My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Phoenix Little Prince Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel
Giant Snowball
Bats Cannon Hog Rider Goblin Barrel Witch
Zap
Bats Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Wizard Goblin Barrel Witch
The Log
Cannon Mini P.E.K.K.A Hog Rider Goblin Barrel Witch
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Goblin Barrel Witch
Fireball
Cannon Hog Rider Wizard Goblin Barrel Witch
Poison
Bats Cannon Wizard Witch
Lightning
Cannon Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Goblin Barrel Mini P.E.K.K.A Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Goblin Barrel

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mini P.E.K.K.A Goblin Barrel
Arrows
Hog Rider Mini P.E.K.K.A Goblin Barrel
Cannon
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard
Hog Rider
Bats Arrows Mini P.E.K.K.A Wizard Goblin Barrel Witch
Wizard
Mini P.E.K.K.A Hog Rider
Goblin Barrel
Bats Arrows Hog Rider
Witch
Hog Rider

Defense Synergies 0 9

Bats
Cannon Mini P.E.K.K.A
Arrows
Cannon Mini P.E.K.K.A
Cannon
Bats Arrows Mini P.E.K.K.A Wizard Witch
Mini P.E.K.K.A
Bats Arrows Cannon Wizard Witch
Hog Rider
Wizard
Cannon Mini P.E.K.K.A
Goblin Barrel
Witch
Cannon Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Mini P.E.K.K.A Bats Cannon Witch
Cannon Mini P.E.K.K.A Witch Bats
Cannon Mini P.E.K.K.A Witch Bats
Arrows Mini P.E.K.K.A
Arrows Bats Cannon
Bats Arrows Cannon Wizard Witch
Arrows Cannon
Cannon Mini P.E.K.K.A Witch
Cannon Mini P.E.K.K.A
Bats Witch Arrows Cannon Wizard
Arrows Bats Wizard Witch
Cannon Mini P.E.K.K.A Bats Wizard Witch
Wizard Bats Arrows Cannon Mini P.E.K.K.A Witch
Mini P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A
Wizard Bats Arrows Cannon Mini P.E.K.K.A Witch
Arrows Cannon Bats Wizard Witch
Arrows Wizard Witch Bats Cannon
Mini P.E.K.K.A Cannon
Wizard Bats Arrows Cannon Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Wizard
Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Bats
Cannon Mini P.E.K.K.A Witch
Arrows Wizard Bats Witch
Mini P.E.K.K.A Bats Witch
Mini P.E.K.K.A
Bats Mini P.E.K.K.A Witch
Witch Cannon
Bats Mini P.E.K.K.A Witch
Arrows
Mini P.E.K.K.A Cannon Wizard Witch
Wizard Cannon Witch
Witch Bats Mini P.E.K.K.A
Bats Arrows Cannon Mini P.E.K.K.A Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Wizard Arrows
Arrows Wizard Bats Witch
Arrows Wizard Witch
Arrows Wizard
Arrows Wizard
Bats Mini P.E.K.K.A
Arrows Wizard
Arrows Wizard
Arrows
Arrows
Arrows Wizard Witch
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard
Arrows Wizard Witch
Arrows Wizard
Arrows
Arrows Wizard Witch
Witch
Arrows Wizard Witch
Arrows Wizard Witch
Arrows
Bats Arrows Wizard Witch
Bats Wizard Witch
Mini P.E.K.K.A
Arrows Wizard
Arrows
Arrows Wizard
Bats Witch
Arrows Wizard Witch
Arrows
Mini P.E.K.K.A Wizard
Arrows Wizard
Arrows
Bats Witch
Bats Witch
Witch

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