My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Máš priveľa tankov!

Máš príliš veľa veľkých tankov v decku. Veľmi často je jeden dosť. Tanky sú drahé a je ťažké mať dve na ploche v rovnaký čas. Zvaž, či si nenecháš len jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Royal Giant Hunter Giant Skeleton Fisherman Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Royal Giant Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton Fisherman
Giant Snowball
Fisherman
Zap
Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Hunter Giant Skeleton Electro Wizard
The Log
Electro Spirit Royal Giant Hunter Giant Skeleton Fisherman
Earthquake
Arrows
Electro Spirit
Royal Delivery
Electro Spirit Hunter Giant Skeleton Fisherman Electro Wizard
Fireball
Hunter Fisherman Electro Wizard
Poison
Hunter Fisherman Electro Wizard
Lightning
Hunter Fisherman Electro Wizard
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Earthquake Hunter The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Giant Skeleton

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Earthquake Fisherman Hunter Electro Wizard Royal Giant Giant Skeleton

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Earthquake Fisherman

Attack Synergies 4 13

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Royal Giant Giant Skeleton
Royal Giant
Earthquake Hunter Fisherman Electro Spirit Giant Skeleton The Log Electro Wizard
Earthquake
Royal Giant Hunter Giant Skeleton The Log
Hunter
Royal Giant Fisherman Earthquake Giant Skeleton
Giant Skeleton
Electro Spirit Royal Giant Earthquake Hunter The Log Fisherman Electro Wizard
The Log
Royal Giant Earthquake Giant Skeleton Fisherman
Fisherman
Royal Giant Hunter Giant Skeleton The Log
Electro Wizard
Royal Giant Giant Skeleton

Defense Synergies 1 12

Electro Spirit
Hunter The Log Fisherman Electro Wizard
Royal Giant
Earthquake
The Log
Hunter
Fisherman Electro Spirit Giant Skeleton The Log Electro Wizard
Giant Skeleton
Hunter The Log Electro Wizard
The Log
Electro Spirit Earthquake Hunter Giant Skeleton Fisherman Electro Wizard
Fisherman
Hunter Electro Spirit The Log
Electro Wizard
Electro Spirit Hunter Giant Skeleton The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake The Log Electro Wizard
Hunter The Log Fisherman Electro Wizard
Hunter Fisherman Giant Skeleton Electro Wizard
Hunter Fisherman Electro Wizard
Earthquake Giant Skeleton The Log
The Log Electro Spirit Earthquake Hunter Electro Wizard
Hunter Electro Wizard Electro Spirit
Earthquake Electro Spirit Giant Skeleton The Log Electro Wizard
Hunter Fisherman
Hunter Giant Skeleton Fisherman Electro Wizard
Electro Wizard Electro Spirit Earthquake Hunter Giant Skeleton The Log Fisherman
Hunter Electro Wizard
Hunter Earthquake Giant Skeleton The Log Electro Wizard
Electro Spirit Earthquake Hunter The Log Electro Wizard
Hunter Electro Wizard
Hunter The Log Fisherman Electro Wizard
Hunter Fisherman Electro Wizard
Electro Spirit Hunter The Log Fisherman Electro Wizard
Earthquake Hunter The Log Electro Spirit Giant Skeleton Fisherman Electro Wizard
Hunter Fisherman Electro Wizard
Electro Spirit Earthquake Hunter Giant Skeleton The Log Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Skeleton Fisherman Electro Wizard
Electro Wizard Hunter The Log Fisherman
Giant Skeleton Hunter The Log Fisherman Electro Wizard
Hunter Giant Skeleton The Log Fisherman Electro Wizard
Giant Skeleton Hunter Fisherman
Electro Spirit Hunter Electro Wizard
Hunter Giant Skeleton Electro Wizard
Giant Skeleton Hunter Fisherman
Giant Skeleton Electro Wizard Electro Spirit The Log
Hunter Giant Skeleton
Giant Skeleton The Log Electro Wizard
Giant Skeleton Hunter
Electro Wizard Electro Spirit Hunter Giant Skeleton The Log Fisherman
Electro Spirit Earthquake Hunter Giant Skeleton The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton The Log
The Log Fisherman Electro Wizard
Earthquake Giant Skeleton The Log
Earthquake Giant Skeleton The Log
Earthquake The Log
Electro Spirit Hunter
Earthquake The Log
Earthquake The Log Hunter
The Log Fisherman
Fisherman Electro Wizard
Earthquake The Log Fisherman Electro Wizard
Earthquake Hunter The Log Fisherman
Earthquake Fisherman
Earthquake The Log Fisherman
Earthquake Hunter The Log
Earthquake The Log
Earthquake
Fisherman
Earthquake Hunter The Log Fisherman Electro Wizard
Earthquake The Log
Earthquake Giant Skeleton The Log
The Log Fisherman
Earthquake The Log
Earthquake The Log Electro Spirit Hunter
Fisherman
The Log Earthquake Hunter Fisherman Electro Wizard
The Log Fisherman
The Log Fisherman
Hunter Electro Wizard
Electro Wizard Electro Spirit
Earthquake Hunter The Log
Electro Spirit Electro Wizard
Giant Skeleton
Earthquake The Log
Earthquake Electro Wizard Electro Spirit
Hunter Electro Wizard
The Log
Hunter Electro Wizard
The Log Earthquake
Giant Skeleton
Electro Spirit Giant Skeleton The Log Electro Wizard
Electro Wizard
Giant Skeleton The Log Electro Wizard

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