My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
RIP
Versatility
Skvelé!
F2P skóre
RIP

1 warnings Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

Varovanie Žiadne karty ktoré môžu resetovať/retargetovať niektorých útočníkov.

Sú karty ktoré sú veľmi nebezpečné ak ich necháš nabiť sa. Alebo ak sa zamerajú na vežu a nemáš spôsob na odlákanie. Ako napríklad tieto:

Aby bolo možné lepšie bojovať proti nim, je dobré mať kartu, ktorá môže resetovať útok. Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Flying Machine Three Musketeers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Chýbajúce

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Flying Machine Three Musketeers Witch Bowler Fisherman

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Three Musketeers Wall Breakers

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Wall Breakers

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Heal Spirit Flying Machine Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers Fisherman
Giant Snowball
Flying Machine Three Musketeers Wall Breakers Witch Fisherman
Zap
Flying Machine Three Musketeers Wall Breakers Witch Fisherman
Barbarian Barrel
Heal Spirit Three Musketeers Wall Breakers Witch
The Log
Heal Spirit Three Musketeers Wall Breakers Witch Fisherman
Earthquake
Witch
Arrows
Heal Spirit Flying Machine Wall Breakers Witch
Royal Delivery
Heal Spirit Flying Machine Three Musketeers Wall Breakers Witch Bowler Fisherman
Fireball
Flying Machine Three Musketeers Wall Breakers Witch Bowler Fisherman
Poison
Flying Machine Three Musketeers Witch Fisherman
Lightning
Three Musketeers Witch Bowler Fisherman
Rocket
Three Musketeers Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Heal Spirit Bowler

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Heal Spirit Three Musketeers Witch

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Wall Breakers Earthquake Fisherman Flying Machine Witch Bowler Three Musketeers

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit Wall Breakers Earthquake Fisherman

Attack Synergies 0 8

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Heal Spirit
Three Musketeers Witch Bowler
Earthquake
Wall Breakers
Flying Machine
Three Musketeers Bowler
Three Musketeers
Heal Spirit Flying Machine
Wall Breakers
Earthquake
Witch
Heal Spirit Bowler
Bowler
Heal Spirit Flying Machine Witch Fisherman
Fisherman
Bowler

Defense Synergies 0 4

Heal Spirit
Earthquake
Flying Machine
Bowler Fisherman
Three Musketeers
Wall Breakers
Witch
Bowler Fisherman
Bowler
Flying Machine Witch
Fisherman
Flying Machine Witch

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Flying Machine
Flying Machine Three Musketeers Witch Fisherman
Three Musketeers Witch Bowler Fisherman
Three Musketeers Witch Bowler Fisherman
Earthquake Bowler
Bowler Earthquake Flying Machine
Three Musketeers Flying Machine Witch
Earthquake Bowler Flying Machine
Three Musketeers Witch Fisherman
Bowler Fisherman
Witch Earthquake Flying Machine Bowler Fisherman
Three Musketeers Flying Machine Witch
Bowler Earthquake Flying Machine Three Musketeers Witch
Three Musketeers Bowler Earthquake Witch
Three Musketeers
Three Musketeers Bowler Fisherman
Three Musketeers Witch Bowler Fisherman
Flying Machine Three Musketeers Witch Bowler Fisherman
Earthquake Witch Flying Machine Bowler Fisherman
Three Musketeers Fisherman
Bowler Earthquake Flying Machine Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Bowler Fisherman
Flying Machine Bowler Fisherman
Witch Bowler Fisherman
Bowler Fisherman
Three Musketeers Witch Bowler Fisherman
Flying Machine Three Musketeers Witch
Flying Machine Witch Bowler
Fisherman
Flying Machine Witch
Witch Three Musketeers
Flying Machine Witch Bowler
Bowler
Bowler Three Musketeers Witch
Flying Machine Three Musketeers Witch Bowler
Witch Flying Machine Three Musketeers Bowler Fisherman
Bowler Earthquake Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Flying Machine
Flying Machine Bowler Fisherman
Earthquake Flying Machine
Earthquake Flying Machine
Earthquake Bowler
Flying Machine Witch
Earthquake Flying Machine Witch Bowler
Earthquake Flying Machine Bowler
Flying Machine Fisherman
Three Musketeers Bowler Fisherman
Earthquake Flying Machine Bowler Fisherman
Flying Machine
Earthquake Flying Machine Three Musketeers Bowler Fisherman
Earthquake Flying Machine Fisherman
Earthquake Flying Machine Fisherman
Earthquake Flying Machine Three Musketeers Witch Bowler
Earthquake Flying Machine Three Musketeers Bowler
Earthquake Three Musketeers
Fisherman
Earthquake Flying Machine Three Musketeers Bowler Fisherman
Earthquake Flying Machine Witch Bowler
Earthquake Bowler
Bowler Fisherman
Earthquake Flying Machine
Earthquake Witch Bowler
Witch Fisherman
Earthquake Flying Machine Witch Bowler Fisherman
Flying Machine Witch Bowler Fisherman
Fisherman
Flying Machine Witch
Flying Machine Witch
Bowler
Earthquake
Earthquake Bowler
Earthquake Flying Machine Witch
Flying Machine Three Musketeers Witch
Flying Machine Three Musketeers Bowler
Earthquake Flying Machine Bowler
Flying Machine Three Musketeers
Flying Machine Witch Bowler
Flying Machine Witch
Flying Machine Witch Bowler

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