My Best Clash Royale Deck

Deck Check Rating

Útok
Dobré
Obrana
Božský
Synergie
Dobré
Versatility
Dobré
F2P skóre
RIP

1 problems Prečo?

Tipy pre deck

Nasledujúce odporúčania obsahujú iba pokyny na vylepšenie vášho decku. Môže fungovať aj tak správne.

PROBLÉM Žiadna anti-air high-damage jednotka!

Nemáš žiadnu jednotku, čo útočí silne na vzduch. Mohol by si mať problémy s následujúcimi kartami:

Zvaž pridať jednu z týchto:

Vyriešme to!

Vyriešme to!

Advanced stuff

Defensive cards

Anti-air

Jednotky ktoré môžu útočiť na vzduch. Je dobré mať aspoň jednu alebo dve.

Goblin Hut Baby Dragon Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investície

Budovy alebo jednotky ktoré môžu byť zahrané vzadu ako investícia alebo na vynútenie prvého pohybu súpera.

Ice Spirit Goblin Hut Baby Dragon Balloon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Karty ktoré jednoducho útočia na nepriateľské veže. Je dobré mať aspoň jednu.

Balloon Goblin Giant

Damage spells

Spelly v tvojom decku. Mať aspoň jeden alebo dva je doporučené.

Earthquake

Punishments

Karty ktoré môžu byť zahrané ako okamžitá odpoveď na drahý pohyb súpera vzadu.

Balloon Goblin Giant

Odpovede na pumpu

Karty ktoré môžu byť zahrané ako odpoveď na súpera keď zahrá Elixir collector.

Earthquake

Položené na moste

Karty ktoré môžu byť položené na moste, ako chip damage alebo rush attack.

Ice Spirit Baby Dragon Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Balloon
Giant Snowball
Goblin Hut Guards Baby Dragon Balloon
Zap
Goblin Hut Guards Balloon Goblin Giant
Barbarian Barrel
Ice Spirit Goblin Hut Guards Electro Wizard
The Log
Ice Spirit Goblin Hut Guards
Earthquake
Goblin Hut Guards
Arrows
Ice Spirit Goblin Hut Guards
Royal Delivery
Ice Spirit Goblin Hut Guards Baby Dragon Balloon Electro Wizard
Fireball
Goblin Hut Baby Dragon Balloon Electro Wizard
Poison
Goblin Hut Guards Balloon Electro Wizard
Lightning
Goblin Hut Baby Dragon Balloon Electro Wizard
Rocket
Goblin Hut Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Baby Dragon

Ladder info

Niektoré karty môžu byť nezávislé na úrovni a slabé/silné, keď sú pod/nadmerné. Príklad: Ice golem na nižšej úrovni nezabije Skarmy, takže je "slabý". Avšak v iných aspektoch, ako je tankovanie, funguje dokonale na nižších úrovniach.

Level-independent

Karty ktoré sú dobré aj na nižšom leveli. Ich kľúčové štatistiky nie sú ovplyvnené až príliš vysokou úrovňou a žiadne kľúčové interakcie nie sú závislé od úrovne.

Ice Spirit Guards Baby Dragon

Slabé na nižšom leveli

Karty, ktoré sú mimoriadne slabé, ak ich máte na nižšej úrovni. Ich kľúčové interakcie s niektorými kartami sa menia, keď sú o jednu alebo dve úrovne nižšie oproti inej karte.

Ice Spirit Electro Wizard

Free-to-play skóre

Pre rýchlu orientáciu o tom ako jednoduché je to vylepšiť niektoré karty pre free-to-play hráčov. Viac epických a legendárnych kariet, o to nižšie skóre.

RIP

Pre geekov

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Earthquake Guards Baby Dragon Electro Wizard Goblin Hut Balloon Goblin Giant

Najkratší cyklus

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Earthquake Guards Baby Dragon

Attack Synergies 1 16

Synergia znamená, že tieto karty fungujú dobre, keď sú hrané spolu. Dopĺňajú sa navzájom, aby boli útoky alebo obrana efektívnejšie. Ak sú karty sivé, znamená to, že synergia medzi nimi nie je až tak silná.

Ice Spirit
Balloon Goblin Hut Guards Baby Dragon Goblin Giant
Earthquake
Goblin Hut Balloon Goblin Giant
Goblin Hut
Ice Spirit Earthquake Baby Dragon Balloon Goblin Giant
Guards
Ice Spirit
Baby Dragon
Ice Spirit Goblin Hut Balloon Goblin Giant Electro Wizard
Balloon
Ice Spirit Earthquake Goblin Hut Baby Dragon Goblin Giant Electro Wizard
Goblin Giant
Ice Spirit Earthquake Goblin Hut Baby Dragon Balloon Electro Wizard
Electro Wizard
Baby Dragon Balloon Goblin Giant

Defense Synergies 0 12

Ice Spirit
Earthquake Goblin Hut Guards Baby Dragon Goblin Giant Electro Wizard
Earthquake
Ice Spirit Goblin Hut
Goblin Hut
Ice Spirit Earthquake Baby Dragon Electro Wizard
Guards
Ice Spirit Baby Dragon Electro Wizard
Baby Dragon
Ice Spirit Goblin Hut Guards
Balloon
Goblin Giant
Ice Spirit Electro Wizard
Electro Wizard
Ice Spirit Goblin Hut Guards Goblin Giant

Countre

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Hut Baby Dragon Goblin Giant Electro Wizard
Ice Spirit Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Goblin Hut Guards Electro Wizard
Earthquake
Earthquake Guards Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Goblin Hut Baby Dragon
Earthquake Baby Dragon Goblin Giant Electro Wizard
Goblin Hut
Guards Ice Spirit Electro Wizard
Guards Electro Wizard Earthquake Goblin Hut Baby Dragon Goblin Giant
Goblin Hut Baby Dragon Electro Wizard
Goblin Hut Ice Spirit Earthquake Guards Electro Wizard
Ice Spirit Earthquake Goblin Hut Guards Baby Dragon Electro Wizard
Goblin Hut Electro Wizard
Ice Spirit Goblin Hut Electro Wizard
Goblin Hut Electro Wizard
Ice Spirit Goblin Hut Guards Baby Dragon Electro Wizard
Earthquake Baby Dragon Ice Spirit Goblin Hut Guards Electro Wizard
Goblin Hut Electro Wizard
Earthquake Guards Baby Dragon Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Hut Electro Wizard
Electro Wizard Baby Dragon
Guards Ice Spirit Goblin Hut Goblin Giant Electro Wizard
Guards Goblin Giant Electro Wizard
Goblin Hut Guards Goblin Giant
Ice Spirit Goblin Hut Baby Dragon Goblin Giant Electro Wizard
Guards Goblin Hut Goblin Giant Electro Wizard
Goblin Giant
Electro Wizard Ice Spirit Goblin Hut Baby Dragon
Goblin Hut Guards Goblin Giant
Goblin Hut Guards
Guards Goblin Giant Electro Wizard
Guards Goblin Giant
Baby Dragon
Goblin Hut Guards Electro Wizard Ice Spirit Baby Dragon Goblin Giant
Earthquake Goblin Hut Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Baby Dragon
Baby Dragon Electro Wizard
Earthquake Goblin Hut Baby Dragon Goblin Giant
Earthquake Guards
Earthquake Baby Dragon
Ice Spirit Baby Dragon Goblin Giant
Earthquake Baby Dragon
Earthquake Ice Spirit Baby Dragon
Guards Electro Wizard
Earthquake Electro Wizard
Baby Dragon
Earthquake Goblin Hut Baby Dragon
Earthquake Baby Dragon
Earthquake Goblin Hut Baby Dragon
Earthquake Goblin Hut Baby Dragon
Earthquake Goblin Hut Baby Dragon
Earthquake
Earthquake Baby Dragon Electro Wizard
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Ice Spirit Baby Dragon
Earthquake Baby Dragon Electro Wizard
Baby Dragon
Baby Dragon
Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Goblin Hut Guards
Earthquake
Ice Spirit Electro Wizard
Earthquake
Earthquake Electro Wizard Ice Spirit Goblin Hut Guards
Baby Dragon Electro Wizard
Baby Dragon Electro Wizard
Earthquake Baby Dragon
Ice Spirit Guards Baby Dragon Electro Wizard
Electro Wizard
Baby Dragon Goblin Giant Electro Wizard

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