My Best Clash Royale Deck

Deck Check Rating

Útok
Zlé
Obrana
Božský
Synergie
RIP
Versatility
Podpriemer
F2P skóre
Skvelé!

3 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna čistá win kondícia!

Aby ste mohli hru ľahšie vyhrať, je dobré mať aspoň jednu kartu ktorá silno poškodzuje nepriateľské veže. No ty v decku žiadnu takú kartu nemáš. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Nemáš žiaden spôsob potrestania súpera za míňanie elixíru.

Ak tvoj súper zahrá drahú jednotku (6 alebo viac) vzadu, musíš ho potrestať. Najlepšie zaútočiť na druhú vežu preto aby nepostavil na tej jednej až tak veľký push.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Knight Flying Machine

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Chýbajúce

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Rocket The Log

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Rocket

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Knight Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon Flying Machine
Zap
Skeletons Cannon Flying Machine
Barbarian Barrel
Skeletons Electro Spirit Knight Cannon
The Log
Skeletons Electro Spirit Cannon
Earthquake
Skeletons Cannon
Arrows
Skeletons Electro Spirit Flying Machine
Royal Delivery
Skeletons Electro Spirit Knight Flying Machine
Fireball
Cannon Flying Machine
Poison
Cannon Flying Machine
Lightning
Knight Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Knight Rocket

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Skvelé!

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit The Log Knight Cannon Flying Machine Rocket

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

4 Mirror Skeletons Electro Spirit The Log

Attack Synergies 1 4

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Electro Spirit
Knight
Flying Machine The Log
Cannon
Flying Machine
Knight Mirror
Rocket
Mirror
Mirror
The Log Flying Machine Rocket
The Log
Mirror Knight

Defense Synergies 4 13

Skeletons
Cannon Electro Spirit Knight Flying Machine The Log
Electro Spirit
Skeletons The Log
Knight
Cannon Skeletons Flying Machine The Log
Cannon
Skeletons Knight Mirror The Log Flying Machine Rocket
Flying Machine
Skeletons Knight Cannon Mirror The Log
Rocket
Cannon The Log
Mirror
Cannon Flying Machine The Log
The Log
Cannon Skeletons Electro Spirit Knight Flying Machine Rocket Mirror

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Cannon Flying Machine The Log
Skeletons Knight Cannon Flying Machine The Log
Cannon Rocket Skeletons Knight
Cannon Skeletons Knight
Rocket The Log
The Log Skeletons Electro Spirit Cannon Flying Machine
Rocket Electro Spirit Cannon Flying Machine
Rocket Electro Spirit Cannon Flying Machine The Log
Cannon Skeletons
Knight Skeletons Cannon
Skeletons Electro Spirit Knight Cannon Flying Machine The Log
Flying Machine
Cannon Skeletons Knight Flying Machine Rocket The Log
Rocket Electro Spirit Cannon The Log
Knight Cannon
Rocket Cannon The Log
Skeletons Knight Cannon
Cannon Electro Spirit Knight Flying Machine The Log
The Log Electro Spirit Knight Cannon Flying Machine
Cannon
Electro Spirit Knight Cannon Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Flying Machine Rocket The Log
Skeletons Knight Rocket The Log
Rocket Knight The Log
Skeletons Knight Cannon
Rocket Skeletons Electro Spirit Flying Machine
Rocket Skeletons Knight Flying Machine
Knight
Rocket Skeletons Electro Spirit Knight Flying Machine The Log
Skeletons Cannon
Knight Flying Machine
Rocket The Log
Rocket Skeletons Knight Cannon
Cannon Flying Machine
Skeletons Electro Spirit Knight Flying Machine Rocket The Log
Electro Spirit Cannon Flying Machine The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine Rocket The Log
Flying Machine The Log
Rocket Flying Machine The Log
Knight Flying Machine Rocket The Log
Rocket The Log
Electro Spirit Flying Machine Rocket
Flying Machine The Log
The Log Flying Machine
The Log Flying Machine
Rocket
Rocket Knight Flying Machine The Log
Flying Machine Rocket
Flying Machine Rocket Knight The Log
Flying Machine Rocket
Flying Machine The Log
Rocket Flying Machine The Log
Flying Machine Rocket The Log
Rocket
Rocket
Rocket Flying Machine The Log
Rocket Flying Machine The Log
Rocket The Log
Rocket
Rocket The Log
Rocket Flying Machine The Log
The Log Electro Spirit
The Log Flying Machine
Flying Machine The Log
Rocket The Log
Flying Machine
Rocket Electro Spirit Flying Machine
Rocket The Log
Rocket Electro Spirit
Rocket The Log
Electro Spirit Flying Machine Rocket
Rocket Flying Machine
The Log
Knight Flying Machine Rocket
The Log Flying Machine
Rocket
Flying Machine
Electro Spirit Flying Machine Rocket The Log
Flying Machine Rocket
Flying Machine Rocket The Log

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