My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Skvelé!
Synergie
Dobré
Versatility
Božský
F2P skóre
Skvelé!

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Archers Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Archers Ice Golem Musketeer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Giant Snowball Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Cannon Musketeer Hog Rider
Zap
Archers Cannon
Barbarian Barrel
Electro Spirit Archers Cannon Musketeer
The Log
Electro Spirit Archers Cannon Musketeer Hog Rider
Earthquake
Archers Cannon Hog Rider
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Musketeer Hog Rider
Fireball
Archers Cannon Musketeer Hog Rider
Poison
Archers Cannon Musketeer
Lightning
Cannon Ice Golem Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Ice Golem Earthquake

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Ice Golem

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Golem Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Ice Golem Archers Cannon Earthquake Musketeer Hog Rider

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Giant Snowball Ice Golem Archers

Attack Synergies 7 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Giant Snowball Hog Rider
Giant Snowball
Earthquake Hog Rider Electro Spirit Archers Ice Golem Musketeer
Archers
Ice Golem Giant Snowball Hog Rider
Cannon
Ice Golem
Archers Musketeer Hog Rider Giant Snowball
Earthquake
Giant Snowball Hog Rider
Musketeer
Ice Golem Hog Rider Giant Snowball
Hog Rider
Giant Snowball Ice Golem Earthquake Musketeer Electro Spirit Archers

Defense Synergies 4 9

Electro Spirit
Giant Snowball
Giant Snowball
Electro Spirit Archers Cannon Ice Golem Earthquake Musketeer
Archers
Ice Golem Giant Snowball Cannon
Cannon
Ice Golem Musketeer Giant Snowball Archers Earthquake
Ice Golem
Archers Cannon Musketeer Giant Snowball Earthquake
Earthquake
Giant Snowball Cannon Ice Golem
Musketeer
Cannon Ice Golem Giant Snowball
Hog Rider

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Ice Golem Musketeer
Cannon Musketeer
Cannon Giant Snowball Archers Musketeer
Cannon Musketeer
Earthquake
Electro Spirit Giant Snowball Archers Cannon Earthquake Musketeer
Giant Snowball Musketeer Electro Spirit Archers Cannon
Earthquake Electro Spirit Cannon Ice Golem Musketeer
Cannon Musketeer
Giant Snowball Archers Cannon Ice Golem Musketeer
Archers Electro Spirit Giant Snowball Cannon Ice Golem Earthquake Musketeer
Musketeer Giant Snowball Archers
Cannon Giant Snowball Earthquake Musketeer
Electro Spirit Giant Snowball Cannon Earthquake
Cannon
Giant Snowball Cannon
Cannon Musketeer
Cannon Electro Spirit Giant Snowball Archers Musketeer
Giant Snowball Earthquake Electro Spirit Archers Cannon Ice Golem Musketeer
Cannon Musketeer
Electro Spirit Giant Snowball Archers Cannon Earthquake Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Archers Ice Golem
Giant Snowball Archers Ice Golem Musketeer
Ice Golem Musketeer
Ice Golem Musketeer
Cannon Musketeer
Electro Spirit Giant Snowball Archers Ice Golem Musketeer
Archers Ice Golem Musketeer
Electro Spirit Giant Snowball Ice Golem
Cannon Musketeer
Musketeer
Giant Snowball
Cannon Ice Golem
Archers Cannon Musketeer
Electro Spirit Archers Ice Golem Musketeer
Electro Spirit Giant Snowball Archers Cannon Ice Golem Earthquake Musketeer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Musketeer
Giant Snowball Musketeer
Earthquake
Earthquake Ice Golem Musketeer
Giant Snowball Earthquake
Electro Spirit Giant Snowball Ice Golem Musketeer
Archers Earthquake Musketeer
Earthquake Giant Snowball Ice Golem
Giant Snowball
Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Archers Musketeer
Earthquake Giant Snowball Ice Golem Musketeer
Earthquake Musketeer
Earthquake Giant Snowball Ice Golem Musketeer
Earthquake Giant Snowball Musketeer
Earthquake Musketeer
Giant Snowball Earthquake
Giant Snowball Archers Earthquake Musketeer
Giant Snowball Earthquake
Earthquake Musketeer
Giant Snowball
Musketeer
Earthquake Giant Snowball Musketeer
Giant Snowball Ice Golem Earthquake Electro Spirit
Giant Snowball Earthquake Musketeer
Giant Snowball Musketeer
Musketeer
Giant Snowball Archers Ice Golem Musketeer
Electro Spirit Giant Snowball Musketeer
Giant Snowball
Giant Snowball Earthquake Musketeer
Electro Spirit Giant Snowball
Giant Snowball Earthquake
Earthquake Electro Spirit Archers Musketeer
Giant Snowball Archers Musketeer
Musketeer
Giant Snowball Ice Golem Earthquake Musketeer
Giant Snowball
Musketeer
Electro Spirit Giant Snowball Musketeer
Giant Snowball Musketeer
Giant Snowball Musketeer

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