My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Elixir Golem Dark Prince Witch Bowler Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Barrel Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Goblin Barrel Dark Prince
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Dark Prince Witch
Barbarian Barrel
Tesla Elixir Golem Goblin Barrel Dark Prince Witch
The Log
Elixir Golem Goblin Barrel Dark Prince Witch
Earthquake
Tesla Elixir Golem Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Elixir Golem Goblin Barrel Dark Prince Witch Bowler
Fireball
Tesla Elixir Golem Goblin Barrel Witch Bowler
Poison
Bats Elixir Golem Witch
Lightning
Tesla Dark Prince Witch Bowler
Rocket
Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince Bowler Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Dark Prince Bowler Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Elixir Golem Goblin Barrel Tesla Dark Prince Witch Bowler Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Elixir Golem Goblin Barrel Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Elixir Golem Goblin Barrel Dark Prince Bowler
Tesla
Elixir Golem
Bats Goblin Barrel Witch Bowler
Goblin Barrel
Dark Prince Bats Elixir Golem Bowler Mega Knight
Dark Prince
Goblin Barrel Bats Witch
Witch
Elixir Golem Dark Prince Bowler Mega Knight
Bowler
Bats Elixir Golem Goblin Barrel Witch
Mega Knight
Bats Goblin Barrel Witch

Defense Synergies 0 10

Bats
Tesla Dark Prince Bowler Mega Knight
Tesla
Bats Dark Prince Bowler
Elixir Golem
Goblin Barrel
Dark Prince
Bats Tesla Witch Bowler
Witch
Dark Prince Bowler Mega Knight
Bowler
Bats Tesla Dark Prince Witch
Mega Knight
Bats Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla
Bats Tesla Dark Prince Witch Mega Knight
Tesla Witch Bowler Mega Knight Bats Dark Prince
Tesla Witch Bats Dark Prince Bowler Mega Knight
Dark Prince Bowler Mega Knight
Bowler Bats Tesla Dark Prince Mega Knight
Bats Tesla Witch
Bowler Tesla Mega Knight
Tesla Witch
Tesla Dark Prince Bowler Mega Knight
Bats Witch Tesla Dark Prince Bowler Mega Knight
Tesla Bats Witch
Tesla Bowler Mega Knight Bats Dark Prince Witch
Bowler Mega Knight Bats Tesla Dark Prince Witch
Tesla Mega Knight
Tesla Bowler Mega Knight
Tesla Mega Knight Bats Dark Prince Witch Bowler
Tesla Mega Knight Bats Dark Prince Witch Bowler
Witch Bats Tesla Dark Prince Bowler Mega Knight
Tesla
Dark Prince Bowler Mega Knight Bats Tesla Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Tesla Dark Prince Witch Bowler
Tesla Bowler Mega Knight
Mega Knight Bats Dark Prince Witch Bowler
Dark Prince Bowler Mega Knight Bats Tesla
Tesla Dark Prince Witch Bowler Mega Knight
Bats Tesla Witch
Dark Prince Bats Tesla Witch Bowler
Mega Knight Tesla Dark Prince
Mega Knight Bats Dark Prince Witch
Witch Tesla
Mega Knight Bats Tesla Dark Prince Witch Bowler
Mega Knight Dark Prince Bowler
Dark Prince Bowler Mega Knight Tesla Witch
Tesla Witch Bowler Mega Knight
Tesla Witch Bats Dark Prince Bowler
Bats Bowler Mega Knight Tesla Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Dark Prince
Dark Prince Bowler Mega Knight
Bats Witch
Witch Bowler
Bowler
Bats Bowler
Dark Prince Bowler
Bowler
Witch Bowler
Bowler Mega Knight
Bats
Dark Prince Bowler Mega Knight
Witch Bowler Mega Knight
Bowler Mega Knight
Bowler
Dark Prince Witch Bowler Mega Knight
Witch
Witch Bowler
Witch Bowler Mega Knight
Bats Witch
Bats Witch
Bowler
Mega Knight
Mega Knight
Bowler
Bats Dark Prince Witch
Witch
Dark Prince Bowler Mega Knight
Bowler
Dark Prince Mega Knight
Bats Witch Bowler
Bats Witch
Dark Prince Witch Bowler Mega Knight

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