My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Podpriemer
Synergie
Dobré
Versatility
Podpriemer
F2P skóre
Podpriemer

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Elixir Golem Battle Ram Royal Ghost Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Elixir Golem Battle Ram Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Elixir Golem Battle Ram Hog Rider Royal Ghost

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Goblins Elixir Golem Battle Ram Hog Rider Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Battle Ram Hog Rider
Giant Snowball
Goblins Battle Ram Hog Rider
Zap
Goblins Battle Ram
Barbarian Barrel
Electro Spirit Goblins Elixir Golem Battle Ram Royal Ghost Electro Wizard
The Log
Electro Spirit Goblins Elixir Golem Battle Ram Hog Rider
Earthquake
Elixir Golem Hog Rider
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Elixir Golem Battle Ram Hog Rider Royal Ghost Electro Wizard
Fireball
Elixir Golem Battle Ram Hog Rider Electro Wizard
Poison
Elixir Golem Electro Wizard
Lightning
Battle Ram Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Royal Ghost

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Elixir Golem Battle Ram Royal Ghost

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblins Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Earthquake Elixir Golem Royal Ghost Battle Ram Hog Rider Electro Wizard

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Earthquake Elixir Golem

Attack Synergies 3 10

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Battle Ram Hog Rider
Goblins
Hog Rider Battle Ram
Earthquake
Elixir Golem Hog Rider Battle Ram
Elixir Golem
Earthquake Hog Rider Royal Ghost
Battle Ram
Electro Spirit Goblins Earthquake Royal Ghost Electro Wizard
Hog Rider
Goblins Earthquake Electro Spirit Elixir Golem Electro Wizard
Royal Ghost
Elixir Golem Battle Ram Electro Wizard
Electro Wizard
Battle Ram Hog Rider Royal Ghost

Defense Synergies 0 3

Electro Spirit
Electro Wizard
Goblins
Electro Wizard
Earthquake
Elixir Golem
Battle Ram
Hog Rider
Royal Ghost
Electro Wizard
Electro Wizard
Electro Spirit Goblins Royal Ghost

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Electro Wizard
Goblins Electro Wizard
Goblins Electro Wizard
Goblins Electro Wizard
Earthquake
Electro Spirit Goblins Earthquake Royal Ghost Electro Wizard
Electro Wizard Electro Spirit
Earthquake Electro Spirit Electro Wizard
Goblins
Goblins Royal Ghost Electro Wizard
Goblins Electro Wizard Electro Spirit Earthquake Royal Ghost
Electro Wizard
Earthquake Electro Wizard
Electro Spirit Goblins Earthquake Royal Ghost Electro Wizard
Electro Wizard
Electro Wizard
Goblins Electro Wizard
Electro Spirit Goblins Royal Ghost Electro Wizard
Earthquake Electro Spirit Royal Ghost Electro Wizard
Electro Wizard
Royal Ghost Electro Spirit Goblins Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Royal Ghost Electro Wizard
Electro Wizard Royal Ghost
Goblins Electro Wizard
Electro Wizard
Electro Spirit Electro Wizard
Goblins Electro Wizard
Electro Wizard Electro Spirit Goblins
Electro Wizard
Electro Wizard Electro Spirit Goblins
Electro Spirit Earthquake Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Ghost
Royal Ghost Electro Wizard
Earthquake
Earthquake
Earthquake
Electro Spirit
Earthquake
Earthquake
Goblins Electro Wizard
Earthquake Electro Wizard
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake Electro Wizard
Earthquake
Earthquake
Earthquake
Earthquake Electro Spirit
Earthquake Royal Ghost Electro Wizard
Electro Wizard
Electro Wizard Electro Spirit
Earthquake
Electro Spirit Electro Wizard
Earthquake
Earthquake Electro Wizard Electro Spirit
Electro Wizard
Electro Wizard
Earthquake
Electro Spirit Electro Wizard
Electro Wizard
Royal Ghost Electro Wizard

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