My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Goblin Hut Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Electro Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Dragon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Goblin Hut Goblin Barrel Skeleton Army Electro Dragon
Zap
Minion Horde Goblin Hut Goblin Barrel Skeleton Army
Barbarian Barrel
Valkyrie Goblin Hut Wizard Goblin Barrel Skeleton Army Giant Skeleton
The Log
Goblin Hut Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Goblin Hut Goblin Barrel Skeleton Army
Arrows
Minion Horde Goblin Hut Goblin Barrel Skeleton Army
Royal Delivery
Minion Horde Valkyrie Goblin Hut Wizard Goblin Barrel Skeleton Army Electro Dragon Giant Skeleton
Fireball
Minion Horde Goblin Hut Wizard Goblin Barrel Skeleton Army Electro Dragon
Poison
Minion Horde Goblin Hut Wizard Skeleton Army Electro Dragon
Lightning
Valkyrie Goblin Hut Wizard Electro Dragon
Rocket
Minion Horde Valkyrie Goblin Hut Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Minion Horde Goblin Hut Wizard Electro Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Goblin Barrel Skeleton Army Valkyrie Minion Horde

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Giant Skeleton
Valkyrie
Goblin Barrel Goblin Hut Wizard Electro Dragon Giant Skeleton
Goblin Hut
Valkyrie Goblin Barrel Giant Skeleton
Wizard
Valkyrie Giant Skeleton
Goblin Barrel
Valkyrie Goblin Hut Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Electro Dragon
Valkyrie Giant Skeleton
Giant Skeleton
Minion Horde Valkyrie Goblin Hut Wizard Goblin Barrel Electro Dragon

Defense Synergies 0 11

Minion Horde
Valkyrie
Goblin Hut Wizard Electro Dragon
Goblin Hut
Valkyrie Wizard Skeleton Army Giant Skeleton
Wizard
Valkyrie Goblin Hut Skeleton Army Giant Skeleton
Goblin Barrel
Skeleton Army
Goblin Hut Wizard Electro Dragon Giant Skeleton
Electro Dragon
Valkyrie Skeleton Army Giant Skeleton
Giant Skeleton
Goblin Hut Wizard Skeleton Army Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Valkyrie Goblin Hut Wizard Electro Dragon
Minion Horde Skeleton Army Valkyrie Goblin Hut Electro Dragon
Minion Horde Goblin Hut Skeleton Army Valkyrie Electro Dragon Giant Skeleton
Minion Horde Goblin Hut Skeleton Army Valkyrie Electro Dragon
Valkyrie Skeleton Army Giant Skeleton
Skeleton Army Valkyrie Electro Dragon
Minion Horde Goblin Hut Wizard Electro Dragon
Valkyrie Electro Dragon Giant Skeleton
Minion Horde Goblin Hut Skeleton Army
Skeleton Army Minion Horde Valkyrie Giant Skeleton
Minion Horde Valkyrie Skeleton Army Goblin Hut Wizard Electro Dragon Giant Skeleton
Minion Horde Goblin Hut Wizard Electro Dragon
Minion Horde Goblin Hut Skeleton Army Valkyrie Wizard Electro Dragon Giant Skeleton
Valkyrie Wizard Skeleton Army Minion Horde Goblin Hut Electro Dragon
Skeleton Army Minion Horde Goblin Hut
Minion Horde Skeleton Army Goblin Hut
Minion Horde Wizard Valkyrie Goblin Hut Skeleton Army Electro Dragon
Minion Horde Valkyrie Goblin Hut Wizard Skeleton Army Electro Dragon
Valkyrie Wizard Goblin Hut Electro Dragon Giant Skeleton
Goblin Hut
Valkyrie Wizard Skeleton Army Minion Horde Electro Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut Giant Skeleton
Valkyrie Wizard Electro Dragon
Skeleton Army Giant Skeleton Minion Horde Valkyrie Goblin Hut Electro Dragon
Valkyrie Skeleton Army Giant Skeleton Minion Horde
Giant Skeleton Minion Horde Valkyrie Goblin Hut Skeleton Army
Wizard Minion Horde Goblin Hut Electro Dragon
Skeleton Army Minion Horde Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton Minion Horde Valkyrie Skeleton Army
Minion Horde Electro Dragon Giant Skeleton Valkyrie Goblin Hut Skeleton Army
Minion Horde Goblin Hut Skeleton Army
Minion Horde Valkyrie Goblin Hut Electro Dragon Giant Skeleton
Skeleton Army Valkyrie Giant Skeleton
Skeleton Army Giant Skeleton Minion Horde Valkyrie Wizard
Wizard Minion Horde Valkyrie Skeleton Army Electro Dragon
Goblin Hut Skeleton Army Electro Dragon Minion Horde Valkyrie Giant Skeleton
Valkyrie Minion Horde Goblin Hut Wizard Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Valkyrie Electro Dragon Giant Skeleton
Electro Dragon
Minion Horde Goblin Hut Electro Dragon Giant Skeleton
Valkyrie Giant Skeleton
Wizard Minion Horde Valkyrie
Wizard Minion Horde Electro Dragon
Minion Horde Wizard
Wizard Electro Dragon
Wizard Electro Dragon
Minion Horde Electro Dragon
Minion Horde Valkyrie Wizard Electro Dragon
Wizard Electro Dragon
Goblin Hut
Minion Horde Electro Dragon
Goblin Hut
Minion Horde Goblin Hut Wizard Electro Dragon
Minion Horde Goblin Hut Wizard Electro Dragon
Minion Horde
Wizard Electro Dragon
Valkyrie Wizard Electro Dragon
Minion Horde Giant Skeleton
Wizard
Minion Horde Electro Dragon
Valkyrie Wizard Electro Dragon
Minion Horde
Wizard Electro Dragon
Wizard Electro Dragon
Minion Horde Wizard Electro Dragon
Electro Dragon Minion Horde Goblin Hut Wizard
Minion Horde
Minion Horde Wizard Electro Dragon
Minion Horde Electro Dragon
Minion Horde Giant Skeleton
Wizard
Minion Horde Goblin Hut Skeleton Army Electro Dragon
Wizard Electro Dragon
Minion Horde Valkyrie Wizard Electro Dragon
Wizard Electro Dragon
Giant Skeleton
Minion Horde Electro Dragon
Electro Dragon Minion Horde Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton

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