My Best Clash Royale Deck

Deck Check Rating

Útok
Božský
Obrana
Božský
Synergie
Dobré
Versatility
Božský
F2P skóre
Zlé

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Three Musketeers Goblin Giant Magic Archer Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Three Musketeers Cannon Cart Goblin Giant Magic Archer Night Witch

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers Goblin Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Zap Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Cannon Cart Goblin Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Heal Spirit Cannon Cart Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Cannon Cart Night Witch
Giant Snowball
Three Musketeers Night Witch
Zap
Three Musketeers Cannon Cart Goblin Giant Night Witch
Barbarian Barrel
Heal Spirit Three Musketeers Cannon Cart Magic Archer Night Witch
The Log
Heal Spirit Three Musketeers Cannon Cart
Earthquake
Arrows
Heal Spirit Night Witch
Royal Delivery
Heal Spirit Three Musketeers Cannon Cart Magic Archer Night Witch
Fireball
Three Musketeers Cannon Cart Magic Archer Night Witch
Poison
Three Musketeers Magic Archer Night Witch
Lightning
Three Musketeers Cannon Cart Magic Archer Night Witch
Rocket
Three Musketeers Cannon Cart Magic Archer Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Magic Archer

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Heal Spirit Night Witch

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Heal Spirit Three Musketeers

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Zlé

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Zap Earthquake Magic Archer Night Witch Cannon Cart Goblin Giant Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Zap Earthquake Magic Archer

Attack Synergies 3 12

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Zap
Earthquake Cannon Cart Goblin Giant Heal Spirit Three Musketeers Magic Archer Night Witch
Heal Spirit
Zap Three Musketeers Cannon Cart Goblin Giant Night Witch
Earthquake
Zap Goblin Giant
Three Musketeers
Zap Heal Spirit
Cannon Cart
Zap Heal Spirit Magic Archer
Goblin Giant
Zap Heal Spirit Earthquake Magic Archer Night Witch
Magic Archer
Zap Cannon Cart Goblin Giant
Night Witch
Zap Heal Spirit Goblin Giant

Defense Synergies 1 9

Zap
Goblin Giant Earthquake Three Musketeers Cannon Cart Magic Archer Night Witch
Heal Spirit
Earthquake
Zap
Three Musketeers
Zap
Cannon Cart
Zap Magic Archer Night Witch
Goblin Giant
Zap Magic Archer
Magic Archer
Zap Cannon Cart Goblin Giant Night Witch
Night Witch
Zap Cannon Cart Magic Archer

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Zap Goblin Giant Magic Archer
Zap Three Musketeers Cannon Cart Night Witch
Three Musketeers Cannon Cart Night Witch
Three Musketeers Night Witch Cannon Cart
Earthquake
Zap Earthquake Cannon Cart Magic Archer Night Witch
Three Musketeers Zap Magic Archer Night Witch
Earthquake Zap Cannon Cart Goblin Giant Magic Archer
Three Musketeers Night Witch
Cannon Cart Night Witch
Zap Earthquake Cannon Cart Goblin Giant Magic Archer Night Witch
Three Musketeers Zap Magic Archer Night Witch
Night Witch Zap Earthquake Three Musketeers Cannon Cart
Three Musketeers Zap Earthquake Cannon Cart Magic Archer Night Witch
Three Musketeers Cannon Cart
Zap Three Musketeers
Three Musketeers Cannon Cart Night Witch
Zap Three Musketeers Cannon Cart Magic Archer Night Witch
Zap Earthquake Cannon Cart Magic Archer
Three Musketeers Cannon Cart
Earthquake Cannon Cart Goblin Giant Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart
Zap Cannon Cart Magic Archer
Zap Cannon Cart Goblin Giant
Zap Cannon Cart Goblin Giant Night Witch
Three Musketeers Cannon Cart Goblin Giant Night Witch
Zap Three Musketeers Goblin Giant Magic Archer
Cannon Cart Goblin Giant Night Witch
Cannon Cart Goblin Giant
Zap Cannon Cart Magic Archer
Three Musketeers Goblin Giant
Cannon Cart
Zap Goblin Giant
Cannon Cart Three Musketeers Goblin Giant Night Witch
Three Musketeers Cannon Cart Magic Archer
Zap Three Musketeers Cannon Cart Goblin Giant Magic Archer Night Witch
Zap Earthquake Cannon Cart Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer
Zap Magic Archer
Earthquake Cannon Cart Goblin Giant Magic Archer
Earthquake Cannon Cart
Zap Earthquake Magic Archer
Zap Goblin Giant Magic Archer
Earthquake Magic Archer
Earthquake Zap Magic Archer
Zap
Three Musketeers Night Witch
Zap Earthquake Cannon Cart Magic Archer
Zap Magic Archer
Earthquake Three Musketeers Cannon Cart Magic Archer
Earthquake Cannon Cart Magic Archer
Earthquake Zap Cannon Cart Magic Archer
Earthquake Zap Three Musketeers Cannon Cart Magic Archer
Earthquake Magic Archer Three Musketeers Cannon Cart
Earthquake Three Musketeers
Night Witch
Zap Earthquake Three Musketeers Magic Archer
Zap Earthquake Magic Archer
Earthquake Magic Archer Night Witch
Earthquake Zap Cannon Cart
Zap Earthquake Magic Archer
Zap Earthquake Magic Archer
Zap Magic Archer
Zap Magic Archer
Zap Magic Archer Night Witch
Zap
Night Witch
Zap Earthquake Magic Archer Night Witch
Zap Magic Archer
Earthquake Magic Archer
Zap Earthquake Cannon Cart Magic Archer Night Witch
Zap Three Musketeers Magic Archer
Three Musketeers Cannon Cart Magic Archer
Zap Earthquake Magic Archer
Zap
Three Musketeers Cannon Cart
Zap Magic Archer
Zap Magic Archer
Zap Cannon Cart Goblin Giant Magic Archer

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