My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 4 warnings Why?

Missing cards in your collection

Fisherman Phoenix Magic Archer Little Prince Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Wizard Electro Giant Royal Ghost Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Elite Barbarians Electro Giant Royal Ghost Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Giant Elite Barbarians
Giant Snowball
Spear Goblins
Zap
Spear Goblins Royal Giant
Barbarian Barrel
Spear Goblins Elite Barbarians Bomb Tower Wizard Royal Ghost
The Log
Spear Goblins Royal Giant Elite Barbarians
Earthquake
Spear Goblins Bomb Tower
Arrows
Spear Goblins
Royal Delivery
Spear Goblins Elite Barbarians Wizard Royal Ghost
Fireball
Elite Barbarians Bomb Tower Wizard
Poison
Spear Goblins Bomb Tower Wizard
Lightning
Elite Barbarians Bomb Tower Wizard Archer Queen
Rocket
Elite Barbarians Bomb Tower Wizard Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Electro Giant Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Electro Giant Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Royal Ghost Bomb Tower Wizard Archer Queen Royal Giant Elite Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Spear Goblins Royal Ghost Bomb Tower Wizard

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Elite Barbarians Royal Ghost
Royal Giant
Spear Goblins Elite Barbarians Wizard Royal Ghost
Elite Barbarians
Spear Goblins Royal Giant Wizard Royal Ghost
Bomb Tower
Wizard
Royal Giant Elite Barbarians Royal Ghost
Electro Giant
Archer Queen
Royal Ghost
Spear Goblins Royal Giant Elite Barbarians Wizard
Archer Queen
Electro Giant

Defense Synergies 0 4

Spear Goblins
Bomb Tower Royal Ghost
Royal Giant
Elite Barbarians
Wizard
Bomb Tower
Spear Goblins
Wizard
Elite Barbarians Royal Ghost
Electro Giant
Royal Ghost
Spear Goblins Wizard
Archer Queen

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard
Elite Barbarians Bomb Tower
Bomb Tower Elite Barbarians
Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower
Spear Goblins Bomb Tower Royal Ghost
Spear Goblins Bomb Tower Wizard
Bomb Tower Electro Giant
Elite Barbarians Bomb Tower Archer Queen
Elite Barbarians Spear Goblins Royal Ghost
Spear Goblins Bomb Tower Wizard Electro Giant Royal Ghost
Spear Goblins Wizard
Bomb Tower Elite Barbarians Wizard
Bomb Tower Wizard Royal Ghost
Elite Barbarians Bomb Tower
Bomb Tower Elite Barbarians Electro Giant
Bomb Tower Wizard Elite Barbarians
Bomb Tower Spear Goblins Elite Barbarians Wizard Royal Ghost
Bomb Tower Wizard Spear Goblins Royal Ghost
Elite Barbarians Bomb Tower
Wizard Royal Ghost Spear Goblins Elite Barbarians Bomb Tower Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Electro Giant Royal Ghost
Elite Barbarians Bomb Tower Wizard Royal Ghost
Spear Goblins Elite Barbarians Bomb Tower
Elite Barbarians
Elite Barbarians
Wizard Electro Giant Bomb Tower
Spear Goblins Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower
Spear Goblins Elite Barbarians Bomb Tower
Elite Barbarians Bomb Tower
Elite Barbarians Electro Giant Archer Queen
Elite Barbarians Bomb Tower Wizard
Wizard Bomb Tower Electro Giant
Elite Barbarians Electro Giant Spear Goblins Bomb Tower Archer Queen
Elite Barbarians Bomb Tower Wizard Electro Giant Royal Ghost Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Royal Ghost
Wizard
Wizard Electro Giant Spear Goblins
Wizard
Wizard
Wizard
Elite Barbarians
Wizard
Wizard Archer Queen
Elite Barbarians
Elite Barbarians
Spear Goblins Wizard
Wizard
Wizard
Wizard Electro Giant
Wizard
Electro Giant Wizard
Wizard Royal Ghost
Wizard
Elite Barbarians Wizard Electro Giant
Wizard Electro Giant
Elite Barbarians
Wizard
Wizard
Spear Goblins
Wizard Archer Queen
Wizard
Wizard
Electro Giant Archer Queen
Elite Barbarians Archer Queen
Electro Giant Elite Barbarians Archer Queen
Archer Queen
Electro Giant Royal Ghost Archer Queen

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