My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Dobré
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Hog Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Void The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Hog Rider Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Void

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Inferno Dragon
Giant Snowball
Skeletons Hog Rider Inferno Dragon
Zap
Skeletons Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Electro Wizard
The Log
Skeletons Electro Spirit Hog Rider
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Hog Rider Electro Wizard Inferno Dragon
Fireball
Hog Rider Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Inferno Dragon Mega Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Void Hog Rider Electro Wizard Inferno Dragon Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Void

Attack Synergies 2 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Hog Rider
Hog Rider
The Log Electro Spirit Void Electro Wizard Mega Knight
Void
Hog Rider
The Log
Hog Rider Mega Knight
Electro Wizard
Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider The Log Electro Wizard

Defense Synergies 0 12

Skeletons
Electro Spirit The Log Electro Wizard Inferno Dragon
Electro Spirit
Skeletons The Log Electro Wizard
Hog Rider
Void
The Log
Skeletons Electro Spirit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Skeletons Electro Spirit The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeletons The Log Electro Wizard Mega Knight
Mega Knight
The Log Electro Wizard Inferno Dragon

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void The Log Electro Wizard
Inferno Dragon Skeletons The Log Electro Wizard Mega Knight
Mega Knight Skeletons Void Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Electro Wizard Mega Knight
The Log Mega Knight
The Log Skeletons Electro Spirit Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Electro Spirit Void
Electro Spirit Void The Log Electro Wizard Mega Knight
Inferno Dragon Skeletons
Skeletons Electro Wizard Mega Knight
Electro Wizard Skeletons Electro Spirit The Log Mega Knight
Inferno Dragon Electro Wizard
Mega Knight Skeletons The Log Electro Wizard
Mega Knight Electro Spirit The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Electro Wizard
Mega Knight Electro Spirit The Log Electro Wizard
The Log Electro Spirit Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Electro Spirit The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void Electro Wizard
Void Electro Wizard The Log Inferno Dragon Mega Knight
Mega Knight Skeletons The Log Electro Wizard
Mega Knight The Log Electro Wizard
Skeletons Inferno Dragon Mega Knight
Skeletons Electro Spirit Electro Wizard
Skeletons Void Electro Wizard
Mega Knight Inferno Dragon
Void Electro Wizard Mega Knight Skeletons Electro Spirit The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight
Mega Knight Void The Log Electro Wizard
Mega Knight Skeletons
Mega Knight
Electro Wizard Skeletons Electro Spirit The Log Inferno Dragon
Mega Knight Electro Spirit The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void The Log Electro Wizard
Void The Log
Void The Log
The Log Mega Knight
Electro Spirit
The Log
The Log
Void The Log
Void Electro Wizard
Void The Log Electro Wizard
Void
Void The Log
Void
The Log
The Log
The Log Mega Knight
Void The Log Electro Wizard Mega Knight
The Log Mega Knight
Void The Log Mega Knight
Void
Void The Log
Void The Log
The Log Electro Spirit Mega Knight
Inferno Dragon
Void The Log Electro Wizard
Void The Log Mega Knight
Void The Log
Electro Wizard
Electro Wizard Electro Spirit Void
Void
Void The Log Mega Knight
Void Electro Spirit Electro Wizard
Mega Knight
The Log
Electro Wizard Electro Spirit Void
Electro Wizard
The Log
Void Electro Wizard Mega Knight
The Log
Void
Mega Knight
Electro Spirit The Log Electro Wizard
Void Electro Wizard
Void The Log Electro Wizard Mega Knight

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