My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Božský
F2P skóre
Zlé

1 warnings Prečo?

Karty chýbajúce v tvojej kolekcii

Monk

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Three Musketeers Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Three Musketeers Hunter Electro Giant Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Rocket The Log

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Heal Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers
Giant Snowball
Three Musketeers
Zap
Three Musketeers
Barbarian Barrel
Ice Spirit Heal Spirit Three Musketeers Hunter Electro Wizard
The Log
Ice Spirit Heal Spirit Three Musketeers Hunter
Earthquake
Arrows
Ice Spirit Heal Spirit
Royal Delivery
Ice Spirit Heal Spirit Three Musketeers Hunter Electro Wizard
Fireball
Three Musketeers Hunter Electro Wizard
Poison
Three Musketeers Hunter Electro Wizard
Lightning
Three Musketeers Hunter Electro Wizard
Rocket
Three Musketeers Hunter

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket Hunter Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket Hunter Electro Giant The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Heal Spirit Rocket Electro Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Heal Spirit Three Musketeers Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Heal Spirit The Log Hunter Electro Wizard Rocket Electro Giant Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Heal Spirit The Log Hunter

Attack Synergies 0 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Three Musketeers Hunter
Heal Spirit
Three Musketeers Hunter
Rocket
Electro Giant
Three Musketeers
Ice Spirit Heal Spirit The Log
Hunter
Ice Spirit Heal Spirit
Electro Giant
Rocket
The Log
Three Musketeers
Electro Wizard

Defense Synergies 0 10

Ice Spirit
Rocket Three Musketeers Hunter The Log Electro Wizard
Heal Spirit
Rocket
Ice Spirit The Log
Three Musketeers
Ice Spirit The Log
Hunter
Ice Spirit The Log Electro Wizard
Electro Giant
The Log
Ice Spirit Rocket Three Musketeers Hunter Electro Wizard
Electro Wizard
Ice Spirit Hunter The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket The Log Electro Wizard
Hunter Ice Spirit Three Musketeers The Log Electro Wizard
Rocket Three Musketeers Hunter Electro Wizard
Three Musketeers Hunter Electro Wizard
Rocket The Log
The Log Hunter Electro Wizard
Rocket Three Musketeers Hunter Electro Wizard Ice Spirit
Rocket Electro Giant The Log Electro Wizard
Three Musketeers Hunter
Ice Spirit Hunter Electro Wizard
Electro Wizard Hunter Electro Giant The Log
Three Musketeers Hunter Electro Wizard
Hunter Ice Spirit Rocket Three Musketeers The Log Electro Wizard
Rocket Three Musketeers Ice Spirit Hunter The Log Electro Wizard
Three Musketeers Hunter Electro Wizard
Rocket Ice Spirit Three Musketeers Hunter Electro Giant The Log Electro Wizard
Three Musketeers Hunter Electro Wizard
Ice Spirit Three Musketeers Hunter The Log Electro Wizard
Hunter The Log Ice Spirit Electro Wizard
Three Musketeers Hunter Electro Wizard
Hunter Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant Electro Wizard
Electro Wizard Rocket Hunter The Log
Ice Spirit Rocket Hunter The Log Electro Wizard
Rocket Hunter The Log Electro Wizard
Three Musketeers Hunter
Rocket Electro Giant Ice Spirit Three Musketeers Hunter Electro Wizard
Rocket Hunter Electro Wizard
Hunter
Rocket Electro Wizard Ice Spirit The Log
Three Musketeers
Hunter
Rocket Electro Giant The Log Electro Wizard
Rocket Three Musketeers Hunter
Three Musketeers Electro Giant
Electro Giant Electro Wizard Ice Spirit Rocket Three Musketeers Hunter The Log
Hunter Electro Giant The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket The Log
The Log Electro Wizard
Rocket The Log
Rocket The Log
Rocket The Log
Electro Giant Ice Spirit Rocket Hunter
The Log
The Log Ice Spirit Hunter
The Log
Rocket Three Musketeers Electro Wizard
Rocket The Log Electro Wizard
Rocket
Rocket Three Musketeers Hunter The Log
Rocket
The Log
Rocket Three Musketeers Hunter The Log
Rocket Three Musketeers The Log
Rocket Three Musketeers
Rocket
Rocket Three Musketeers Hunter The Log Electro Wizard
Rocket Electro Giant The Log
Rocket The Log
Rocket
Rocket The Log
Rocket The Log
Electro Giant The Log Ice Spirit Hunter
The Log Hunter Electro Wizard
The Log
Rocket The Log
Hunter Electro Giant Electro Wizard
Rocket Electro Wizard Ice Spirit Electro Giant
Rocket Hunter The Log
Rocket Ice Spirit Electro Wizard
Rocket The Log
Electro Wizard Ice Spirit Rocket
Rocket Three Musketeers Hunter Electro Wizard
The Log
Rocket Three Musketeers Hunter Electro Wizard
The Log
Rocket Electro Giant
Three Musketeers
Electro Giant Ice Spirit Rocket The Log Electro Wizard
Rocket Electro Wizard
Rocket Electro Giant The Log Electro Wizard

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