My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Gang Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Lightning

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Baby Dragon Inferno Dragon
Zap
Goblin Gang Inferno Dragon
Barbarian Barrel
Goblin Gang Ice Wizard Electro Wizard
The Log
Goblin Gang Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Hog Rider Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Fireball
Goblin Gang Hog Rider Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Poison
Goblin Gang Ice Wizard Electro Wizard
Lightning
Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Baby Dragon Ice Wizard

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Baby Dragon Ice Wizard Inferno Dragon

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Ice Wizard Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Ice Wizard Hog Rider Baby Dragon Electro Wizard Inferno Dragon Lightning

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Goblin Gang Ice Wizard Hog Rider

Attack Synergies 4 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Hog Rider Electro Wizard Baby Dragon Ice Wizard
Goblin Gang
Hog Rider Baby Dragon
Hog Rider
Zap Goblin Gang Lightning Baby Dragon Electro Wizard
Baby Dragon
Zap Goblin Gang Hog Rider Lightning Ice Wizard Electro Wizard Inferno Dragon
Lightning
Hog Rider Baby Dragon
Ice Wizard
Zap Baby Dragon
Electro Wizard
Zap Hog Rider Baby Dragon
Inferno Dragon
Baby Dragon

Defense Synergies 2 10

Zap
Electro Wizard Goblin Gang Baby Dragon Ice Wizard Inferno Dragon
Goblin Gang
Zap Ice Wizard Electro Wizard Inferno Dragon
Hog Rider
Baby Dragon
Ice Wizard Zap Inferno Dragon
Lightning
Ice Wizard
Baby Dragon Zap Goblin Gang Inferno Dragon
Electro Wizard
Zap Goblin Gang Inferno Dragon
Inferno Dragon
Zap Goblin Gang Baby Dragon Ice Wizard Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Baby Dragon Electro Wizard
Inferno Dragon Zap Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Lightning Ice Wizard Electro Wizard Inferno Dragon
Inferno Dragon Goblin Gang Ice Wizard Electro Wizard
Lightning
Goblin Gang Zap Baby Dragon Ice Wizard Electro Wizard
Lightning Electro Wizard Inferno Dragon Zap Goblin Gang Baby Dragon Ice Wizard
Lightning Zap Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Ice Wizard
Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Zap Baby Dragon
Inferno Dragon Zap Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Zap Goblin Gang Lightning Ice Wizard Electro Wizard
Zap Goblin Gang Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Electro Wizard
Zap Goblin Gang Lightning Electro Wizard Inferno Dragon
Goblin Gang Electro Wizard
Zap Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Zap Baby Dragon Ice Wizard Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Electro Wizard
Electro Wizard Zap Goblin Gang Baby Dragon Lightning Inferno Dragon
Goblin Gang Zap Lightning Electro Wizard
Goblin Gang Lightning Zap Electro Wizard
Goblin Gang Inferno Dragon
Zap Goblin Gang Baby Dragon Ice Wizard Electro Wizard
Goblin Gang Lightning Ice Wizard Electro Wizard
Inferno Dragon
Zap Lightning Electro Wizard Baby Dragon Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon
Lightning Zap Electro Wizard
Lightning Goblin Gang
Baby Dragon
Goblin Gang Electro Wizard Zap Baby Dragon Lightning Inferno Dragon
Zap Baby Dragon Ice Wizard Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon
Zap Baby Dragon Ice Wizard Electro Wizard
Lightning Baby Dragon
Lightning
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Lightning Ice Wizard
Zap Lightning
Lightning Goblin Gang Electro Wizard
Lightning Zap Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon Electro Wizard
Lightning Zap Baby Dragon
Lightning Baby Dragon
Lightning
Lightning
Lightning Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Inferno Dragon
Zap Baby Dragon Lightning Ice Wizard Electro Wizard
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon
Lightning Zap Baby Dragon Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
Lightning
Zap Lightning Electro Wizard Goblin Gang
Lightning Zap Baby Dragon Ice Wizard Electro Wizard
Lightning Goblin Gang Baby Dragon Electro Wizard
Zap Baby Dragon Lightning
Lightning Zap
Zap Goblin Gang Baby Dragon Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Baby Dragon Electro Wizard

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