado Bowler
Arrows Tornado Bowler Electro Wizard
Arrows Tornado Bowler
Rocket Arrows Tornado
Arrows Tornado Electro Wizard
Rocket Electro Wizard
Bowler
Arrows Rocket
Rocket Arrows Electro Wizard
Rocket Arrows Bowler
Electro Wizard Rocket
Rocket Arrows Tornado Electro Wizard
Arrows
Knight Rocket Bowler Electro Wizard
Arrows Bowler
Rocket Arrows Tornado
Rocket Tornado Bowler Electro Wizard
Rocket Tornado Electro Wizard
Rocket Tornado Bowler Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store:

Tento jazyk preložil:
🇸🇰 Pomôž mi so slovenským prekladom! lukash_89