My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Zlé
Versatility
Skvelé!
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Dark Prince Electro Giant Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Dark Prince Electro Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Dark Prince Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Dark Prince Inferno Dragon
Giant Snowball
Skeletons Inferno Dragon
Zap
Skeletons Dark Prince Inferno Dragon
Barbarian Barrel
Skeletons Electro Spirit Dark Prince Electro Wizard
The Log
Skeletons Electro Spirit Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Dark Prince Electro Wizard Inferno Dragon
Fireball
Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Dark Prince Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Dark Prince Electro Giant The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Dark Prince Electro Giant Inferno Dragon

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Fireball Dark Prince Electro Wizard Inferno Dragon Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit The Log Fireball

Attack Synergies 1 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Fireball Electro Giant
Fireball
Electro Spirit Dark Prince The Log Electro Wizard
Dark Prince
Electro Giant Fireball Electro Wizard
Electro Giant
Dark Prince Electro Spirit Inferno Dragon
The Log
Fireball
Electro Wizard
Fireball Dark Prince
Inferno Dragon
Electro Giant

Defense Synergies 1 16

Skeletons
Electro Spirit Dark Prince The Log Electro Wizard Inferno Dragon
Electro Spirit
Skeletons Dark Prince The Log Electro Wizard
Fireball
The Log Dark Prince Electro Wizard
Dark Prince
Skeletons Electro Spirit Fireball The Log Electro Wizard
Electro Giant
Inferno Dragon
The Log
Fireball Skeletons Electro Spirit Dark Prince Electro Wizard Inferno Dragon
Electro Wizard
Skeletons Electro Spirit Fireball Dark Prince The Log Inferno Dragon
Inferno Dragon
Skeletons Electro Giant The Log Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Inferno Dragon Skeletons Dark Prince The Log Electro Wizard
Skeletons Dark Prince Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Dark Prince Electro Wizard
Fireball Dark Prince The Log
Fireball The Log Skeletons Electro Spirit Dark Prince Electro Wizard
Electro Wizard Inferno Dragon Electro Spirit Fireball
Electro Spirit Fireball Electro Giant The Log Electro Wizard
Inferno Dragon Skeletons
Skeletons Dark Prince Electro Wizard
Electro Wizard Skeletons Electro Spirit Fireball Dark Prince Electro Giant The Log
Inferno Dragon Fireball Electro Wizard
Skeletons Fireball Dark Prince The Log Electro Wizard
Fireball Electro Spirit Dark Prince The Log Electro Wizard
Inferno Dragon Electro Wizard
Fireball Electro Giant The Log Electro Wizard Inferno Dragon
Skeletons Fireball Dark Prince Electro Wizard
Fireball Electro Spirit Dark Prince The Log Electro Wizard
The Log Electro Spirit Fireball Dark Prince Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Dark Prince Electro Spirit Fireball Electro Giant The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Dark Prince Electro Giant Electro Wizard
Fireball Electro Wizard The Log Inferno Dragon
Skeletons Dark Prince The Log Electro Wizard
Dark Prince Fireball The Log Electro Wizard
Skeletons Dark Prince Inferno Dragon
Fireball Electro Giant Skeletons Electro Spirit Electro Wizard
Dark Prince Skeletons Fireball Electro Wizard
Dark Prince Inferno Dragon
Electro Wizard Skeletons Electro Spirit Fireball Dark Prince The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Dark Prince
Fireball Dark Prince Electro Giant The Log Electro Wizard
Dark Prince Skeletons Fireball
Fireball Electro Giant
Electro Giant Electro Wizard Skeletons Electro Spirit Fireball Dark Prince The Log Inferno Dragon
Electro Spirit Fireball Dark Prince Electro Giant The Log Electro Wizard Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Giant Electro Spirit
The Log
Fireball The Log
Fireball The Log
Fireball Electro Wizard
Fireball Dark Prince The Log Electro Wizard
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball Dark Prince The Log Electro Wizard
Fireball Electro Giant The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Electro Giant The Log Electro Spirit Fireball Dark Prince
Inferno Dragon
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball Electro Giant Electro Wizard
Electro Wizard Electro Spirit Fireball Electro Giant
Fireball
Fireball The Log
Electro Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Electro Spirit Fireball Dark Prince
Fireball Electro Wizard
The Log Fireball
Fireball Dark Prince Electro Wizard
The Log Fireball
Fireball Electro Giant
Dark Prince
Electro Giant Electro Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball Dark Prince Electro Giant The Log Electro Wizard

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