My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
RIP
Versatility
Božský
F2P skóre
RIP

Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Wizard Three Musketeers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Wizard Three Musketeers Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Void Freeze

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Void

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Heal Spirit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Guards
Giant Snowball
Three Musketeers Guards
Zap
Three Musketeers Guards
Barbarian Barrel
Heal Spirit Wizard Three Musketeers Guards Electro Wizard
The Log
Heal Spirit Three Musketeers Guards
Earthquake
Guards
Arrows
Heal Spirit Guards
Royal Delivery
Heal Spirit Wizard Three Musketeers Guards Electro Wizard
Fireball
Wizard Three Musketeers Electro Wizard
Poison
Wizard Three Musketeers Guards Electro Wizard
Lightning
Wizard Three Musketeers Electro Wizard
Rocket
Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Mega Knight

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Heal Spirit Guards Freeze Mega Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Heal Spirit Wizard Three Musketeers Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Guards Void Freeze Electro Wizard Wizard Mega Knight Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Guards Void Freeze

Attack Synergies 0 7

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Heal Spirit
Wizard Three Musketeers Guards Mega Knight
Wizard
Heal Spirit Mega Knight
Three Musketeers
Heal Spirit Guards
Guards
Heal Spirit Three Musketeers
Void
Freeze
Electro Wizard
Mega Knight
Mega Knight
Heal Spirit Wizard Electro Wizard

Defense Synergies 0 8

Heal Spirit
Wizard
Guards Freeze Electro Wizard Mega Knight
Three Musketeers
Guards
Wizard Electro Wizard
Void
Freeze
Wizard Electro Wizard Mega Knight
Electro Wizard
Wizard Guards Freeze Mega Knight
Mega Knight
Wizard Freeze Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Wizard
Three Musketeers Electro Wizard Mega Knight
Three Musketeers Mega Knight Void Freeze Electro Wizard
Three Musketeers Guards Electro Wizard Mega Knight
Mega Knight
Freeze Guards Electro Wizard Mega Knight
Three Musketeers Electro Wizard Wizard Void Freeze
Void Electro Wizard Mega Knight
Three Musketeers
Guards Electro Wizard Mega Knight
Guards Electro Wizard Wizard Freeze Mega Knight
Three Musketeers Wizard Electro Wizard
Mega Knight Wizard Three Musketeers Guards Freeze Electro Wizard
Wizard Three Musketeers Mega Knight Guards Freeze Electro Wizard
Three Musketeers Electro Wizard Mega Knight
Three Musketeers Freeze Electro Wizard Mega Knight
Wizard Three Musketeers Mega Knight Electro Wizard
Mega Knight Wizard Three Musketeers Guards Electro Wizard
Wizard Freeze Guards Electro Wizard Mega Knight
Three Musketeers Electro Wizard
Wizard Mega Knight Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Void Electro Wizard
Void Electro Wizard Wizard Mega Knight
Guards Mega Knight Electro Wizard
Guards Mega Knight Electro Wizard
Three Musketeers Guards Mega Knight
Wizard Three Musketeers Freeze Electro Wizard
Guards Void Electro Wizard
Mega Knight
Void Freeze Electro Wizard Mega Knight
Three Musketeers Guards
Mega Knight Guards
Mega Knight Guards Void Electro Wizard
Mega Knight Wizard Three Musketeers Guards
Wizard Three Musketeers Mega Knight
Guards Electro Wizard Three Musketeers Freeze
Mega Knight Wizard Freeze Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards Freeze
Void Electro Wizard
Void
Guards Void Freeze
Wizard Mega Knight
Wizard Freeze
Wizard
Wizard Freeze
Void Wizard
Three Musketeers Guards Void Electro Wizard
Void Wizard Electro Wizard
Void Wizard
Three Musketeers Void
Void Freeze
Wizard Three Musketeers
Wizard Three Musketeers Mega Knight
Three Musketeers Freeze
Void Wizard Three Musketeers Electro Wizard Mega Knight
Wizard Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Freeze Wizard Mega Knight
Void Wizard Electro Wizard
Void Wizard Mega Knight
Void
Wizard Electro Wizard
Electro Wizard Wizard Guards Void Freeze
Void
Void Wizard Mega Knight
Void Freeze Electro Wizard
Mega Knight
Wizard
Electro Wizard Guards Void Freeze
Wizard Three Musketeers Electro Wizard
Freeze
Void Wizard Three Musketeers Electro Wizard Mega Knight
Wizard
Void
Three Musketeers Mega Knight
Guards Freeze Electro Wizard
Void Electro Wizard
Void Freeze Electro Wizard Mega Knight

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