My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Dobré

Prečo?

Karty chýbajúce v tvojej kolekcii

Ram Rider

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Royal Giant Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Goblin Gang Barbarians Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Giant
Giant Snowball
Archers Goblin Gang Barbarians
Zap
Archers Goblin Gang Royal Giant
Barbarian Barrel
Archers Goblin Gang Barbarians Electro Wizard
The Log
Archers Goblin Gang Barbarians Royal Giant
Earthquake
Archers Goblin Gang Barbarians
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Barbarians Electro Wizard
Fireball
Archers Goblin Gang Barbarians Electro Wizard
Poison
Archers Goblin Gang Barbarians Electro Wizard
Lightning
Electro Wizard
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Barbarians Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Goblin Gang Fireball Electro Wizard Barbarians Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Goblin Gang

Attack Synergies 3 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Fireball Electro Wizard Archers Royal Giant The Log
Archers
Zap Royal Giant
Goblin Gang
Royal Giant
Barbarians
Royal Giant
Fireball Zap Archers Goblin Gang The Log Electro Wizard
Fireball
Zap Royal Giant The Log Electro Wizard
The Log
Zap Royal Giant Fireball
Electro Wizard
Zap Royal Giant Fireball

Defense Synergies 3 12

Zap
Fireball Electro Wizard Archers Goblin Gang Barbarians The Log
Archers
Zap Goblin Gang The Log Electro Wizard
Goblin Gang
Zap Archers Barbarians The Log Electro Wizard
Barbarians
Zap Goblin Gang
Royal Giant
Fireball
Zap The Log Electro Wizard
The Log
Fireball Zap Archers Goblin Gang Electro Wizard
Electro Wizard
Zap Archers Goblin Gang Fireball The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log Electro Wizard
Barbarians Zap Goblin Gang The Log Electro Wizard
Goblin Gang Barbarians Archers Electro Wizard
Barbarians Goblin Gang Electro Wizard
Barbarians Fireball The Log
Goblin Gang Fireball The Log Zap Archers Electro Wizard
Electro Wizard Zap Archers Goblin Gang Fireball
Zap Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang
Goblin Gang Archers Barbarians Electro Wizard
Archers Goblin Gang Barbarians Electro Wizard Zap Fireball The Log
Zap Archers Goblin Gang Fireball Electro Wizard
Barbarians Zap Goblin Gang Fireball The Log Electro Wizard
Fireball Zap Goblin Gang Barbarians The Log Electro Wizard
Barbarians Goblin Gang Electro Wizard
Barbarians Zap Goblin Gang Fireball The Log Electro Wizard
Barbarians Goblin Gang Fireball Electro Wizard
Fireball Zap Archers Goblin Gang Barbarians The Log Electro Wizard
Zap The Log Archers Barbarians Fireball Electro Wizard
Barbarians Electro Wizard
Goblin Gang Archers Barbarians Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Zap Archers Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Goblin Gang The Log
Goblin Gang Barbarians Zap The Log Electro Wizard
Goblin Gang Zap Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang
Fireball Zap Archers Goblin Gang Electro Wizard
Goblin Gang Archers Barbarians Fireball Electro Wizard
Barbarians
Zap Electro Wizard Barbarians Fireball The Log
Goblin Gang Barbarians
Barbarians
Zap Barbarians Fireball The Log Electro Wizard
Barbarians Goblin Gang Fireball
Archers Barbarians Fireball
Goblin Gang Barbarians Electro Wizard Zap Archers Fireball The Log
Zap Archers Barbarians Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log Electro Wizard
Fireball The Log
Barbarians Fireball The Log
Fireball Zap The Log
Fireball Zap
Archers The Log
Fireball The Log Zap
Fireball The Log Zap
Goblin Gang Fireball Electro Wizard
Zap Fireball The Log Electro Wizard
Fireball Zap Archers
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball The Log
Fireball The Log
Fireball
Zap Archers Fireball The Log Electro Wizard
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Barbarians Fireball The Log
Zap The Log Fireball
Fireball The Log Zap Electro Wizard
Fireball Zap The Log
Fireball Zap The Log
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball The Log
Zap Fireball Electro Wizard
Fireball The Log
Zap Electro Wizard Archers Goblin Gang Barbarians Fireball
Fireball Zap Archers Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball The Log Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball The Log Electro Wizard

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