My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Skvelé!
F2P skóre
Dobré

1 problems 1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Knight Musketeer

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Goblin Barrel

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Barrel

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Goblin Barrel

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Musketeer Goblin Barrel Guards
Zap
Goblin Barrel Guards
Barbarian Barrel
Electro Spirit Knight Musketeer Bomb Tower Goblin Barrel Guards
The Log
Electro Spirit Musketeer Goblin Barrel Guards
Earthquake
Bomb Tower Goblin Barrel Guards
Arrows
Electro Spirit Goblin Barrel Guards
Royal Delivery
Electro Spirit Knight Musketeer Goblin Barrel Guards
Fireball
Musketeer Bomb Tower Goblin Barrel
Poison
Musketeer Bomb Tower Guards
Lightning
Knight Musketeer Bomb Tower
Rocket
Musketeer Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Bomb Tower The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Arrows Knight Guards

Silné ak prelevelované

Karty, ktoré sú obzvlášť silné, ak ich máte na vyššej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú jeden alebo dve úrovne nad inou kartou.

Goblin Barrel

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Musketeer Goblin Barrel

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Goblin Barrel Guards Musketeer Bomb Tower

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 2 6

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Arrows
Knight Goblin Barrel
Knight
Musketeer Goblin Barrel Arrows The Log
Musketeer
Knight The Log
Bomb Tower
Goblin Barrel
Knight Arrows Guards
Guards
Goblin Barrel The Log
The Log
Knight Musketeer Guards

Defense Synergies 5 6

Electro Spirit
The Log
Arrows
Knight Bomb Tower
Knight
Musketeer Bomb Tower Arrows The Log
Musketeer
Knight Guards The Log Bomb Tower
Bomb Tower
Knight The Log Arrows Musketeer
Goblin Barrel
Guards
Musketeer The Log
The Log
Musketeer Bomb Tower Electro Spirit Knight Guards

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log
Bomb Tower Knight Musketeer The Log
Bomb Tower Knight Musketeer
Bomb Tower Knight Musketeer Guards
Arrows Bomb Tower The Log
Arrows The Log Electro Spirit Musketeer Bomb Tower Guards
Musketeer Electro Spirit Arrows Bomb Tower
Electro Spirit Arrows Musketeer Bomb Tower The Log
Musketeer Bomb Tower
Knight Guards Musketeer
Guards Electro Spirit Arrows Knight Musketeer Bomb Tower The Log
Arrows Musketeer
Bomb Tower Knight Musketeer Guards The Log
Bomb Tower Electro Spirit Arrows Guards The Log
Knight Bomb Tower
Bomb Tower The Log
Bomb Tower Arrows Knight Musketeer
Arrows Bomb Tower Electro Spirit Knight Musketeer Guards The Log
Arrows Bomb Tower The Log Electro Spirit Knight Musketeer Guards
Musketeer Bomb Tower
Electro Spirit Arrows Knight Musketeer Bomb Tower Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Arrows Knight Musketeer Bomb Tower The Log
Guards Knight Musketeer Bomb Tower The Log
Guards Knight Musketeer The Log
Knight Musketeer Guards
Arrows Electro Spirit Musketeer Bomb Tower
Guards Knight Musketeer Bomb Tower
Knight Bomb Tower
Electro Spirit Knight Bomb Tower The Log
Musketeer Guards
Knight Musketeer Bomb Tower Guards
Arrows Guards The Log
Knight Bomb Tower Guards
Musketeer Bomb Tower
Guards Electro Spirit Knight Musketeer Bomb Tower The Log
Arrows Electro Spirit Musketeer Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer Guards The Log
Arrows Musketeer The Log
Arrows The Log
Arrows Knight Musketeer Guards The Log
Arrows The Log
Arrows Electro Spirit Musketeer
Arrows Musketeer The Log
Arrows The Log
Arrows The Log
Musketeer Guards
Arrows Knight Musketeer The Log
Arrows Musketeer
Knight Musketeer The Log
Arrows Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows
Arrows Musketeer The Log
Arrows The Log
Musketeer The Log
Arrows
Musketeer The Log
Arrows Musketeer The Log
Arrows The Log Electro Spirit
Arrows The Log Musketeer
Arrows Musketeer The Log
Arrows Musketeer The Log
Arrows Musketeer
Electro Spirit Musketeer Guards
Arrows Musketeer The Log
Electro Spirit Arrows
Arrows The Log
Electro Spirit Musketeer Guards
Arrows Musketeer
Arrows The Log
Knight Musketeer
Arrows The Log Musketeer
Arrows
Musketeer
Electro Spirit Musketeer Guards The Log
Musketeer
Musketeer The Log

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