My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Podpriemer

Prečo?

Karty chýbajúce v tvojej kolekcii

Royal Ghost Magic Archer Mega Knight

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Knight Mega Minion Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Mortar

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball Rocket The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Mortar

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion
Zap
Archers Mortar
Barbarian Barrel
Archers Knight Mortar Electro Wizard
The Log
Archers
Earthquake
Archers Mortar
Arrows
Archers
Royal Delivery
Archers Knight Mega Minion Electro Wizard
Fireball
Archers Mortar Mega Minion Electro Wizard
Poison
Archers Mortar Mega Minion Electro Wizard
Lightning
Knight Mortar Mega Minion Electro Wizard
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Rocket The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Knight Mega Minion Rocket

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Knight Mega Minion Mortar Fireball Electro Wizard Rocket

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Knight Mega Minion

Attack Synergies 3 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Archers
Knight Mortar
Knight
Archers Mortar Mega Minion Fireball The Log Electro Wizard
Mortar
Knight Archers Mega Minion Fireball Rocket The Log
Mega Minion
Knight Mortar Fireball
Fireball
Knight Mortar Mega Minion The Log Electro Wizard
Rocket
Mortar
The Log
Knight Mortar Fireball
Electro Wizard
Knight Fireball

Defense Synergies 4 16

Archers
Knight Mortar Mega Minion The Log Electro Wizard
Knight
Archers Mega Minion Electro Wizard Mortar Fireball The Log
Mortar
Archers Knight Mega Minion Fireball The Log Electro Wizard
Mega Minion
Knight Archers Mortar The Log Electro Wizard
Fireball
The Log Knight Mortar Electro Wizard
Rocket
The Log
The Log
Fireball Archers Knight Mortar Mega Minion Rocket Electro Wizard
Electro Wizard
Knight Archers Mortar Mega Minion Fireball The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Mortar Mega Minion Fireball The Log Electro Wizard
Knight Mortar Mega Minion The Log Electro Wizard
Mortar Rocket Archers Knight Mega Minion Electro Wizard
Knight Mortar Mega Minion Electro Wizard
Fireball Rocket The Log
Fireball The Log Archers Mega Minion Electro Wizard
Mega Minion Rocket Electro Wizard Archers Mortar Fireball
Rocket Fireball The Log Electro Wizard
Mortar
Knight Archers Electro Wizard
Archers Electro Wizard Knight Mega Minion Fireball The Log
Mega Minion Archers Fireball Electro Wizard
Mortar Knight Fireball Rocket The Log Electro Wizard
Fireball Rocket Mortar Mega Minion The Log Electro Wizard
Knight Mortar Electro Wizard
Rocket Mortar Fireball The Log Electro Wizard
Knight Mortar Fireball Electro Wizard
Mortar Fireball Archers Knight Mega Minion The Log Electro Wizard
Mortar The Log Archers Knight Mega Minion Fireball Electro Wizard
Mortar Electro Wizard
Archers Knight Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Knight Mortar Mega Minion Rocket The Log
Knight Rocket The Log Electro Wizard
Rocket Knight Fireball The Log Electro Wizard
Knight
Fireball Rocket Archers Electro Wizard
Rocket Archers Knight Mega Minion Fireball Electro Wizard
Knight
Rocket Electro Wizard Knight Mortar Mega Minion Fireball The Log
Mega Minion
Knight Mega Minion
Rocket Fireball The Log Electro Wizard
Rocket Knight Fireball
Archers Fireball
Electro Wizard Archers Knight Mortar Mega Minion Fireball Rocket The Log
Archers Mega Minion Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Rocket The Log
Mortar Fireball The Log Electro Wizard
Rocket Fireball The Log
Knight Fireball Rocket The Log
Fireball Rocket Mortar The Log
Fireball Mega Minion Rocket
Archers Mortar The Log
Fireball The Log
Fireball The Log Mortar
Rocket Fireball Electro Wizard
Rocket Knight Mortar Fireball The Log Electro Wizard
Fireball Archers Rocket
Rocket Knight Mortar Fireball The Log
Mortar Fireball Rocket
Mortar Fireball The Log
Rocket Mortar Fireball The Log
Mortar Fireball Rocket The Log
Mortar Fireball Rocket
Rocket
Rocket Archers Mortar Mega Minion Fireball The Log Electro Wizard
Rocket Mortar Fireball The Log
Rocket Fireball The Log
Rocket Fireball
Rocket The Log
Rocket Mortar Fireball The Log
The Log Mortar Fireball
Mega Minion
Mortar Fireball The Log Electro Wizard
Fireball Mortar The Log
Fireball Rocket Mortar The Log
Archers Fireball Electro Wizard
Rocket Electro Wizard Mega Minion Fireball
Mega Minion Fireball
Mortar Fireball Rocket The Log
Rocket Fireball Electro Wizard
Rocket Fireball The Log
Electro Wizard Archers Fireball Rocket
Fireball Rocket Archers Mega Minion Electro Wizard
The Log Fireball
Fireball Knight Mega Minion Rocket Electro Wizard
The Log Mortar Fireball
Rocket Fireball
Mega Minion
Fireball Rocket The Log Electro Wizard
Fireball Rocket Electro Wizard
Mortar Fireball Rocket The Log Electro Wizard

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