My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
Skvelé!

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Inferno Tower Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Electro Dragon Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Arrows

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Electro Dragon
Zap
Skeletons Inferno Tower
Barbarian Barrel
Skeletons Knight Inferno Tower Electro Wizard
The Log
Skeletons Hog Rider
Earthquake
Skeletons Hog Rider Inferno Tower
Arrows
Skeletons
Royal Delivery
Skeletons Knight Hog Rider Electro Dragon Electro Wizard
Fireball
Hog Rider Inferno Tower Electro Dragon Electro Wizard
Poison
Inferno Tower Electro Dragon Electro Wizard
Lightning
Knight Inferno Tower Electro Dragon Electro Wizard
Rocket
Hog Rider Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Arrows Knight Inferno Tower

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Arrows Knight Hog Rider Electro Wizard Inferno Tower Electro Dragon

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Zap Arrows Knight

Attack Synergies 5 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Zap
Arrows Hog Rider Electro Wizard Knight Electro Dragon
Arrows
Zap Hog Rider Knight
Knight
Hog Rider Zap Arrows Electro Dragon Electro Wizard
Hog Rider
Zap Arrows Knight Electro Wizard
Inferno Tower
Electro Dragon
Zap Knight
Electro Wizard
Zap Knight Hog Rider

Defense Synergies 5 13

Skeletons
Zap Knight Inferno Tower Electro Dragon Electro Wizard
Zap
Electro Wizard Skeletons Arrows Knight Inferno Tower Electro Dragon
Arrows
Zap Knight Inferno Tower
Knight
Inferno Tower Electro Dragon Electro Wizard Skeletons Zap Arrows
Hog Rider
Inferno Tower
Knight Electro Wizard Skeletons Zap Arrows Electro Dragon
Electro Dragon
Knight Skeletons Zap Inferno Tower Electro Wizard
Electro Wizard
Zap Knight Inferno Tower Skeletons Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Skeletons Zap Knight Electro Dragon Electro Wizard
Inferno Tower Skeletons Knight Electro Dragon Electro Wizard
Inferno Tower Skeletons Knight Electro Dragon Electro Wizard
Arrows
Arrows Skeletons Zap Electro Dragon Electro Wizard
Inferno Tower Electro Wizard Zap Arrows Electro Dragon
Zap Arrows Inferno Tower Electro Dragon Electro Wizard
Inferno Tower Skeletons
Knight Skeletons Inferno Tower Electro Wizard
Electro Wizard Skeletons Zap Arrows Knight Electro Dragon
Arrows Inferno Tower Zap Electro Dragon Electro Wizard
Inferno Tower Skeletons Zap Knight Electro Dragon Electro Wizard
Zap Arrows Electro Dragon Electro Wizard
Inferno Tower Knight Electro Wizard
Inferno Tower Zap Electro Wizard
Skeletons Arrows Knight Inferno Tower Electro Dragon Electro Wizard
Arrows Zap Knight Electro Dragon Electro Wizard
Zap Arrows Knight Electro Dragon Electro Wizard
Inferno Tower Electro Wizard
Arrows Knight Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Inferno Tower Electro Wizard
Electro Wizard Zap Arrows Knight Electro Dragon
Skeletons Zap Knight Inferno Tower Electro Dragon Electro Wizard
Zap Knight Inferno Tower Electro Wizard
Inferno Tower Skeletons Knight
Arrows Skeletons Zap Electro Dragon Electro Wizard
Skeletons Knight Inferno Tower Electro Wizard
Inferno Tower Knight
Zap Electro Dragon Electro Wizard Skeletons Knight Inferno Tower
Inferno Tower Skeletons
Knight Inferno Tower Electro Dragon
Zap Arrows Electro Wizard
Skeletons Knight Inferno Tower
Electro Dragon
Inferno Tower Electro Dragon Electro Wizard Skeletons Zap Knight
Arrows Zap Inferno Tower Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Electro Dragon
Arrows Zap Electro Dragon Electro Wizard
Arrows Electro Dragon
Arrows Knight
Zap Arrows
Arrows Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Electro Dragon Electro Wizard
Zap Arrows Knight Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Knight
Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Zap Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Zap Arrows
Zap Arrows Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Electro Wizard
Arrows
Zap Electro Wizard Electro Dragon
Zap Arrows Electro Dragon Electro Wizard
Arrows
Knight Electro Dragon Electro Wizard
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon
Zap Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard
Electro Dragon Zap Electro Wizard

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