My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Podpriemer
Versatility
Božský
F2P skóre
Podpriemer

1 warnings Prečo?

Karty chýbajúce v tvojej kolekcii

Void

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Ice Golem Three Musketeers Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Golem Three Musketeers Electro Giant Ice Wizard Magic Archer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Giant Snowball Earthquake

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Barbarians Ice Golem Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Barbarians Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Barbarians Three Musketeers Ice Wizard Magic Archer
The Log
Barbarians Three Musketeers
Earthquake
Barbarians
Arrows
Royal Delivery
Barbarians Three Musketeers Ice Wizard Magic Archer
Fireball
Barbarians Three Musketeers Ice Wizard Magic Archer
Poison
Barbarians Three Musketeers Ice Wizard Magic Archer
Lightning
Ice Golem Three Musketeers Ice Wizard Magic Archer
Rocket
Barbarians Three Musketeers Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Electro Giant Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Earthquake Electro Giant Ice Wizard Magic Archer

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Golem Electro Giant Ice Wizard

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Barbarians Ice Golem Three Musketeers Ice Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Earthquake Ice Wizard Magic Archer Barbarians Electro Giant Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Giant Snowball Ice Golem Earthquake Ice Wizard

Attack Synergies 2 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Giant Snowball
Earthquake Barbarians Ice Golem Three Musketeers Magic Archer
Barbarians
Giant Snowball
Ice Golem
Three Musketeers Giant Snowball Magic Archer
Earthquake
Giant Snowball Electro Giant
Three Musketeers
Ice Golem Giant Snowball
Electro Giant
Earthquake
Ice Wizard
Magic Archer
Giant Snowball Ice Golem

Defense Synergies 0 12

Giant Snowball
Barbarians Ice Golem Earthquake Three Musketeers Ice Wizard Magic Archer
Barbarians
Giant Snowball
Ice Golem
Giant Snowball Earthquake Three Musketeers Ice Wizard Magic Archer
Earthquake
Giant Snowball Ice Golem Ice Wizard
Three Musketeers
Giant Snowball Ice Golem
Electro Giant
Ice Wizard
Ice Wizard
Giant Snowball Ice Golem Earthquake Electro Giant
Magic Archer
Giant Snowball Ice Golem

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Ice Golem Magic Archer
Barbarians Three Musketeers Ice Wizard
Barbarians Three Musketeers Giant Snowball Ice Wizard
Barbarians Three Musketeers Ice Wizard
Barbarians Earthquake
Giant Snowball Earthquake Ice Wizard Magic Archer
Giant Snowball Three Musketeers Ice Wizard Magic Archer
Earthquake Barbarians Ice Golem Electro Giant Magic Archer
Barbarians Three Musketeers Ice Wizard
Giant Snowball Barbarians Ice Golem Ice Wizard
Barbarians Ice Wizard Giant Snowball Ice Golem Earthquake Electro Giant Magic Archer
Three Musketeers Giant Snowball Ice Wizard Magic Archer
Barbarians Giant Snowball Earthquake Three Musketeers Ice Wizard
Three Musketeers Giant Snowball Barbarians Earthquake Magic Archer
Barbarians Three Musketeers
Barbarians Giant Snowball Three Musketeers Electro Giant
Barbarians Three Musketeers
Giant Snowball Barbarians Three Musketeers Ice Wizard Magic Archer
Giant Snowball Earthquake Barbarians Ice Golem Ice Wizard Magic Archer
Barbarians Three Musketeers
Giant Snowball Barbarians Earthquake Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Giant Snowball Ice Golem Electro Giant
Giant Snowball Ice Golem Magic Archer
Barbarians Ice Golem
Barbarians Ice Golem
Barbarians Three Musketeers
Electro Giant Giant Snowball Ice Golem Three Musketeers Ice Wizard Magic Archer
Barbarians Ice Golem Ice Wizard
Barbarians
Giant Snowball Barbarians Ice Golem Magic Archer
Barbarians Three Musketeers
Barbarians
Giant Snowball Barbarians Electro Giant
Barbarians Ice Golem Three Musketeers
Barbarians Three Musketeers Electro Giant Magic Archer
Barbarians Electro Giant Ice Golem Three Musketeers Magic Archer
Giant Snowball Barbarians Ice Golem Earthquake Electro Giant Ice Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Ice Golem
Giant Snowball Ice Wizard Magic Archer
Earthquake Magic Archer
Earthquake Barbarians Ice Golem
Giant Snowball Earthquake Magic Archer
Electro Giant Giant Snowball Ice Golem Ice Wizard Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Ice Golem Ice Wizard Magic Archer
Giant Snowball
Giant Snowball Three Musketeers
Earthquake Magic Archer
Giant Snowball Magic Archer
Earthquake Giant Snowball Ice Golem Three Musketeers Magic Archer
Earthquake Magic Archer
Earthquake Giant Snowball Ice Golem Magic Archer
Earthquake Giant Snowball Three Musketeers Magic Archer
Earthquake Magic Archer Three Musketeers
Giant Snowball Earthquake Three Musketeers
Giant Snowball Earthquake Three Musketeers Magic Archer
Giant Snowball Earthquake Electro Giant Magic Archer
Earthquake Magic Archer
Giant Snowball
Earthquake Giant Snowball Barbarians
Giant Snowball Ice Golem Earthquake Electro Giant Ice Wizard Magic Archer
Giant Snowball Earthquake Ice Wizard Magic Archer
Giant Snowball Magic Archer
Magic Archer
Giant Snowball Ice Golem Electro Giant Ice Wizard Magic Archer
Giant Snowball Electro Giant
Giant Snowball
Giant Snowball Earthquake Magic Archer
Giant Snowball Magic Archer
Giant Snowball Earthquake Magic Archer
Earthquake Barbarians Magic Archer
Giant Snowball Three Musketeers Ice Wizard Magic Archer
Three Musketeers Magic Archer
Giant Snowball Ice Golem Earthquake Magic Archer
Giant Snowball Electro Giant
Three Musketeers
Electro Giant Giant Snowball Magic Archer
Giant Snowball Magic Archer
Giant Snowball Electro Giant Magic Archer

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