My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
RIP
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Hut Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Goblin Hut Wizard Electro Dragon Cannon Cart Electro Giant

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Cannon Cart

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Cannon Cart Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart
Giant Snowball
Goblin Hut Guards Electro Dragon
Zap
Goblin Hut Guards Cannon Cart
Barbarian Barrel
Goblin Hut Wizard Guards Cannon Cart
The Log
Goblin Hut Guards Cannon Cart
Earthquake
Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Goblin Hut Wizard Guards Electro Dragon Cannon Cart
Fireball
Goblin Hut Wizard Electro Dragon Cannon Cart
Poison
Goblin Hut Wizard Guards Electro Dragon
Lightning
Goblin Hut Wizard Electro Dragon Cannon Cart
Rocket
Goblin Hut Wizard Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Wizard Electro Dragon Electro Giant The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Guards Electro Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Earthquake Guards Goblin Hut Wizard Electro Dragon Cannon Cart Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Earthquake Guards Goblin Hut

Attack Synergies 1 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Earthquake
Goblin Hut Electro Giant The Log
Goblin Hut
Earthquake Cannon Cart The Log
Wizard
Guards
The Log
Electro Dragon
Cannon Cart
Cannon Cart
The Log Goblin Hut Electro Dragon
Electro Giant
Earthquake
The Log
Cannon Cart Earthquake Goblin Hut Guards

Defense Synergies 0 12

Earthquake
Goblin Hut The Log
Goblin Hut
Earthquake Wizard Cannon Cart
Wizard
Goblin Hut Guards Cannon Cart The Log
Guards
Wizard Electro Dragon Cannon Cart The Log
Electro Dragon
Guards Cannon Cart The Log
Cannon Cart
Goblin Hut Wizard Guards Electro Dragon
Electro Giant
The Log
Earthquake Wizard Guards Electro Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Goblin Hut Wizard Electro Dragon The Log
Goblin Hut Electro Dragon Cannon Cart The Log
Goblin Hut Electro Dragon Cannon Cart
Goblin Hut Guards Electro Dragon Cannon Cart
Earthquake The Log
The Log Earthquake Guards Electro Dragon Cannon Cart
Goblin Hut Wizard Electro Dragon
Earthquake Electro Dragon Cannon Cart Electro Giant The Log
Goblin Hut
Guards Cannon Cart
Guards Earthquake Goblin Hut Wizard Electro Dragon Cannon Cart Electro Giant The Log
Goblin Hut Wizard Electro Dragon
Goblin Hut Earthquake Wizard Guards Electro Dragon Cannon Cart The Log
Wizard Earthquake Goblin Hut Guards Electro Dragon Cannon Cart The Log
Goblin Hut Cannon Cart
Goblin Hut Electro Giant The Log
Wizard Goblin Hut Electro Dragon Cannon Cart
Goblin Hut Wizard Guards Electro Dragon Cannon Cart The Log
Earthquake Wizard The Log Goblin Hut Guards Electro Dragon Cannon Cart
Goblin Hut Cannon Cart
Wizard Earthquake Guards Electro Dragon Cannon Cart Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Cannon Cart Electro Giant
Wizard Electro Dragon Cannon Cart The Log
Guards Goblin Hut Electro Dragon Cannon Cart The Log
Guards Cannon Cart The Log
Goblin Hut Guards Cannon Cart
Wizard Electro Giant Goblin Hut Electro Dragon
Guards Goblin Hut Cannon Cart
Cannon Cart
Electro Dragon Goblin Hut Cannon Cart The Log
Goblin Hut Guards
Goblin Hut Guards Electro Dragon Cannon Cart
Guards Electro Giant The Log
Cannon Cart Wizard Guards
Wizard Electro Dragon Cannon Cart Electro Giant
Goblin Hut Guards Electro Dragon Electro Giant Cannon Cart The Log
Earthquake Goblin Hut Wizard Electro Dragon Cannon Cart Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Electro Dragon The Log
Electro Dragon The Log
Earthquake Goblin Hut Electro Dragon Cannon Cart The Log
Earthquake Cannon Cart Guards The Log
Wizard Earthquake The Log
Wizard Electro Giant Electro Dragon
Earthquake Wizard The Log
Earthquake The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Guards Electro Dragon
Earthquake Wizard Electro Dragon Cannon Cart The Log
Wizard Electro Dragon
Earthquake Goblin Hut Cannon Cart The Log
Earthquake Electro Dragon Cannon Cart
Earthquake Goblin Hut Cannon Cart The Log
Earthquake Goblin Hut Wizard Electro Dragon Cannon Cart The Log
Earthquake Goblin Hut Wizard Electro Dragon Cannon Cart The Log
Earthquake
Earthquake Wizard Electro Dragon The Log
Earthquake Wizard Electro Dragon Electro Giant The Log
Earthquake The Log
Wizard
The Log
Earthquake Electro Dragon Cannon Cart The Log
Earthquake Electro Giant The Log Wizard Electro Dragon
The Log Earthquake Wizard Electro Dragon
Wizard Electro Dragon The Log
The Log
Wizard Electro Dragon Electro Giant
Electro Dragon Goblin Hut Wizard Guards Electro Giant
Earthquake Wizard Electro Dragon The Log
Electro Dragon
Earthquake Wizard The Log
Earthquake Goblin Hut Guards Electro Dragon Cannon Cart
Wizard Electro Dragon
The Log
Wizard Electro Dragon Cannon Cart
The Log Earthquake Wizard Electro Dragon
Electro Giant
Electro Dragon Cannon Cart
Electro Dragon Electro Giant Guards The Log
Electro Dragon
Electro Dragon Cannon Cart Electro Giant The Log

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