My Best Clash Royale Deck

Deck Check Rating

Útok
Skvelé!
Obrana
Dobré
Synergie
Dobré
Versatility
Dobré
F2P skóre
Podpriemer

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer Baby Dragon Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Elixir Golem Musketeer Baby Dragon Ice Wizard Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Elixir Golem Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Elixir Golem Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Ice Spirit Elixir Golem Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Ram Rider
Giant Snowball
Musketeer Baby Dragon Ram Rider
Zap
Ram Rider
Barbarian Barrel
Electro Spirit Ice Spirit Elixir Golem Musketeer Ice Wizard
The Log
Electro Spirit Ice Spirit Elixir Golem Musketeer Ram Rider
Earthquake
Elixir Golem
Arrows
Electro Spirit Ice Spirit
Royal Delivery
Electro Spirit Ice Spirit Elixir Golem Musketeer Baby Dragon Ice Wizard Ram Rider
Fireball
Elixir Golem Musketeer Baby Dragon Ice Wizard Ram Rider
Poison
Elixir Golem Musketeer Ice Wizard
Lightning
Musketeer Baby Dragon Ice Wizard Ram Rider
Rocket
Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Earthquake Baby Dragon Ice Wizard

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Ice Spirit Elixir Golem Baby Dragon Ice Wizard

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Musketeer Ice Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Earthquake Elixir Golem Ice Wizard Musketeer Baby Dragon Ram Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Ice Spirit Earthquake Elixir Golem

Attack Synergies 1 14

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Ram Rider
Ice Spirit
Elixir Golem Musketeer Baby Dragon Ram Rider
Earthquake
Elixir Golem Ram Rider
Elixir Golem
Earthquake Ice Spirit Musketeer Baby Dragon Ice Wizard
Musketeer
Ice Spirit Elixir Golem Baby Dragon Ram Rider
Baby Dragon
Ice Spirit Elixir Golem Musketeer Ice Wizard Ram Rider
Ice Wizard
Elixir Golem Baby Dragon Ram Rider
Ram Rider
Electro Spirit Ice Spirit Earthquake Musketeer Baby Dragon Ice Wizard

Defense Synergies 2 8

Electro Spirit
Baby Dragon
Ice Spirit
Musketeer Earthquake Baby Dragon Ice Wizard Ram Rider
Earthquake
Ice Spirit Ice Wizard
Elixir Golem
Musketeer
Ice Spirit Baby Dragon Ram Rider
Baby Dragon
Ice Wizard Electro Spirit Ice Spirit Musketeer
Ice Wizard
Baby Dragon Ice Spirit Earthquake
Ram Rider
Ice Spirit Musketeer

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Musketeer Baby Dragon Ram Rider
Ice Spirit Musketeer Ice Wizard Ram Rider
Ram Rider Musketeer Ice Wizard
Musketeer Ice Wizard Ram Rider
Earthquake
Electro Spirit Earthquake Musketeer Baby Dragon Ice Wizard
Musketeer Ram Rider Electro Spirit Ice Spirit Baby Dragon Ice Wizard
Earthquake Electro Spirit Musketeer Baby Dragon Ram Rider
Musketeer Ice Wizard
Ice Spirit Musketeer Ice Wizard
Ice Wizard Electro Spirit Earthquake Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon Ice Wizard Ram Rider
Ice Spirit Earthquake Musketeer Ice Wizard Ram Rider
Electro Spirit Ice Spirit Earthquake Baby Dragon
Ram Rider
Ice Spirit Ram Rider
Musketeer
Ice Spirit Electro Spirit Musketeer Baby Dragon Ice Wizard Ram Rider
Earthquake Baby Dragon Electro Spirit Ice Spirit Musketeer Ice Wizard Ram Rider
Musketeer Ram Rider
Electro Spirit Earthquake Musketeer Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Musketeer Baby Dragon
Ice Spirit Musketeer Ram Rider
Musketeer Ram Rider
Musketeer Ram Rider
Electro Spirit Ice Spirit Musketeer Baby Dragon Ice Wizard Ram Rider
Musketeer Ice Wizard Ram Rider
Electro Spirit Ice Spirit Baby Dragon
Musketeer
Musketeer
Ram Rider
Musketeer Baby Dragon
Electro Spirit Ice Spirit Musketeer Baby Dragon
Electro Spirit Earthquake Musketeer Baby Dragon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Musketeer Baby Dragon
Musketeer Baby Dragon Ice Wizard Ram Rider
Earthquake Baby Dragon
Earthquake Musketeer
Earthquake Baby Dragon
Electro Spirit Ice Spirit Musketeer Baby Dragon Ice Wizard Ram Rider
Earthquake Musketeer Baby Dragon
Earthquake Ice Spirit Baby Dragon Ice Wizard Ram Rider
Ram Rider
Musketeer
Earthquake Musketeer Ram Rider
Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Earthquake
Earthquake Musketeer Baby Dragon
Earthquake Baby Dragon
Earthquake Musketeer Baby Dragon
Musketeer
Earthquake Musketeer Baby Dragon
Earthquake Electro Spirit Ice Spirit Baby Dragon Ice Wizard
Earthquake Musketeer Baby Dragon Ice Wizard Ram Rider
Musketeer Baby Dragon Ram Rider
Musketeer Baby Dragon
Musketeer Baby Dragon Ice Wizard
Electro Spirit Ice Spirit Musketeer
Earthquake Musketeer
Electro Spirit Ice Spirit
Earthquake
Earthquake Electro Spirit Ice Spirit Musketeer
Musketeer Baby Dragon Ice Wizard Ram Rider
Musketeer Baby Dragon
Earthquake Musketeer Baby Dragon
Musketeer
Electro Spirit Ice Spirit Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon

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