My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Podpriemer
Versatility
Dobré
F2P skóre
Dobré

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Firecracker Elixir Golem Flying Machine

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Elixir Golem

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Lightning The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Elixir Golem

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Lightning

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Electro Spirit Barbarians Elixir Golem Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Guards
Giant Snowball
Barbarians Flying Machine Guards
Zap
Firecracker Flying Machine Guards
Barbarian Barrel
Electro Spirit Firecracker Barbarians Elixir Golem Guards
The Log
Electro Spirit Firecracker Barbarians Elixir Golem Guards
Earthquake
Firecracker Barbarians Elixir Golem Guards
Arrows
Electro Spirit Firecracker Flying Machine Guards
Royal Delivery
Electro Spirit Firecracker Barbarians Elixir Golem Flying Machine Guards
Fireball
Firecracker Barbarians Elixir Golem Flying Machine
Poison
Firecracker Barbarians Elixir Golem Flying Machine Guards
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker The Log

Ladder info

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Electro Spirit Elixir Golem Guards

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Barbarians

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Firecracker Elixir Golem Guards Flying Machine Barbarians Lightning

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Firecracker Elixir Golem

Attack Synergies 2 4

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Electro Spirit
Firecracker
Elixir Golem Flying Machine
Barbarians
Elixir Golem
Firecracker Lightning Flying Machine The Log
Flying Machine
Firecracker Elixir Golem
Guards
The Log
Lightning
Elixir Golem
The Log
Elixir Golem Guards

Defense Synergies 1 7

Electro Spirit
The Log
Firecracker
The Log Flying Machine Guards
Barbarians
Elixir Golem
Flying Machine
Firecracker Guards The Log
Guards
Firecracker Flying Machine The Log
Lightning
The Log
The Log
Firecracker Electro Spirit Flying Machine Guards Lightning

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Firecracker Flying Machine The Log
Barbarians Firecracker Flying Machine The Log
Barbarians Lightning
Barbarians Firecracker Guards
Lightning Firecracker Barbarians The Log
The Log Electro Spirit Firecracker Flying Machine Guards
Lightning Electro Spirit Firecracker Flying Machine
Lightning Electro Spirit Barbarians Flying Machine The Log
Barbarians
Guards Firecracker Barbarians
Barbarians Guards Electro Spirit Firecracker Flying Machine The Log
Firecracker Flying Machine
Barbarians Flying Machine Guards Lightning The Log
Electro Spirit Firecracker Barbarians Guards The Log
Barbarians
Barbarians Lightning The Log
Barbarians Firecracker
Electro Spirit Firecracker Barbarians Flying Machine Guards The Log
The Log Electro Spirit Firecracker Barbarians Flying Machine Guards
Barbarians
Electro Spirit Firecracker Barbarians Flying Machine Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards
Firecracker Flying Machine Lightning The Log
Barbarians Guards Lightning The Log
Guards Lightning Barbarians The Log
Barbarians Guards
Firecracker Electro Spirit Flying Machine
Guards Barbarians Flying Machine Lightning
Barbarians
Lightning Electro Spirit Firecracker Barbarians Flying Machine The Log
Barbarians Guards
Barbarians Flying Machine Guards
Lightning Barbarians Guards The Log
Barbarians Lightning Guards
Firecracker Barbarians Flying Machine
Barbarians Guards Electro Spirit Firecracker Flying Machine Lightning The Log
Electro Spirit Firecracker Barbarians Flying Machine The Log
Electro Spirit
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Firecracker Flying Machine Guards The Log
Firecracker Flying Machine The Log
Lightning Flying Machine The Log
Lightning Firecracker Barbarians Flying Machine Guards The Log
Firecracker The Log
Firecracker Electro Spirit Flying Machine
Firecracker Flying Machine The Log
The Log Firecracker Flying Machine Lightning
The Log Firecracker Flying Machine Lightning
Lightning Guards
Firecracker Lightning Flying Machine The Log
Lightning Firecracker Flying Machine
Flying Machine Lightning Firecracker The Log
Lightning Firecracker Flying Machine
Lightning Firecracker Flying Machine The Log
Lightning Firecracker Flying Machine The Log
Lightning Firecracker Flying Machine The Log
Lightning
Lightning
Lightning Firecracker Flying Machine The Log
Lightning Firecracker Flying Machine The Log
Lightning The Log
Lightning
Lightning The Log
Lightning Barbarians Flying Machine The Log
Firecracker The Log Electro Spirit
Firecracker The Log Flying Machine Lightning
Lightning Flying Machine The Log
Lightning Firecracker The Log
Lightning Firecracker Flying Machine
Lightning Electro Spirit Firecracker Flying Machine Guards
Lightning
Lightning The Log
Lightning Electro Spirit Firecracker
Firecracker Lightning The Log
Lightning Electro Spirit Barbarians Flying Machine Guards
Lightning Firecracker Flying Machine
The Log
Lightning Firecracker Flying Machine
The Log Firecracker Flying Machine Lightning
Lightning
Firecracker Flying Machine
Electro Spirit Firecracker Flying Machine Guards Lightning The Log
Firecracker Flying Machine Lightning
Lightning Firecracker Flying Machine The Log
Lightning Firecracker
Lightning

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