My Best Clash Royale Deck

Deck Check Rating

Útok
Podpriemer
Obrana
Božský
Synergie
Zlé
Versatility
Podpriemer
F2P skóre
Dobré

2 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!
PROBLÉM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Podobné decky

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Skeletons Ice Spirit Firecracker Electro Giant Monk

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Electro Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake The Log

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Electro Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Cannon
Zap
Skeletons Cannon Firecracker
Barbarian Barrel
Skeletons Ice Spirit Cannon Firecracker
The Log
Skeletons Ice Spirit Cannon Firecracker
Earthquake
Skeletons Cannon Firecracker
Arrows
Skeletons Ice Spirit Firecracker
Royal Delivery
Skeletons Ice Spirit Firecracker
Fireball
Cannon Firecracker
Poison
Cannon Firecracker
Lightning
Cannon Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Earthquake Electro Giant The Log

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Electro Giant

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

Dobré

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Cannon Firecracker Earthquake Monk Electro Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Cannon

Attack Synergies 0 5

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Skeletons
Ice Spirit
Firecracker
Cannon
Firecracker
Ice Spirit Earthquake Monk
Earthquake
Firecracker Electro Giant The Log
Electro Giant
Earthquake
The Log
Earthquake
Monk
Firecracker

Defense Synergies 3 14

Skeletons
Cannon Ice Spirit Firecracker Earthquake The Log Monk
Ice Spirit
Skeletons Cannon Firecracker Earthquake The Log
Cannon
Skeletons The Log Ice Spirit Firecracker Earthquake Electro Giant
Firecracker
The Log Skeletons Ice Spirit Cannon Earthquake
Earthquake
Skeletons Ice Spirit Cannon Firecracker The Log
Electro Giant
Cannon
The Log
Cannon Firecracker Skeletons Ice Spirit Earthquake
Monk
Skeletons

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log
Skeletons Ice Spirit Cannon Firecracker The Log Monk
Cannon Skeletons
Cannon Skeletons Firecracker Monk
Firecracker Earthquake The Log Monk
The Log Skeletons Cannon Firecracker Earthquake
Ice Spirit Cannon Firecracker
Earthquake Cannon Electro Giant The Log Monk
Cannon Skeletons
Skeletons Ice Spirit Cannon Firecracker
Skeletons Cannon Firecracker Earthquake Electro Giant The Log
Firecracker
Cannon Skeletons Ice Spirit Earthquake The Log
Ice Spirit Cannon Firecracker Earthquake The Log
Cannon
Monk Ice Spirit Cannon Electro Giant The Log
Skeletons Cannon Firecracker
Ice Spirit Cannon Firecracker The Log
Earthquake The Log Ice Spirit Cannon Firecracker
Cannon
Cannon Firecracker Earthquake Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Electro Giant
Firecracker The Log Monk
Skeletons Ice Spirit The Log
The Log Monk
Skeletons Cannon
Firecracker Electro Giant Skeletons Ice Spirit Monk
Skeletons
Skeletons Ice Spirit Firecracker The Log Monk
Skeletons Cannon
Monk Electro Giant The Log
Skeletons Cannon
Cannon Firecracker Electro Giant
Electro Giant Skeletons Ice Spirit Firecracker The Log Monk
Cannon Firecracker Earthquake Electro Giant The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker The Log Monk
Firecracker Monk The Log
Earthquake The Log
Earthquake Firecracker The Log
Firecracker Earthquake The Log
Firecracker Electro Giant Ice Spirit Monk
Firecracker Earthquake The Log
Earthquake The Log Ice Spirit Firecracker
The Log Monk Firecracker
Firecracker Monk Earthquake The Log
Monk Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker Monk
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Monk Earthquake
Firecracker Earthquake The Log Monk
Firecracker Earthquake Electro Giant The Log Monk
Earthquake The Log Monk
The Log Monk
Earthquake The Log Monk
Firecracker Earthquake Electro Giant The Log Ice Spirit
Firecracker The Log Earthquake Monk
The Log Monk
Firecracker The Log
Firecracker Electro Giant
Ice Spirit Firecracker Electro Giant
Earthquake The Log
Ice Spirit Firecracker Monk
Firecracker Earthquake The Log Monk
Earthquake Ice Spirit
Firecracker Monk
The Log
Firecracker
The Log Firecracker Earthquake
Monk Electro Giant
Firecracker
Electro Giant Ice Spirit Firecracker The Log
Firecracker
Firecracker Electro Giant The Log Monk

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