My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Skvelé!
Versatility
Božský
F2P skóre
Dobré

2 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Nemáš ako reagovať na súperovu pumpu!

Keď súper zahrá Elixir collector, tak treba na to zareagovať. Ak ho necháš pumpovať, tak ťa potom prevalcuje.

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
Varovanie Žiadny medium alebo high-damage spell.

Je dobré mať aspoň jeden medium alebo high-damage spell v decku. Môžeš ho použiť na zničenie veže alebo na jednotky nahromadené pokope. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Bats Goblin Gang Musketeer Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Bats Knight Musketeer Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Arrows

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Goblin Gang Balloon Mega Knight

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Chýbajúce

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Knight Goblin Gang Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Balloon
Giant Snowball
Bats Goblin Gang Musketeer Balloon
Zap
Bats Goblin Gang Balloon
Barbarian Barrel
Knight Goblin Gang Musketeer Electro Wizard
The Log
Goblin Gang Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Knight Goblin Gang Musketeer Balloon Electro Wizard
Fireball
Goblin Gang Musketeer Balloon Electro Wizard
Poison
Bats Goblin Gang Musketeer Balloon Electro Wizard
Lightning
Knight Musketeer Balloon Electro Wizard
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Bats Arrows Knight Mega Knight

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Goblin Gang Musketeer Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Knight Goblin Gang Musketeer Electro Wizard Balloon Mega Knight

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Knight Goblin Gang

Attack Synergies 7 9

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Bats
Knight Balloon Mega Knight
Arrows
Balloon Knight Mega Knight
Knight
Bats Goblin Gang Musketeer Balloon Arrows Electro Wizard
Goblin Gang
Knight Balloon
Musketeer
Knight Balloon Mega Knight
Balloon
Bats Arrows Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Electro Wizard
Knight Balloon Mega Knight
Mega Knight
Bats Arrows Musketeer Balloon Electro Wizard

Defense Synergies 6 8

Bats
Knight Musketeer Electro Wizard Mega Knight
Arrows
Mega Knight Knight
Knight
Bats Goblin Gang Musketeer Electro Wizard Arrows
Goblin Gang
Knight Musketeer Electro Wizard
Musketeer
Knight Goblin Gang Bats Electro Wizard Mega Knight
Balloon
Electro Wizard
Knight Bats Goblin Gang Musketeer Mega Knight
Mega Knight
Arrows Bats Musketeer Electro Wizard

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer Electro Wizard
Bats Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Goblin Gang Mega Knight Bats Knight Musketeer Electro Wizard
Bats Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Goblin Gang Bats Musketeer Electro Wizard Mega Knight
Bats Musketeer Electro Wizard Arrows Goblin Gang
Arrows Musketeer Electro Wizard Mega Knight
Goblin Gang Musketeer
Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Bats Goblin Gang Electro Wizard Arrows Knight Musketeer Mega Knight
Arrows Musketeer Bats Goblin Gang Electro Wizard
Mega Knight Bats Knight Goblin Gang Musketeer Electro Wizard
Mega Knight Bats Arrows Goblin Gang Electro Wizard
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Electro Wizard Mega Knight
Mega Knight Bats Arrows Knight Goblin Gang Musketeer Electro Wizard
Arrows Mega Knight Bats Knight Goblin Gang Musketeer Electro Wizard
Arrows Bats Knight Musketeer Electro Wizard Mega Knight
Musketeer Electro Wizard
Goblin Gang Mega Knight Bats Arrows Knight Musketeer Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Electro Wizard
Electro Wizard Arrows Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Mega Knight Bats Knight Musketeer Electro Wizard
Goblin Gang Mega Knight Bats Knight Musketeer Electro Wizard
Knight Goblin Gang Musketeer Mega Knight
Arrows Bats Goblin Gang Musketeer Electro Wizard
Goblin Gang Bats Knight Musketeer Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Bats Knight
Goblin Gang Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight Arrows Electro Wizard
Mega Knight Knight Goblin Gang
Musketeer Mega Knight
Goblin Gang Electro Wizard Bats Knight Musketeer
Bats Arrows Mega Knight Musketeer Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Musketeer Electro Wizard
Arrows
Arrows Knight Musketeer
Arrows Mega Knight
Arrows Bats Musketeer
Arrows Musketeer
Arrows
Arrows
Bats Goblin Gang Musketeer Electro Wizard
Arrows Knight Musketeer Electro Wizard
Arrows Musketeer
Knight Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Bats
Arrows Musketeer Electro Wizard Mega Knight
Arrows Mega Knight
Musketeer Mega Knight
Arrows
Musketeer
Arrows Musketeer
Arrows Mega Knight
Arrows Musketeer Electro Wizard
Arrows Musketeer Mega Knight
Arrows Musketeer
Bats Arrows Musketeer Electro Wizard
Electro Wizard Bats Musketeer
Arrows Musketeer Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Goblin Gang Musketeer
Arrows Musketeer Electro Wizard
Arrows
Knight Goblin Gang Musketeer Electro Wizard Mega Knight
Arrows Musketeer
Arrows
Musketeer Mega Knight
Bats Goblin Gang Musketeer Electro Wizard
Bats Musketeer Electro Wizard
Musketeer Electro Wizard Mega Knight

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