My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Skvelé!
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Podpriemer

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Royal Giant Musketeer Royal Ghost Fisherman

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Royal Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Fireball The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Royal Giant Royal Ghost

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Fireball

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Royal Giant Fisherman
Giant Snowball
Skeletons Musketeer Fisherman
Zap
Skeletons Royal Giant Fisherman
Barbarian Barrel
Skeletons Electro Spirit Musketeer Royal Ghost
The Log
Skeletons Electro Spirit Royal Giant Musketeer Fisherman
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Musketeer Royal Ghost Fisherman
Fireball
Musketeer Fisherman
Poison
Musketeer Fisherman
Lightning
Musketeer Fisherman
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball The Log Royal Ghost

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Royal Ghost

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Royal Giant Fireball

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Fireball Musketeer

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Podpriemer

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit The Log Royal Ghost Fisherman Fireball Musketeer Royal Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit The Log Royal Ghost

Attack Synergies 2 11

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Royal Giant Fireball
Royal Giant
Fireball Fisherman Electro Spirit Musketeer The Log Royal Ghost
Fireball
Royal Giant Electro Spirit The Log
Musketeer
Royal Giant The Log Royal Ghost Fisherman
The Log
Royal Giant Fireball Musketeer Fisherman
Royal Ghost
Royal Giant Musketeer Fisherman
Fisherman
Royal Giant Musketeer The Log Royal Ghost

Defense Synergies 4 10

Skeletons
Musketeer Fisherman Electro Spirit The Log Royal Ghost
Electro Spirit
Skeletons The Log Fisherman
Royal Giant
Fireball
The Log Musketeer
Musketeer
Skeletons The Log Fireball Royal Ghost Fisherman
The Log
Fireball Musketeer Skeletons Electro Spirit Royal Ghost Fisherman
Royal Ghost
Skeletons Musketeer The Log
Fisherman
Skeletons Electro Spirit Musketeer The Log

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer The Log
Skeletons Musketeer The Log Fisherman
Fisherman Skeletons Musketeer
Skeletons Musketeer Fisherman
Fireball The Log
Fireball The Log Skeletons Electro Spirit Musketeer Royal Ghost
Musketeer Electro Spirit Fireball
Electro Spirit Fireball Musketeer The Log
Skeletons Musketeer Fisherman
Skeletons Musketeer Royal Ghost Fisherman
Skeletons Electro Spirit Fireball Musketeer The Log Royal Ghost Fisherman
Musketeer Fireball
Skeletons Fireball Musketeer The Log
Fireball Electro Spirit The Log Royal Ghost
Fireball The Log Fisherman
Skeletons Fireball Musketeer Fisherman
Fireball Electro Spirit Musketeer The Log Royal Ghost Fisherman
The Log Electro Spirit Fireball Musketeer Royal Ghost Fisherman
Musketeer Fisherman
Royal Ghost Electro Spirit Fireball Musketeer The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Fireball Royal Ghost Fisherman
Fireball Musketeer The Log Royal Ghost Fisherman
Skeletons Musketeer The Log Fisherman
Fireball Musketeer The Log Fisherman
Skeletons Musketeer Fisherman
Fireball Skeletons Electro Spirit Musketeer
Skeletons Fireball Musketeer
Fisherman
Skeletons Electro Spirit Fireball The Log
Skeletons Musketeer
Musketeer
Fireball The Log
Skeletons Fireball
Fireball Musketeer
Skeletons Electro Spirit Fireball Musketeer The Log Fisherman
Electro Spirit Fireball Musketeer The Log Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer The Log Royal Ghost
Fireball Musketeer The Log Royal Ghost Fisherman
Fireball The Log
Fireball Musketeer The Log
Fireball The Log
Fireball Electro Spirit Musketeer
Musketeer The Log
Fireball The Log
Fireball The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Fireball Musketeer The Log Fisherman
Fireball Musketeer Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer The Log
Fireball Musketeer The Log
Fireball
Fisherman
Fireball Musketeer The Log Fisherman
Fireball The Log
Fireball Musketeer The Log
Fireball
Musketeer The Log Fisherman
Fireball Musketeer The Log
The Log Electro Spirit Fireball
Fisherman
Fireball The Log Musketeer Royal Ghost Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer The Log Fisherman
Fireball Musketeer
Electro Spirit Fireball Musketeer
Fireball
Fireball Musketeer The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Musketeer
Fireball Musketeer
The Log Fireball
Fireball Musketeer
The Log Fireball Musketeer
Fireball
Musketeer
Electro Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer The Log Royal Ghost

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