My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Podpriemer

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Baby Dragon P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Ram Rider

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball Tornado

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Ram Rider

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Baby Dragon P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Ram Rider
Giant Snowball
Skeletons Baby Dragon Ram Rider
Zap
Skeletons Ram Rider
Barbarian Barrel
Skeletons Electro Spirit Bomb Tower
The Log
Skeletons Electro Spirit Ram Rider
Earthquake
Skeletons Bomb Tower
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Baby Dragon P.E.K.K.A Ram Rider
Fireball
Bomb Tower Baby Dragon Ram Rider
Poison
Bomb Tower
Lightning
Bomb Tower Baby Dragon Ram Rider
Rocket
Bomb Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Bomb Tower Tornado Baby Dragon

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Tornado Baby Dragon P.E.K.K.A

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Tornado Fireball Bomb Tower Baby Dragon Ram Rider P.E.K.K.A

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Electro Spirit Tornado Fireball

Attack Synergies 3 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Fireball P.E.K.K.A Ram Rider
Fireball
Tornado Electro Spirit Baby Dragon Ram Rider
Bomb Tower
Tornado
Fireball Baby Dragon P.E.K.K.A Ram Rider
Baby Dragon
Tornado Fireball P.E.K.K.A Ram Rider
P.E.K.K.A
Tornado Electro Spirit Baby Dragon Ram Rider
Ram Rider
Electro Spirit Fireball Tornado Baby Dragon P.E.K.K.A

Defense Synergies 3 13

Skeletons
Electro Spirit Bomb Tower Tornado Baby Dragon P.E.K.K.A Ram Rider
Electro Spirit
Skeletons Baby Dragon
Fireball
Tornado Bomb Tower Ram Rider
Bomb Tower
Tornado Skeletons Fireball Baby Dragon
Tornado
Fireball Bomb Tower P.E.K.K.A Skeletons Baby Dragon Ram Rider
Baby Dragon
Skeletons Electro Spirit Bomb Tower Tornado P.E.K.K.A
P.E.K.K.A
Tornado Skeletons Baby Dragon
Ram Rider
Skeletons Fireball Tornado

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Baby Dragon Ram Rider
Bomb Tower P.E.K.K.A Skeletons Ram Rider
Bomb Tower Tornado P.E.K.K.A Ram Rider Skeletons
Bomb Tower P.E.K.K.A Skeletons Ram Rider
Fireball Bomb Tower Tornado P.E.K.K.A
Fireball Tornado Skeletons Electro Spirit Bomb Tower Baby Dragon
Tornado Ram Rider Electro Spirit Fireball Bomb Tower Baby Dragon
Electro Spirit Fireball Bomb Tower Baby Dragon P.E.K.K.A Ram Rider
P.E.K.K.A Skeletons Bomb Tower Tornado
Tornado Skeletons
Skeletons Electro Spirit Fireball Bomb Tower Tornado Baby Dragon Ram Rider
Fireball Tornado Baby Dragon Ram Rider
Bomb Tower P.E.K.K.A Skeletons Fireball Ram Rider
Fireball Bomb Tower Electro Spirit Tornado Baby Dragon P.E.K.K.A
P.E.K.K.A Bomb Tower Ram Rider
Bomb Tower Tornado Fireball P.E.K.K.A Ram Rider
Bomb Tower Skeletons Fireball Tornado P.E.K.K.A
Fireball Bomb Tower Electro Spirit Tornado Baby Dragon Ram Rider
Bomb Tower Tornado Baby Dragon Electro Spirit Fireball Ram Rider
P.E.K.K.A Bomb Tower Tornado Ram Rider
Electro Spirit Fireball Bomb Tower Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball P.E.K.K.A
Fireball Bomb Tower Baby Dragon
P.E.K.K.A Skeletons Bomb Tower Ram Rider
P.E.K.K.A Fireball Tornado Ram Rider
P.E.K.K.A Skeletons Ram Rider
Fireball Skeletons Electro Spirit Bomb Tower Tornado Baby Dragon Ram Rider
P.E.K.K.A Skeletons Fireball Bomb Tower Ram Rider
P.E.K.K.A Bomb Tower
P.E.K.K.A Skeletons Electro Spirit Fireball Bomb Tower Tornado Baby Dragon
P.E.K.K.A Skeletons
P.E.K.K.A Bomb Tower
P.E.K.K.A Fireball Tornado
P.E.K.K.A Skeletons Fireball Bomb Tower Ram Rider
Fireball Bomb Tower Baby Dragon
Skeletons Electro Spirit Fireball Bomb Tower Tornado Baby Dragon P.E.K.K.A
Electro Spirit Fireball Bomb Tower Baby Dragon P.E.K.K.A
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Tornado Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Electro Spirit Tornado Baby Dragon Ram Rider
Tornado Baby Dragon
Fireball Tornado Baby Dragon Ram Rider
Fireball Tornado Ram Rider
Fireball Tornado
Fireball Tornado Ram Rider
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Fireball Baby Dragon
Fireball Tornado Baby Dragon
Fireball Baby Dragon
Fireball Tornado
Tornado
Fireball Baby Dragon
Tornado Electro Spirit Fireball Baby Dragon
Fireball Tornado Baby Dragon Ram Rider
Fireball Tornado Baby Dragon Ram Rider
Fireball Tornado Baby Dragon
Fireball Tornado Baby Dragon
Electro Spirit Fireball
Fireball
Fireball
Electro Spirit Fireball
P.E.K.K.A
Fireball
Electro Spirit Fireball
Fireball Tornado Baby Dragon Ram Rider
Fireball
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Tornado
P.E.K.K.A
Electro Spirit Fireball Tornado Baby Dragon
Fireball Tornado
Fireball Tornado Baby Dragon

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